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Re: Christophsis Battle (Crystal City)

Posted: Mon Apr 13, 2009 3:28 pm
by Devastator77
ForceMaster wrote:Image
That looks exactly like the one from the movie:
Retail_clan_droid.jpg
Nice to see it's almost finished. Keep up the good work! :thumbs:

Re: Christophsis Battle (Crystal City)

Posted: Mon Apr 13, 2009 4:32 pm
by ForceMaster
Darth_Spiderpig wrote:WOW, that sounds good ForceMaster, but I've a question: Will you (if you haven't already) also include the landed Acclamator in TCW colors outside the battle? I know it would need time, but it looks so great in the movie, I personally think it would be great, altough It landed after the battle for put down the reinforcements. :D :wink:
possible, using animation in Zero Editor. then try to do. :wink:

Re: Christophsis Battle (Crystal City)

Posted: Mon Apr 13, 2009 4:59 pm
by GangsterJawa
Maveritchell wrote:
GangsterJawa wrote:Couldn't you just make it walk and have it as a regular (perhaps unlockable) unit? I would imagine it would require rather little anim work and I don't think there's anything else there that would be too hard...
As a rule of thumb, anything that is not humanoid takes a substantial amount of work to make work ingame as a unit. This included.
Ok, I didn't know. Thanks for clearing that up.

Re: Christophsis Battle (Crystal City)

Posted: Mon Apr 13, 2009 5:16 pm
by ForceMaster
GangsterJawa wrote:
Maveritchell wrote:
GangsterJawa wrote:Couldn't you just make it walk and have it as a regular (perhaps unlockable) unit? I would imagine it would require rather little anim work and I don't think there's anything else there that would be too hard...
As a rule of thumb, anything that is not humanoid takes a substantial amount of work to make work ingame as a unit. This included.
Ok, I didn't know. Thanks for clearing that up.
At first I thought I could do it as a walker, but I do not have the full version of XSI, and can only work this way. in this forum:
http://www.gametoast.com/forums/viewtop ... 36&t=17788
I gave the entire model who could make animations, but nobody contacted me, maybe then someone can make them for me.

Re: Christophsis Battle (Crystal City)

Posted: Mon Apr 13, 2009 7:05 pm
by DarthSlim
I think they work better as turrets since they only stay by the shield generator in the movie. You can keep them there instead of having them walking all over the battlefield. That would be weird.

Anyway, glad to see the map is almost done! :thumbs:

Oh, and did you ever get an Ahsoka model?

Re: Christophsis Battle (Crystal City)

Posted: Mon Apr 13, 2009 8:12 pm
by Darth Revan
Then thered be like 50 turrets and 2 droids manning them while the rest fought the clones

Re: Christophsis Battle (Crystal City)

Posted: Tue Apr 14, 2009 12:35 am
by DarthSlim
Darth Revan wrote:Then thered be like 50 turrets and 2 droids manning them while the rest fought the clones
There wouldn't be droids manning them, he said they would be auto turrets.

Re: Christophsis Battle (Crystal City)

Posted: Tue Apr 14, 2009 5:39 am
by Darth_Spiderpig
DarthSlim wrote:There wouldn't be droids manning them, he said they would be auto turrets.
That's right.
BTW ForceMaster is it possible to make them underground and they came up from there if a enemy is in range?
Would be more movie-like :greeny:
I know I'm annoying, but I'm not want to hesitate the release date to a few days more :clone:

HOORAY, IT'S NEARLY OUT

Re: Christophsis Battle (Crystal City)

Posted: Tue Apr 14, 2009 11:17 am
by ForceMaster
DarthSlim wrote:
Oh, and did you ever get an Ahsoka model?
No man, Ahsoka is not in the map. maybe after...
Darth_Spiderpig wrote: BTW ForceMaster is it possible to make them underground and they came up from there if a enemy is in range?
Would be more movie-like :greeny:


It'sa good idea but might not like it. perhaps ZE animation, I'm trying something with acclamator.

Re: Christophsis Battle (Crystal City)

Posted: Tue Apr 14, 2009 3:41 pm
by DarthSlim
Personally, I don't think you need the acclamator since it showed up after the battle was over in the movie, but it's your map so if you want it then go ahead.

Re: Christophsis Battle (Crystal City)

Posted: Tue Apr 14, 2009 8:06 pm
by ForceMaster
Well, I'm working on it and take something in advance, now hopes to start the animation after completing an objective.

Other things: I will forward this loading screen.
Hidden/Spoiler:
Image

Re: Christophsis Battle (Crystal City)

Posted: Tue Apr 14, 2009 9:22 pm
by Null_1138
That's a good load screen. IMO, the lighting on Christophsis, the planet, not just your map, was too bright. That loadscreen puts it in better perspective. Godrays really do the trick.

Re: Christophsis Battle (Crystal City)

Posted: Tue Apr 14, 2009 9:24 pm
by Nova Hawk
Very nice loadscreen! Lovin' it!

Re: Christophsis Battle (Crystal City)

Posted: Wed Apr 15, 2009 3:00 am
by andrija
nice but it will have conquest right ?

Re: Christophsis Battle (Crystal City)

Posted: Wed Apr 15, 2009 9:26 am
by ForceMaster
andrija wrote:nice but it will have conquest right ?
This is a modified conquest map, have 10 objetives.
is like a campaign, in fact, can be read on the loading screen that says at the top "CampaƱa" because it is in Spanish for me, but for you say "campaing".

It is possible that I added a conquest mode, but then I consider the possibilities, and of course: how. :wink:

Re: Christophsis Battle (Crystal City)

Posted: Wed Apr 15, 2009 12:54 pm
by Clone Captain
:eek: Wow looks good. Great job ForceMaster. :thumbs:

Re: Christophsis Battle (Crystal City)

Posted: Wed Apr 15, 2009 10:20 pm
by Tauntaunwampa
when do you think this will be finished?

Re: Christophsis Battle (Crystal City)

Posted: Thu Apr 16, 2009 5:35 am
by DarthD.U.C.K.
what is the use of this question?
i can only think of heightening the post count

Re: Christophsis Battle (Crystal City)

Posted: Thu Apr 16, 2009 8:49 am
by Darth_Spiderpig
or he just want to know when it will be released :lol:

BTW ForceMaster, you don't have to add the Acclamator. It would be cool cause I like Acclamators :yes: , but it is not necessary. :greeny:

Re: Christophsis Battle (Crystal City)

Posted: Thu Apr 16, 2009 9:08 am
by Darth Revan
Auto Turrets sounds good! :wink: