Re: Stygiana: Surface
Posted: Mon Oct 08, 2007 5:25 am
WHAT? And here was I thinking no-one else could have used that combinatioon.
It's not a problem anyway, HAGs aren't being used anymore because the gun barrel won't move (even with Syth's odf, the very end still stays in the same place), Dwarfspider's probably are, the other CIS vehicles could be MTTs, Tank Droids (err...maybe a bit too Kashyyyk) or XAAVs (eXperimental Amphibious Assault Vehicle, a reskinned and redone Cydon Prax fightertank).
Update:
Rep Side Finished, now it is this:
Clone Trooper
Blaster Rifle
Underslung Grenade Launcher
EMP grenade x 3
Health Pack x1
Heavy Trooper
Shell Launcher - 3/clip x 5 clips
AA Missile Launcher - 2/clip x 3 clips
Blaster Pistol
AV mine x3
Health Pack x1
Clone Sharpshooter
Sniper Rifle - charge to fire beam shot
Blaster Pistol
EMP grenade x2
Recon Droid x1
Health Pack x1
Clone Engineer
Boltcaster - shoots bolts, charge to fire Anti-Inf. Mine
Fusion Cutter
Mounted Turret x3
Detpack x3
Health Pack x2
Blaze Trooper (12pts, NOT the one from the game Revenge of the Sith!!!)
Blaze Cannon
Afterburner - sort of like a flamethrower. A very evil flamethrower.
EMP Grenade x2
Health Pack x2
Blink Commando (16pts)
Wave Blaster - short range, very wide, very deadly shots. Blasts people into the air
Stealth
Shockfield Generator x3 - makes a weak explosion that's effective against droids and lasts several seconds
Blinkpack - useful for getting around quickly. Very Very Very quickly.
Clone Commander - HERO
Precision Blaster Carbine - very evil.
EMP Launcher - 2/clip x 6 clips
Rally x1
Regen x1
Rage x1
CIS side 50% done. Planned lineup:
Battledroid
Blaster Rifle
Blaster Rifle Energy Mode
Thermal Detonator x2
Anti Vehicle Droid
Multipurpose Missile Launcher - pretty similar to normal one
Blaster Pistol
Thermal Detonator x2
Engineer Droid
Shrapnel Gun - charge to fire grenade
Fusion Cutter
Precision Welder - like fusion cutter, heals droids
Thermal Detonator x2
Super Battle Droid
Wristblaster
Wristblaster Tri Mode - fire faster but with less accuracy, range and power
Droideka (12pts)
Repeating Blasters
Shield Emitter
Advanced Assassin Droid (16pts) - reskinned magnaguards
Precision Rifle - like a sniper rifle, fire crazily fast
Neuropoison Sprayer
Assassin Drone - recon droid, get six shots max, shoots sniper shots, secondary is neuropoison wave
AV Detonator x1 - takes a while to blow up, works pretty much like time bomb
X-CAD 47 (hero) - looks like an ep2 jettrooper. Sort of.
Predator Anti-Biological Missile Launcher - sort of a little like a bulldog RLR. May have to cut out the 'Anti-Biological'
Customised Clone Blaster Rifle - semi auto, charge to fire one of the ammo canisters.
Radiation Grenade x4
Ravager Orb x1- do not get close to this. Really. It's like a landmine with a lot more style. If you've played Ratchet 4 (Deadlocked) you can probably guess what it does.
Jetpack
Anyhoo, I'm working on making themap more playable and better structured at the moment. Any suggestions would be very much appreciated, especially in regard to what the CIS large vehicle should be.
It's not a problem anyway, HAGs aren't being used anymore because the gun barrel won't move (even with Syth's odf, the very end still stays in the same place), Dwarfspider's probably are, the other CIS vehicles could be MTTs, Tank Droids (err...maybe a bit too Kashyyyk) or XAAVs (eXperimental Amphibious Assault Vehicle, a reskinned and redone Cydon Prax fightertank).
Update:
Rep Side Finished, now it is this:
Clone Trooper
Blaster Rifle
Underslung Grenade Launcher
EMP grenade x 3
Health Pack x1
Heavy Trooper
Shell Launcher - 3/clip x 5 clips
AA Missile Launcher - 2/clip x 3 clips
Blaster Pistol
AV mine x3
Health Pack x1
Clone Sharpshooter
Sniper Rifle - charge to fire beam shot
Blaster Pistol
EMP grenade x2
Recon Droid x1
Health Pack x1
Clone Engineer
Boltcaster - shoots bolts, charge to fire Anti-Inf. Mine
Fusion Cutter
Mounted Turret x3
Detpack x3
Health Pack x2
Blaze Trooper (12pts, NOT the one from the game Revenge of the Sith!!!)
Blaze Cannon
Afterburner - sort of like a flamethrower. A very evil flamethrower.
EMP Grenade x2
Health Pack x2
Blink Commando (16pts)
Wave Blaster - short range, very wide, very deadly shots. Blasts people into the air
Stealth
Shockfield Generator x3 - makes a weak explosion that's effective against droids and lasts several seconds
Blinkpack - useful for getting around quickly. Very Very Very quickly.
Clone Commander - HERO
Precision Blaster Carbine - very evil.
EMP Launcher - 2/clip x 6 clips
Rally x1
Regen x1
Rage x1
CIS side 50% done. Planned lineup:
Battledroid
Blaster Rifle
Blaster Rifle Energy Mode
Thermal Detonator x2
Anti Vehicle Droid
Multipurpose Missile Launcher - pretty similar to normal one
Blaster Pistol
Thermal Detonator x2
Engineer Droid
Shrapnel Gun - charge to fire grenade
Fusion Cutter
Precision Welder - like fusion cutter, heals droids
Thermal Detonator x2
Super Battle Droid
Wristblaster
Wristblaster Tri Mode - fire faster but with less accuracy, range and power
Droideka (12pts)
Repeating Blasters
Shield Emitter
Advanced Assassin Droid (16pts) - reskinned magnaguards
Precision Rifle - like a sniper rifle, fire crazily fast
Neuropoison Sprayer
Assassin Drone - recon droid, get six shots max, shoots sniper shots, secondary is neuropoison wave
AV Detonator x1 - takes a while to blow up, works pretty much like time bomb
X-CAD 47 (hero) - looks like an ep2 jettrooper. Sort of.
Predator Anti-Biological Missile Launcher - sort of a little like a bulldog RLR. May have to cut out the 'Anti-Biological'
Customised Clone Blaster Rifle - semi auto, charge to fire one of the ammo canisters.
Radiation Grenade x4
Ravager Orb x1- do not get close to this. Really. It's like a landmine with a lot more style. If you've played Ratchet 4 (Deadlocked) you can probably guess what it does.
Jetpack
Anyhoo, I'm working on making themap more playable and better structured at the moment. Any suggestions would be very much appreciated, especially in regard to what the CIS large vehicle should be.