My goodness! Sorry about the long absense in this thread, as I lost my GT password due to a reformatting and, through a series of improbable circumstances, couldn't do anything about it until recently.
Jediguy wrote:As far as balance is concerned, it was a bit easier to win as the droids. Perhaps you could give them a few less vehicles, or add a native side using the Wookie Demo expert and Madclaw. In Hunt mode,Wookies have it rough, because the Republic has a Commando. I would also suggest upping the health on the Madclaw, as it only has a single melee weapon. Also, I think you should up the ammo on rockets to 4, even though they're more powerful. 2 just isn't enough. Also, I like the idea of powerful, 1 shot per clip sniper rifles, but getting spam killed by AI running around the frontlines witha sniper rifle is a little frustrating. Snipers are meant to be behind the lines, picking off targets, not charging like an assault trooper. On a final note, Commander Gree is a tough hero to play as. He only has an advanced rifle, some grenades and Sniper Barrage, which is ingenious but difficult to use. OOM-12 is a great hero, and outmatches Gree.
Overall, an excellent and well designed map with a few minor flaws.
8.5/10 :clone:
Thank you for the complements and the constructive criticism. It took me ages just to tweak the balance so that the CIS didn't win by a landslide every time. I guess I didn't fix that as well as I thought.
As far as the hunt sides go, I think it's fine the way it is. I was able to win on either side. The Madclaw doesn't just have a melee weapon, he is basically a wampa. He can sprint, jump, and groundcrack clones in the space of a few seconds. In fact, I was concerned that he was OP compared to the commando.
I think you're right about the rockets and Gree.
Ping wrote:Somehow, an award weapon bug snuck in there. Tried to switch weapons as the regular trooper, and then the game froze on me. But seeing how much work you put it into this, I guess I shouldn't complain too much.

Mav said something about that too in the Battlefront Files description. I never had a problem with this before, so I'll have to look into it.
DarthD.U.C.K. wrote:its a very good map and it catches the atmosphere of a big battle very well
i found some bugs though:
-this red thing (possibly an emitter?):
-2 floating marquees:
-floating (and weirdly textured) barrels:
and this fountainpart seems to be placed a bit incorrectly (with reason?!)
the game also crashed 2 times when i died once with the rifleman and once with the AT-RT-driver
(but i died al lot more

)
improvement suggestions:
-give the wookie a real ryyk-blade (i think t551 released two versions)
-use the improved feluciatrooper
-use the improved clonecommando
-maybe remove some of the naboo objects in the upper levels, they look a bit "unexpected"
-credit also Neomarz/Mars Marshall, Vyse, Teancum, Qdin and Dragonum for the clonecommando assets
-give the wookies the normal sprintanim instead of the forcesprint
-maybe add some fighting dome-ships
-give the repuplic some At-RTs and generally some more vehicles
these are just suggestions which i imagine could make the map even better, maybe you can pick on eor two if you like them
Those are quite helpful. Good eye!
allthetutorials123 wrote:genaral_mitch wrote:The map's always crashing. After about two minutes. the game crashes.
The map does crash in some places, but it's never only been 2 minutes. I get most of my crashes when I fall of the tree in 1 or 2 CTF (I forgot which one.) Or, in coquest when I look up at all those many, many, many objects in the trees.
Other than the crashing, (which you can't really help to much,)
Yeah, I'm pretty sure that the crashes are a direct result of the large object, unit, and effect counts (or perhaps the sheer number of severity 2 errors), both of which I can't do much about. It is for this reason that I'm still debating if I should bother releasing a v1.1.
allthetutorials123 wrote:the map is pretty good. The best kashyyk map I have seen. The only suggestion (along with everyone elses of course

) is to mabey add a mode with more CP's in the trees (sort of like a tree fight.) The trees are amazing along with the assets. They are wonderfully planned out so why don't you take advantage of them? I think it would be really great. I'm glad you took all the time (over a year

) to make amazing map...
If I do decide to do a 1.1 version, I'll add another gamemode that will be exclusively played out in the trees. Right now, though, I'm still in the planning stages of my other project. I've given it very little attention. Also, I've incorporated the trees into the battle in XL and 2Flag CTF, so there's that anyway. Originally, I had the gardens as part of the battle as well, but the barrier/hub limits and overall gameplay experience forced me to cut that area (AI don't understand that you can't hit someone lower than you when you're standing on a platform).
DarthD.U.C.K. wrote:i made a (in my opinion) wookieesque bench you can use if you want:
i couldnt stand the naboobenches
That is awesome. Yeah, the Naboo benches were kinda out of place...I just didn't have any other benches to work with.
Thanks for all the comments, everyone!
