3rd team capturing their own CP?!
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SkinnyODST
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3rd team capturing their own CP?!
I have added a 3rd team into my map which are republic felucia troopers. It all works well apart from the fact that they can actually capture their own CP. Alright, let me explain better. They are team 3. The CP belongs to team 3 as well, but I`m thinking it might be because they are "REP"_felucia_troopers that they can capture their own CP for team 1 (Republic), stopping them from being able to spawn from it. I don`t want to make the CP a non-captureable one so how would I fix this?
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Ascertes
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Re: 3rd team capturing their own CP?!
This can be done by adding a line to the unit's ODF file.SkinnyODST wrote:I have added a 3rd team into my map which are republic felucia troopers. It all works well apart from the fact that they can actually capture their own CP. Alright, let me explain better. They are team 3. The CP belongs to team 3 as well, but I`m thinking it might be because they are "REP"_felucia_troopers that they can capture their own CP for team 1 (Republic), stopping them from being able to spawn from it. I don`t want to make the CP a non-captureable one so how would I fix this?
Code: Select all
CapturePosts = 0Code: Select all
AddAIGoal(3, "Deathmatch", 100)Code: Select all
AddAIGoal(3, "Conquest", 100-
SkinnyODST
- Lieutenant Colonel

- Posts: 545
- Joined: Mon Jul 04, 2016 10:56 pm
- Location: My other account
- Contact:
Re: 3rd team capturing their own CP?!
It all works apart from the command post capture. They still TRY and capture CP`s. I added "AddAIGoal(3, "Deathmatch", 100)" under "function ScriptPostLoad()" as well as under the setupteams area but they still try and capture CP`s.
