Mungelog Prob's

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epm01
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Mungelog Prob's

Post by epm01 »

Everytime I try playing my map it crashes, all I have done to it is:

-Added Objects
-Changed Ground Texture
-Edited Localization

Here's my PC_Mungelog:
Hidden/Spoiler:
ERROR[PC_texturemunge HOT\world1\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
ERROR[PC_texturemunge HOT\world1\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge Thule Assets\Thule Assets\thu_bldg_hangar\THU_bldg_efarm_6.tga]:TextureMunge(thu_bldg_efarm_6:256x247x1): Must have power of two dimensions!
ERROR[PC_texturemunge Thule Assets\Thule Assets\thu_bldg_hangar\THU_bldg_efarm_6.tga]:TextureMunge(thu_bldg_efarm_6:256x247x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
ERROR[PC_texturemunge YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
ERROR[PC_texturemunge YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
[continuing]
8 Errors 0 Warnings

WARNING[terrainmunge POL\world1\pol1.TER]:ReduceTerrainTextureUsage: corner discontinuity at (72,56)
WARNING[terrainmunge POL\world1\pol1.TER]:ReduceTerrainTextureUsage: corner discontinuity at (72,64)
WARNING[terrainmunge world1\SSL.TER]:ReduceTerrainTextureUsage: corner discontinuity at (104,80)
WARNING[terrainmunge YAV\world1\yavin1.ter]:ReduceTerrainTextureUsage: corner discontinuity at (168,104)
0 Errors 4 Warnings

ERROR[worldmunge COR\world1\cor1_hunt.lyr]:Text file syntax error. (No open bracket)ERROR[worldmunge COR\world1\cor1_hunt.lyr]:Text file syntax error. (No open bracket) [continuing]
2 Errors 0 Warnings

WARNING[pathplanningmunge KAM\world1\kamino1_1ctf.PLN]:No dynamic arcs in group 1, moving group 2 to 1
WARNING[pathplanningmunge KAM\world1\kamino1_conquest.PLN]:No dynamic arcs in group 1, moving group 2 to 1
WARNING[pathplanningmunge MUS\world1\mus1_conquest.PLN]:No dynamic arcs in group 3, moving group 8 to 3
WARNING[pathplanningmunge MUS\world1\mus1_ctf.PLN]:No dynamic arcs in group 3, moving group 8 to 3
0 Errors 4 Warnings
I don't want to start my map all over (Again) so if anyone knows anything please reply.

Thanks,
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Re: Mungelog Prob's

Post by Teancum »

I forgot to mention that you'll need to resize some of those textures on the new assets. hotx.tga and yavinx.tga can be deleted though
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Re: Mungelog Prob's

Post by woner11 »

Can you get us a log.
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Re: Mungelog Prob's

Post by epm01 »

The log is right there in the first post.

Um..Teancum how do I resize the textures? I've never edited any textures before....
I used the search to find hotx and I found it any deleted it but Yavinx wasn't there and I even checked in the folder myself. I'm going to remunge to check if it is still in the log.

Edit: Just remunged and I got no Mungelog, i'll go play it ingame to check if it works.

Edit2: Got a crash again, but with no mungelog? Teancum how do you resize the textures?
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Re: Mungelog Prob's soon to be solved

Post by woner11 »

That's your pc munge log. Your log log is something entirely different and there are two ways to get it. One with a special dediacted server download and I'm not sure how to get the other as I only use the first.
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Re: Mungelog Prob's

Post by Teancum »

@ Woner -- In this case we don't need a bfront2.log since the errors are in the mungelog.

Anyways, download GIMP :google: and it will allow you to resize tgas.
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Re: Mungelog Prob's

Post by woner11 »

Oh, ok, I thought it might have something in there about some objects because those can crash a map.
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Re: Mungelog Prob's

Post by FragMe! »

The texture errors won't necessarily crash a map but this will
ERROR[worldmunge COR\world1\cor1_hunt.lyr]:Text file syntax error. (No open bracket)ERROR[worldmunge COR\world1\cor1_hunt.lyr]:Text file syntax error. (No open bracket) [continuing]
2 Errors 0 Warnings
There is a problem with that file. But better question, how many worlds are you trying to munge?
You have errors from yav, cor1, POL, KAM, MUS and SSL last one I assume is your map.
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Re: Mungelog Prob's

Post by epm01 »

I'm using all of them (from the asset folder), I have used some of Teancum's models and the easter map ground texture (Have not used this yet). SSL is my map. Doesn't that say that it is a hunt error and i'm doing assault so is it possible to delete them? How come I didn't get a log after taking the hotx out? If anyone knows how to solve this please tell me.

Thanks,

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Re: Mungelog Prob's

Post by woner11 »

Tean, I really think he needs to post his log, not his pc munge log. If there is some error with an object than we'll know.
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Re: Mungelog Prob's

Post by epm01 »

Woner how do I do that?
(Off topic: Um..I didn't have a Signature just my name which I always do, can I not do that? When I get help I thing it's nice to say thanks them put my name)
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Re: Mungelog Prob's soon to be solved

Post by woner11 »

woner11 wrote: Your log log is something entirely different and there are two ways to get it. One way is with with a special dediacted server download and I'm not sure how to get the other as I only use the first.
Download the dedicated server and it should have instrucions on how to use it. If not it doesn't have a readme or something, I'll post on how to use it.
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Re: Mungelog Prob's

Post by epm01 »

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Re: Mungelog Prob's

Post by ryukaji »

cant you just use the BF2_Modtools.exe to get a log?
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Re: Mungelog Prob's

Post by Teancum »

Looking at your mungelog again you've got stuff all over the place where it shouldn't be. When you use files from other maps you have to copy any paste them into your /data_###/Worlds/###/World1 folder, you can't just add them from other areas. Do that first. And like FrageMe! said I have no idea why you're trying to munge Hoth, Coruscant, etc. There's lots of references to those files.
woner11 wrote:Tean, I really think he needs to post his log, not his pc munge log. If there is some error with an object than we'll know.
Those errors will make the game crash no matter what. If you get errors like that in the mungelog, there's no point getting the bfront2 log, as you already know the issues.
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Re: Mungelog Prob's

Post by woner11 »

Ok, Tean, you're probably right.
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Re: Mungelog Prob's

Post by epm01 »

I put them in data_ssl/worlds/ssl. I thought you put them in their not inside world1, world1 has the normal stuff that you start with, the yavin textures. It's always munging as SSL so how is it munging the other ones? I'm kinda puzzled, would it be better if I just started over? (3rd time now, but this has never happened before) What can I do to fix this problem?
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