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W.I.P. Valley Outpost Sigma

Posted: Fri Jul 25, 2008 8:08 pm
by BLACK9_KNIGHT
My Map, Valley Outpost Sigma, is the first map I'm making. It is a map I'm designing from scratch, except for a few models (both from modelpacks and from bf2) and textures (custom water texture so far)
Hidden/Spoiler:
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For more screenies, my xfire account is http://www.xfire.com/profile/m42orion09/

These are what the sides are.

IMPERIALS

Stormtrooper - Primary Weapon - Blaster Rifle/Blaster Pistol
Stormtrooper - Secondary Weapon - Thermal Detonator

'Grenadier' Shock Trooper - Primary Weapon - Rocket Launcher/Blaster Pistol
'Grenadier' Shock Trooper - Secondary Weapon - Thermal Detonator/Mine Dispenser

'Deadeye' Scout Trooper - Primary Weapon - Sniper Rifle/Blaster Pistol
'Deadeye' Scout Trooper - Secondary Weapon - Auto Turret/Recon Droid

'Pilot' Imperial Pilot - Primary Weapon - Blast Cannon
'Pilot' Imperial Pilot - Secondary Weapon - Dispenser Health & Ammo

'Dark Adept' Darth Sideous - Primary Weapon - Lightsaber (Lava Blade)
'Dark Adept' Darth Sideous - Secondary Weapon - Force Lightning/Force Choke




REBELS

'Private' Rebel Soldier - Primary Weapon - Blaster Rifle/Blaster Pistol
'Private' Jungle Rebel Soldier - Secondary Weapon - Thermal Detonator

'Grenadier' Rebel Vanguard - Primary Weapon - Rocket Launcher/Blaster Pistol
'Grenadier' Rebel Vanguard - Secondary Weapon - Thermal Detonator/Mine Dispenser

'Deadeye' Rebel Marksman - Primary Weapon - Sniper Rifle/Blaster Pistol
'Deadeye' Rebel Marksman - Secondary Weapon - Auto Turret/Recon Droid

'Medic' Rebel Smuggler - Primary Weapon - Shotgun
'Medic' Rebel Smuggler - Secondary Weapon - Dispenser Health & Ammo

'Jedi Arbiter' Wookie Warrior - Primary Weapon - Lightsaber (Bane's Heart color which is pinkish purple)
'Jedi Arbiter' Wookie Warrior - Secondary Weapon - (not sure/ Currently a thermal detonator)


The theme is it is a rebel outpost being invaded by imperials. The map is inside a valley. There is a star destroyer overhead, though. This star destroyer is the location of one of the imperials command posts. There is also a tunnel, all skinned Hoth tunnels.

On the other side of the map, there is a rebel landing pad. You can go into a hole and go below this, too. In the middle of the map there is a big hill with a few skinned tatooine buildings, walls, and a tower. These are the rebel outposts.

There is a river/stream that leads from one side of the map to the other. It comes from off map on one side and leads off map on the otherside. The map is an oval.

I posted this on filefront a while ago, but edited some stuff over time.

Re: W.I.P. Valley Outpost Sigma

Posted: Fri Jul 25, 2008 8:35 pm
by -_-
WIP threads must have...

-pictures from the mod/map
-info

All WIP's must be...

-at least 50% completed.

Any WIP thread without pictures will be...

-locked/deleted in 3 days
This doesn't look anywhere close to 50% finished.

Re: W.I.P. Valley Outpost Sigma

Posted: Fri Jul 25, 2008 8:41 pm
by BLACK9_KNIGHT
No it is I just have to add a few vehicles a tower and put in some skins. Oh, and I have to get the ground to not look so bright, which I think I know how to do now. Rebels are basically done, Imperials are close to done. I have the sith set up mostly just have to get it back in game again.

Re: W.I.P. Valley Outpost Sigma

Posted: Sat Jul 26, 2008 12:08 am
by tsurugi13
BLACK9_KNIGHT wrote:No it is I just have to add a few vehicles a tower and put in some skins. Oh, and I have to get the ground to not look so bright, which I think I know how to do now. Rebels are basically done, Imperials are close to done. I have the sith set up mostly just have to get it back in game again.
Screens are still a WIP requirement. It SOUNDS... like a good map though.

Re: W.I.P. Valley Outpost Sigma

Posted: Sat Jul 26, 2008 12:12 am
by BLACK9_KNIGHT
Thanks I am working on getting screenies up, and it says I have 3 days to get it up before the thread is locked. Right now the problem is the spawns... I had them working and now I need to fix them. If I can't get ingame screenies I will have to settle for zeroeditor screenies until then.


EDIT: Added screenshots.