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Re: Khimera Battlegrounds by YaNkFaN

Posted: Mon Jun 22, 2009 9:05 pm
by AlexSecura
I loved the Beta and i love the Final also.

One Minus,is that you didnt put the 5 Maps ito 1 Folder.But i can live with it.Only wanted to Mention it.
My Favos:would be Streets and Jungle
but Islands,Plains and Beach are nearly the same great.

Good Job,YaKFaN

@ Nihillo:
You are doing very professional and Time consuming Reviews,Dont stop it.I like to read them.

Re: Khimera Battlegrounds by YaNkFaN

Posted: Mon Jun 22, 2009 9:45 pm
by Eggman
Good work, you definitely have a talent for making superb environments.

I had a fair amount of lag on each map with medium-high settings, but my computer is pretty out-of-date as far as hardware goes and it didn't cripple gameplay.

The only criticism I have in terms of the mapping is the bridge in Streets. The two arches back to back just don't look good at all, in my opinion (or architecturally practical). I think that's one case where a custom model, just a single, longer bridge of the same style, would have been better. If you weren't interested in new models, moving the two sides of the city close together could have worked as well. Considering that that's the only flaw I found in the series, you did a pretty darn good job.

Re: Khimera Battlegrounds by YaNkFaN

Posted: Tue Jun 23, 2009 4:27 pm
by Nihillo
H_BOMB wrote:Okay, cool mappack. Though there is some room for improvement. Here's my review:

Beach-

The map itself is very cool, expeccially when its raining.

Except the gameplay is unbalanced. It is nearly impossible for the side that is assaulting the beach to win. Even if you try to capture as many CPs as you can. I'm not exactly sure why its unbalaced, but it just is.
Really? It worked fine for me, there was a 50% chance of victory every time I played it (and believe me, I have played this map a lot :P ).
AlexSecura wrote:@ Nihillo:
You are doing very professional and Time consuming Reviews,Dont stop it.I like to read them.
Thanks a lot, but unfortunately, I'm feeling uncreative lately, so you won't be seeing any "review" soon...

Re: Khimera Battlegrounds by YaNkFaN

Posted: Tue Jun 23, 2009 6:01 pm
by H_BOMB
Its really only unbalanced in the Clone Wars era. I dunno, maybe I just suck. But I can win all the other times and eras.

Re: Khimera Battlegrounds by YaNkFaN

Posted: Wed Jun 24, 2009 2:25 am
by mswf
Just wow. I LIKE the script with the incoming AT-TE, and I've plained plains so much. The whole map pack is very professional! The only thing I'd say is that the legion commander's jetpack's fire (long word) is a bit weird in some situations or angles.

Re: Khimera Battlegrounds by YaNkFaN

Posted: Wed Jun 24, 2009 9:47 am
by jvsw
:eek: Awesome :eek:

I Download now !

Re: Khimera Battlegrounds by YaNkFaN

Posted: Wed Jun 24, 2009 11:31 am
by totallytoenails
Wow looks great! I love the environments in all of the maps you make :thumbs:

EDIT: My friend told me about a bug. When playing as Vader if you do his sprint attack or jump attack, you can no longer attack with him unless you roll.

Re: Khimera Battlegrounds by YaNkFaN

Posted: Sun Jun 28, 2009 3:12 pm
by Nihillo
I have some issues with the camera while I'm in the AT-XT
Hidden/Spoiler:
Image
It's very hard to aim.

Re: Khimera Battlegrounds by YaNkFaN

Posted: Tue Jun 30, 2009 7:19 pm
by Nova Hawk
Nihillo wrote:I have some issues with the camera while I'm in the AT-XT
Hidden/Spoiler:
Image
It's very hard to aim.
I have the same problem...

Re: Khimera Battlegrounds by YaNkFaN

Posted: Wed Jul 01, 2009 9:49 am
by Eggman
Nova Hawk wrote:
Nihillo wrote:I have some issues with the camera while I'm in the AT-XT
Hidden/Spoiler:
Image
It's very hard to aim.
I have the same problem...
I noticed that too. I think some of the movement/turning properties in the .odf are set up so the camera/head can turn to side quite a bit before the rest of the body follows suit.

Re: Khimera Battlegrounds by YaNkFaN

Posted: Thu Jul 02, 2009 9:10 am
by B.I.G_Cookie
@ YaNkFaN
Maybe a stupid question:
Hidden/Spoiler:
which foliage type are you using on Khimera : Plains?
I can't find it lol..

Re: Khimera Battlegrounds by YaNkFaN

Posted: Thu Jul 02, 2009 5:38 pm
by YaNkFaN
Hidden/Spoiler:
[code]Layer(0)
{
SpreadFactor(0.15);

Mesh()
{
GrassPatch("kas_prop_reeds.odf", 1500);
File("editor_grasspatch.msh", 400);
Frequency(50);
Scale(1);
Stiffness(0.0);
CollisionSound("foliage_collision");
ColorVariation(0.1);
AIVisibilityFactor(0.3,0.7);
}
Mesh()
{
GrassPatch("kas_prop_reeds.odf", 1500);
File("editor_grasspatch.msh", 400);
Frequency(50);
Scale(1);
Stiffness(0.0);
CollisionSound("foliage_collision");
ColorVariation(0.1);
AIVisibilityFactor(0.3,0.7);
}
}
Layer(1)
{
SpreadFactor(0.1);
Mesh()
{
GrassPatch("kas_prop_grass_tall.odf", 1500);
File("editor_grasspatch.msh", 40);
Frequency(100);
Scale(1);
Stiffness(0.0);
ColorVariation(0.1);
AIVisibilityFactor(0.3,0.7);
}
}[/code]
Here's the .prp file for Khimera plains...obviously the textures are redone to be the color they are in game but yea for the most part I just use the kashyyyk grass in my maps

Re: Khimera Battlegrounds by YaNkFaN

Posted: Thu Jul 02, 2009 7:42 pm
by Nova Hawk
Hey Yank, how come you seem to put all your clone legions and Imperial legions as "34th"?? You've done this on Khimera, Virmund City, Tygina, and Sevorrum.

Re: Khimera Battlegrounds by YaNkFaN

Posted: Thu Jul 02, 2009 7:49 pm
by YaNkFaN
idk new legion possibly...nah idk i liked the number and makes me thinking of new names less difficult I can just copy the localizations and then make minor adjustments then i'm done. It's more of a personal thing for me (just makes life easier to have one big localization file that i just resuse) and it may turn into a custom legion...it wasn't associated with any legion so I just adopted it

Re: Khimera Battlegrounds by YaNkFaN

Posted: Thu Jul 02, 2009 8:47 pm
by Nova Hawk
Hmmm... alright and one last thing. How come you never use the jet trooper in any of your maps?

Re: Khimera Battlegrounds by YaNkFaN

Posted: Thu Jul 02, 2009 9:15 pm
by YaNkFaN
never really liked it...you never see it in any of the movies so it's a canon issue but then again cannoness never really bothered me...frankly I just think it adds another element to the battle that I don't really like if i want a battle to have a vertical element I'll add in some area that normal units can get too so yea I may add it in sometime...actually for Khimera I did have a jettrooper skin made and ready to go I just never added in the unit

Re: Khimera Battlegrounds by YaNkFaN

Posted: Thu Jul 02, 2009 9:19 pm
by Nova Hawk
Oh, ok. Will you ever be updating Khimera so that it will have that unit in plus some other bugs that will need to be fixed??

Re: Khimera Battlegrounds by YaNkFaN

Posted: Thu Jul 02, 2009 10:38 pm
by RogueKnight
Nova Hawk wrote:Oh, ok. Will you ever be updating Khimera so that it will have that unit in plus some other bugs that will need to be fixed??
Why would he? He already said he wasn't using the jet trooper, so there's not a point in asking him if he will. As for the bugs, there isn't very many, at least noticable, so he migh as well jsut keep this release the way it is.

Good job Yank, keep up the good work.

Re: Khimera Battlegrounds by YaNkFaN

Posted: Thu Jul 02, 2009 11:29 pm
by Nihillo
Yes, this version is quite good, I do wish he would fix the AT-XT camera, though, not that I use it often, but the AT-XT is just unplayable right now.

Re: Khimera Battlegrounds by YaNkFaN

Posted: Fri Jul 03, 2009 12:11 am
by Maveritchell
YaNkFaN wrote:never really liked it...you never see it in any of the movies so it's a canon issue
You are of course welcome and encouraged to do what you like, but jet troopers have been recently raised to the highest-level canon by the same source that you take a lot of visual inspiration from - the "Clone Wars" movie and TV series.