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Re: Geonosis: Coastline
Posted: Mon Nov 29, 2010 6:14 pm
by acryptozoo
MrCrayon wrote:No, I mean when they fly over, they own up anything that moves. Not like one you can call on. I mean like a real orbital strike from an actual ship!

i could do that but then it would be horrbily unbalanced and its perfect now

Re: Geonosis: Coastline
Posted: Mon Nov 29, 2010 6:26 pm
by MrCrayon
oh. Sad face.
Sounds go though. I would recommend re-skinning some objects to be covered in sand. Make it pertain to the environment more.
Re: Geonosis: Coastline
Posted: Mon Nov 29, 2010 6:36 pm
by acryptozoo
MrCrayon wrote:oh. Sad face.
Sounds go though. I would recommend re-skinning some objects to be covered in sand. Make it pertain to the environment more.
yes i am still working on some more beach objects but more will get a reskin
still one beta sopt open XD
Re: Geonosis: Coastline
Posted: Mon Nov 29, 2010 8:00 pm
by Deathplayer
this beta spot is for me!

Re: Geonosis: Coastline
Posted: Mon Nov 29, 2010 9:10 pm
by acryptozoo
Deathplayer wrote:this beta spot is for me!

okay ill add you
-----------------------UPDATE--------------------------------
added another cave system
oh the wonders of where this will lead
Re: Geonosis: Coastline
Posted: Mon Nov 29, 2010 9:25 pm
by Fiodis
You enter by falling straight down? I hope there's another way out.
Re: Geonosis: Coastline
Posted: Mon Nov 29, 2010 10:04 pm
by Firefang
acryptozoo wrote:
oh the wonders of where this will lead
One can only guess
Re: Geonosis: Coastline
Posted: Tue Nov 30, 2010 5:45 pm
by sim-al2
There's also a small breathing problem... hope it's not too long or players will not be able to reach the end...
Re: Geonosis: Coastline
Posted: Tue Nov 30, 2010 8:31 pm
by acryptozoo
sim-al2 wrote:There's also a small breathing problem... hope it's not too long or players will not be able to reach the end...
well the reward from making it trough will be well worth it
hehehe
as far as updates go
fixed the arc's
and added a v-wing squad
beta will be out soon jsut need to finalize some stuff
2-5 days be patinet

Re: Geonosis: Coastline
Posted: Tue Nov 30, 2010 8:57 pm
by commander501stappo

...looks...funny, can't wait for it

Re: Geonosis: Coastline
Posted: Tue Nov 30, 2010 10:24 pm
by Fiodis
Something I noticed - the starfighters move far too slowly and in synch to be realistic.
Re: Geonosis: Coastline
Posted: Tue Nov 30, 2010 10:26 pm
by commander501stappo
Fiodis wrote:Something I noticed - the starfighters move far too slowly and in synch to be realistic.
?

?

?
is the beta out allready?
Re: Geonosis: Coastline
Posted: Tue Nov 30, 2010 10:40 pm
by Nova Hawk
commander501stappo wrote:is the beta out allready?
acryptozoo wrote:beta will be out soon jsut need to finalize some stuff
2-5 days be patinet

Re: Geonosis: Coastline
Posted: Tue Nov 30, 2010 11:43 pm
by commander501stappo
I know, but fiodis wrote:
Fiodis wrote:Something I noticed - the starfighters move far too slowly and in synch to be realistic.
just like he allready tested it
Re: Geonosis: Coastline
Posted: Wed Dec 01, 2010 3:34 pm
by acryptozoo
commander501stappo wrote:I know, but fiodis wrote:
Fiodis wrote:Something I noticed - the starfighters move far too slowly and in synch to be realistic.
just like he allready tested it
OFFTOPIC: i gave a small beta/alpha to some people on xfire
as for the fighters they doo move abit slow ill see if i can change that w/o remaking all the animations
ill try to get an update up in like 5-10 mins (too lazy to take all the pics)
EDIT okay okay got sum up
added a small swampspeeder to zoom around the water with ( one seat human only use )
Re: Geonosis: Coastline
Posted: Wed Dec 01, 2010 5:41 pm
by commander501stappo
nice
offtopic: oh, I forgot that
EDIT: I voted "other" so...maybe have some crashed starfighters around the place.
Re: Geonosis: Coastline
Posted: Wed Dec 01, 2010 6:57 pm
by SAMofBIA
lookin good my freind!
I half agree with what mrcrayon was saying about the orbital strikes, but i think that would be way too OP (over powered) and im going to suggest that you give them normal turrets or weakish ones that dont absolutely dstroy everything, JUST to add more fire into the setting since it is geonosis. BUT you could give them very little (like 5 or 10) to no damage so they dont become overkill if you know what i mean.
Re: Geonosis: Coastline
Posted: Wed Dec 01, 2010 8:20 pm
by Deathplayer
sounds good SAMofBIA.
SAMofBIA wrote:BUT you could give them very little (like 5 or 10) to no damage so they dont become overkill if you know what i mean.
do you mean a few turrets that don't do any damage, just to make the map look busier?
Re: Geonosis: Coastline
Posted: Thu Dec 02, 2010 1:58 pm
by Anakin
what do you mean with exploration?? if you mean explosions i would say everywhere but not in caves
Re: Geonosis: Coastline
Posted: Thu Dec 02, 2010 3:19 pm
by Deathplayer
@ Anakin - translated for you: exploration = erforschung, erkundung.
couldn't vote but i say make an area with easter eggs like in Tatooine: Tusken Camp