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Posted: Mon Apr 10, 2006 2:38 am
by OGEB1103
ex2100 wrote:DO IT!!!!!!!!!
Sounds like Starsky and Hutch! :P

Note: If possible I will make Juggernaut playable in my maps! :P

Posted: Mon Apr 10, 2006 3:59 am
by manco
Narlie-Charlie wrote:Yeah, it probably would be unnessecary, unbalanced, and overly powerfull, but can any of us honestly say we dont want to drive that monster?
He's got a point there you know.

Posted: Mon Apr 10, 2006 5:05 pm
by jangoisbaddest
Well, it looks like this map blows mine out of the water, so I may not be continuing mine....:(
Well, I wish you luck! It looks great, and actually to - scale (though I respectfully suggest that you get rid of the walls and just have the huts there at the base of the tree - it looks more authentic and better in general). Looking forward to a beta!

Posted: Mon Apr 10, 2006 5:08 pm
by yankeefan05
mines should be weaker on the juggernauts. It should be drivable if this is a big map.

Posted: Mon Apr 10, 2006 10:42 pm
by jangoisbaddest
OGEB1103 wrote:
ex2100 wrote:DO IT!!!!!!!!!
Sounds like Starsky and Hutch! :P
More like Revenge of the Sith

"Kill him....kill him now."
"I shouldn't."
"DOIT!"

hehe
OGEB1103 wrote:Note: If possible I will make Juggernaut playable in my maps! :P
Yeeeees! If you would find it in your heart, and I decide to continue my own Kashyyyk map, it would be very nice if I could use some of your vehicles/props (with your name on them, of course). Oh, and by the way, a suggestion: instead of having it be stationary, the Juggernaught could be a controllable vehicle, but to balance it out, you could make it slower, and have it be a portable CP (besically like an AT - TE replacement, just a wee bit faster, cause it's on wheels). Also for balance, you could just have one on the Republic's side (instead of the three or four in the movie). Please understand that I am only behaving this way because I have loads of respect for you, and your work is very impressive. Like I said, I can't wait for the release!

Posted: Tue Apr 11, 2006 3:32 am
by OGEB1103
jangoisbaddest wrote:Yeeeees! If you would find it in your heart, and I decide to continue my own Kashyyyk map, it would be very nice if I could use some of your vehicles/props (with your name on them, of course). Oh, and by the way, a suggestion: instead of having it be stationary, the Juggernaught could be a controllable vehicle, but to balance it out, you could make it slower, and have it be a portable CP (besically like an AT - TE replacement, just a wee bit faster, cause it's on wheels). Also for balance, you could just have one on the Republic's side (instead of the three or four in the movie). Please understand that I am only behaving this way because I have loads of respect for you, and your work is very impressive. Like I said, I can't wait for the release!
Are you talking about me :P
Also you should continue with your map, though join up with me, because 1. I need a mapper
2. I need a Kashyyyk map
3. I will make this map a lot differnt to JawaKillers, mainly to do with units and vehicles. Such as all the proper playable vehicles, and correct unit configs.(Or how i think they should be). So help me, and i can help you get what you want. What do you say?

Posted: Tue Apr 11, 2006 5:30 pm
by jangoisbaddest
kk. I will keep working then! Also, I was talking to Jawa killer, not you (I was refering to the platforms on the tree - the shipped ones have massive poles on them, so I can't put them on one side of the tree).

Posted: Thu Apr 13, 2006 9:52 pm
by Syth
The tank droid needs a make over. Maybe some actual twin laser canons instead of thosenon-starwars peanut launchers. Also it would be cool if it had 4-6 passenger positions, like in the movie the tank droids had 6 droids on its front treads.

Other then that this map looks pretty sweet

Posted: Fri Apr 14, 2006 9:01 am
by Guest
Jawa_Killer
Juggernaut is awsome!!!!!

Posted: Fri Apr 14, 2006 9:09 am
by Wadi
maybe have some wookies with time bombs...like on ROTS, when two of them swing down from that flying thing and plant them on a tank droid, blowing it up...

Posted: Fri Apr 14, 2006 9:11 am
by Guest
Wadi
:) good idea. I remember this scene form ep3 :)

Posted: Fri Apr 14, 2006 11:20 am
by Wadi
Possibly even extend on this idea, and have various different Wookie classes...give all or most of them the Bowcaster, and then have a variety of secondary weapons...maybe even give some of them a gaffi-staff type weapon!

Posted: Fri Apr 14, 2006 1:25 pm
by Guest
Wadi
vibroswords? :)

Posted: Fri Apr 14, 2006 2:28 pm
by Jawa_Killer
we thought of this too.......but what animation? it would look stupid if a wookie uses maul animation or sth else^^

Posted: Mon Apr 17, 2006 7:59 am
by Chris165
Do you know how roughly it's going to take until release?

Posted: Mon Apr 17, 2006 8:28 am
by Neon
The battlefront 2 Kashyyyk map is very laggy, the most laggy of them all, how is this one?
... online

Posted: Mon Apr 17, 2006 9:35 am
by Jawa_Killer
we made the low rez settings so that it won't lagg that much.......i think your computer can handle with it ;-)

PS: WIP 96%!

Posted: Mon Apr 17, 2006 9:36 am
by yankeefan05
good. so the graphics wont be as good but it wont lag too much. Is that what u r saying?

Posted: Mon Apr 17, 2006 10:16 am
by Wadi
I have an idea...make Clone Wars Clones vs Droids with Wookies as locals. Make GCW Wookies (as the playable side) vs Empire! The lack of local Wookies would make it harder for the Wookie side to win, but as the Empire conquered Kashyyk anyway that's probably quite realistic. There are some maps that are just hard for some sides to win - for example, Endor as the Empire.

Posted: Mon Apr 17, 2006 11:26 am
by richard
Let me tell my idea: Make a side with wookies only (different wookie classes and weapons) and make clones with kashyyyk skin as locals. Then let the droids have more units or something to balance it. It will be fun to play as wookies only with weapons and stuff seen in the movie(cause clones are on every map.) And by making clones as locals you still have them in the map.