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Re: Dantooine: Farmland

Posted: Sun May 02, 2010 12:35 am
by Eggman
Maveritchell wrote:
Eggman wrote:The haze is a little too thick for my taste
What haze?
Maybe I'm imagining things, but it looks like the fog settings have an orange-ish color that kicks in at a fairly low distance. Or it could just be the lighting. Either way, the end result makes it looks kind of hazy. For comparison, I think your Korriban map has a similar effect.

Re: Dantooine: Farmland

Posted: Sun May 02, 2010 12:38 am
by Nova Hawk
Maveritchell wrote:
Nova Hawk wrote:will there be any ships that you can pilot on the map?
Most of my maps have been small-to-medium sized, none of them are conducive to flying aircraft/starfighters around. (Also if there are vehicles for a map I will have mentioned it in the original post.)
Ya, that's true. If not starfighters, then any bike or land speeders?

Re: Dantooine: Farmland

Posted: Sun May 02, 2010 1:20 am
by CodaRez
Nova Hawk wrote:
Maveritchell wrote:
Nova Hawk wrote:will there be any ships that you can pilot on the map?
Most of my maps have been small-to-medium sized, none of them are conducive to flying aircraft/starfighters around. (Also if there are vehicles for a map I will have mentioned it in the original post.)
Ya, that's true. If not starfighters, then any bike or land speeders?
Normally I don't see point of bikes in maps unless to get around. I like vehicles that also can be used AGAINST you rather than ONLY BY you. AI don't really like bikes...

Landspeeders are fine though. STAPS are a special speeder I think will fit fine too.

Re: Dantooine: Farmland

Posted: Sun May 02, 2010 8:20 am
by Maveritchell
Eggman wrote:Maybe I'm imagining things, but it looks like the fog settings have an orange-ish color that kicks in at a fairly low distance. Or it could just be the lighting. Either way, the end result makes it looks kind of hazy. For comparison, I think your Korriban map has a similar effect.
You will have to wait and see, I suppose. The LOD 0 distance is longer than normal (I rarely make low-rez models of the main parts of a map), and so necessitates a fairly large NearSceneRange (for comparison, this one is a longer LOD 0 view distance than any map in the mod except for Taris). I do always use the distance fog (where it does show) to match the lighting of the map, and it is orange (or yellow) in both the daytime and evening settings. If you see any tint it's at an extreme distance, and making the LOD 0 draw distance longer would be wasteful.
Nova Hawk wrote:
Maveritchell wrote:
Nova Hawk wrote:will there be any ships that you can pilot on the map?
Most of my maps have been small-to-medium sized, none of them are conducive to flying aircraft/starfighters around. (Also if there are vehicles for a map I will have mentioned it in the original post.)
Ya, that's true. If not starfighters, then any bike or land speeders?

Re: Dantooine: Farmland

Posted: Sun May 02, 2010 8:49 am
by acryptozoo
wow great map update
the DT II never ceases too amaze me :thumbs:

Re: Dantooine: Farmland

Posted: Sun May 02, 2010 12:32 pm
by H_BOMB
Looks like a great map. So great I actually had a dream about it last night. Yeah, that was kinda wierd, but still great work! The mod looks like it's coming along well!

Re: Dantooine: Farmland

Posted: Sun May 02, 2010 2:12 pm
by Delta-1035
Looks amazing! :thumbs:

Re: Dantooine: Farmland

Posted: Sun May 02, 2010 3:02 pm
by 0001111000
Nice work Mav the bridges and the small building are similar to the Dantooine map in elite squadron overall the map looks amazing. 8)

Re: Dantooine: Farmland

Posted: Sun May 02, 2010 11:54 pm
by Nova Hawk
Maveritchell wrote:
Nova Hawk wrote:
Maveritchell wrote:
Nova Hawk wrote:will there be any ships that you can pilot on the map?
Most of my maps have been small-to-medium sized, none of them are conducive to flying aircraft/starfighters around. (Also if there are vehicles for a map I will have mentioned it in the original post.)
Ya, that's true. If not starfighters, then any bike or land speeders?
Ok, sorry for annoying you Mav. Gonna shut my mouth now.

Re: Dantooine: Farmland

Posted: Mon May 03, 2010 6:47 am
by MandeRek
Mav', this looks really good :thumbs: You don't need me telling this since you've heared it many times before, but I'm sure Dark Times II will be one of the most wanted mods for BF2, and that's logical, because of all the work you've put into it!

Re: Dantooine: Farmland

Posted: Mon May 03, 2010 3:25 pm
by Avenger
Me --> :shock: :mrgreen: :bowdown:

Re: Dantooine: Farmland

Posted: Mon May 03, 2010 5:28 pm
by sampip
It looks pretty nice, you've set up a really beautiful environment there! I like the idea of the 'crop' fields with the neatly arranged crops, that's probably my favourite shot, and these little things you put into the map (like the water splashing on the rocks) make it many times better. Always the little details, nice work :D
Are you planning on having a backdrop? eg. Mountains, hills, windmills, houses... however I see your point of the farmland being relatively flat, so it might be unnecessary or look 'wrong' with the environment. It might look nice, but I'm not to judge.

Re: Dantooine: Farmland

Posted: Mon May 03, 2010 5:35 pm
by Maveritchell
sampip wrote:Are you planning on having a backdrop? eg. Mountains, hills, windmills, houses... however I see your point of the farmland being relatively flat, so it might be unnecessary or look 'wrong' with the environment. It might look nice, but I'm not to judge.
My design concept was an isolated farm:
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
I don't plan on adding any more to it scenery-wise; in fact, originally it was just going to be surrounded by rolling hills, but I decided that the Dantooine trees were iconic enough that I should work them in somehow. Midwest North America was the defining image here, and so I went for a prairie/savanna-type environment.

Re: Dantooine: Farmland

Posted: Tue May 04, 2010 2:09 pm
by sampip
I see, well you certainly pulled it off better than the pictures show there!

Re: Dantooine: Farmland

Posted: Sun May 09, 2010 11:19 pm
by CaptainOrdo
This map looks really good mav, one of the better outdoorsy ones in a while, to me it looks pretty close to the PSP
Elite Squadron dantooine map.

Re: Dantooine: Farmland

Posted: Sun May 16, 2010 4:47 pm
by AlexSecura
Its some Days ago i visited GT but i see that there is a big Progress in Dark Times 2.
All those Maps are looking superb specially Dantoinne,Balmorra and the new Control Mode.Im very curious about the Pack.Era`s Maps are the same pretty good.
All i can say is check out this Vid at 1.53min ;-)
http://www.youtube.com/watch?v=BG9TCmw3uKA

Re: Dantooine: Farmland

Posted: Sun May 16, 2010 8:57 pm
by CressAlbane
:eek: :eek: :eek:
I don't use that smiley often.