Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_detpack"
ClassLabel = "launcher"
GeometryName = "com_weap_inf_torpedo.msh"
[Properties]
GeometryName = "com_weap_inf_torpedo"
HighResGeometry = "com_1st_weap_inf_torpedo"
HUDTag = "com_weap_inf_detpack"
OrdnanceName = "imp_weap_inf_raildetonator_ord"
RoundsPerClip = "1"
ShotDelay = "0.1"
ReloadTime = "0.1"
InitialSalvoDelay = "0.25"
TriggerAll = "1"
AnimationBank = "rifle"
OffhandWeapon = 1
TrackingSound = ""
MaxItems = "1"
RefillFromItem = "0"
AutoAimSize = "1.0"
MaxPressedTime = "0.5"
MinStrength = "0.2"
MaxStrength = "1.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
TargetMine = "1"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
ScopeTexture = "weapon_scope2"
MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 198 62"
FlashLength = "0.075"
FlashLightColor = "255 198 62 175"
FlashLightRadius = "5.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
//************************************************
//******************* SOUND *****************
//************************************************
FireSound = "imp_weap_inf_rocket_launcher_fire"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "com_weap_inf_reload_lg"
ChargeSound = "imp_weap_inf_rocket_launcher_tracking"
ChangeModeSound = "com_weap_inf_equip_lg"
WeaponChangeSound = "com_weap_inf_equip_lg"
JumpSound = "com_weap_inf_bazooka_mvt_jump"
LandSound = "com_weap_inf_bazooka_mvt_land"
RollSound = "com_weap_inf_bazooka_mvt_roll"
//ProneSound = "com_weap_inf_bazooka_mvt_lie"
SquatSound = "com_weap_inf_bazooka_mvt_squat"
//StandSound = "com_weap_inf_bazooka_mvt_getup"
ClassParent = "com_weap_inf_detpack"
ClassLabel = "launcher"
GeometryName = "com_weap_inf_torpedo.msh"
[Properties]
GeometryName = "com_weap_inf_torpedo"
HighResGeometry = "com_1st_weap_inf_torpedo"
HUDTag = "com_weap_inf_detpack"
OrdnanceName = "imp_weap_inf_raildetonator_ord"
RoundsPerClip = "1"
ShotDelay = "0.1"
ReloadTime = "0.1"
InitialSalvoDelay = "0.25"
TriggerAll = "1"
AnimationBank = "rifle"
OffhandWeapon = 1
TrackingSound = ""
MaxItems = "1"
RefillFromItem = "0"
AutoAimSize = "1.0"
MaxPressedTime = "0.5"
MinStrength = "0.2"
MaxStrength = "1.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
TargetMine = "1"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
ScopeTexture = "weapon_scope2"
MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 198 62"
FlashLength = "0.075"
FlashLightColor = "255 198 62 175"
FlashLightRadius = "5.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
//************************************************
//******************* SOUND *****************
//************************************************
FireSound = "imp_weap_inf_rocket_launcher_fire"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "com_weap_inf_reload_lg"
ChargeSound = "imp_weap_inf_rocket_launcher_tracking"
ChangeModeSound = "com_weap_inf_equip_lg"
WeaponChangeSound = "com_weap_inf_equip_lg"
JumpSound = "com_weap_inf_bazooka_mvt_jump"
LandSound = "com_weap_inf_bazooka_mvt_land"
RollSound = "com_weap_inf_bazooka_mvt_roll"
//ProneSound = "com_weap_inf_bazooka_mvt_lie"
SquatSound = "com_weap_inf_bazooka_mvt_squat"
//StandSound = "com_weap_inf_bazooka_mvt_getup"
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_detpack"
[GameObjectClass]
ClassLabel = "mine"
GeometryName = "com_weap_inf_detpack.msh"
[Properties]
TrailEffect = "com_sfx_mineblink_red"
LightColor = "250 50 50 150"
LightRadius = "3.0"
GeometryName = "com_weap_inf_detpack"
LifeSpan = "60.0"
NoLifeSpanDisplay = "1"
Velocity = "120.0"
Gravity = "0.0"
Rebound = "0.0
//Friction = "1.0
MaxHealth = "200"
StickPerson = 1
StickAnimal = 1
StickDroid = 1
StickVehicle = 1
StickBuilding = 1
StickBuildingDead = 1
StickBuildingUnbuilt= 1
StickTerrain = 1
CollisionSound = "com_sticky_stick"
ExplosionTrigger = "imp_weap_inf_raildetonator_exp"
ExplosionExpire = "imp_weap_inf_detpack_destroyed_exp"
ExplosionDeath = "imp_weap_inf_detpack_destroyed_exp"
ClassParent = "com_weap_inf_detpack"
[GameObjectClass]
ClassLabel = "mine"
GeometryName = "com_weap_inf_detpack.msh"
[Properties]
TrailEffect = "com_sfx_mineblink_red"
LightColor = "250 50 50 150"
LightRadius = "3.0"
GeometryName = "com_weap_inf_detpack"
LifeSpan = "60.0"
NoLifeSpanDisplay = "1"
Velocity = "120.0"
Gravity = "0.0"
Rebound = "0.0
//Friction = "1.0
MaxHealth = "200"
StickPerson = 1
StickAnimal = 1
StickDroid = 1
StickVehicle = 1
StickBuilding = 1
StickBuildingDead = 1
StickBuildingUnbuilt= 1
StickTerrain = 1
CollisionSound = "com_sticky_stick"
ExplosionTrigger = "imp_weap_inf_raildetonator_exp"
ExplosionExpire = "imp_weap_inf_detpack_destroyed_exp"
ExplosionDeath = "imp_weap_inf_detpack_destroyed_exp"
Hidden/Spoiler:
[ExplosionClass]
ClassParent = "com_weap_inf_detpack_exp"
[Properties]
Damage = "2000.0"
DamageRadiusInner = "4.0"
DamageRadiusOuter = "6.0"
Push = "10.0"
PushRadiusInner = "6.0"
PushRadiusOuter = "10.0"
Shake = "1.0"
ShakeLength = "1.0"
ShakeRadiusInner = "10.0"
ShakeRadiusOuter = "12.0"
WaterEffect = "com_timebomb_exp_con_water"
Effect = "com_timebomb_exp_con"
Decal = "decal_explosion"
LightColor = "46 252 5 150"
LightRadius = "8.0"
LightDuration = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "1.0"
AnimalScale = "1.0"
VehicleScale = "1.0"
SoundProperty = "com_weap_obj_med_exp"
PushDeadOnly = 0
AffectFriends = "0"
ClassParent = "com_weap_inf_detpack_exp"
[Properties]
Damage = "2000.0"
DamageRadiusInner = "4.0"
DamageRadiusOuter = "6.0"
Push = "10.0"
PushRadiusInner = "6.0"
PushRadiusOuter = "10.0"
Shake = "1.0"
ShakeLength = "1.0"
ShakeRadiusInner = "10.0"
ShakeRadiusOuter = "12.0"
WaterEffect = "com_timebomb_exp_con_water"
Effect = "com_timebomb_exp_con"
Decal = "decal_explosion"
LightColor = "46 252 5 150"
LightRadius = "8.0"
LightDuration = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "1.0"
AnimalScale = "1.0"
VehicleScale = "1.0"
SoundProperty = "com_weap_obj_med_exp"
PushDeadOnly = 0
AffectFriends = "0"





