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Posted: Wed Sep 13, 2006 12:28 am
by Protector_Pulch
Ah, another map with Majin Revan's Trademarks: lots of grass, and fine clone commandoes : But unfortunatley, this is both a problem for me: The grass kills my framerate, and the commandos steal my time^^

Anyway downloading now. I simply love the RotE maps.

Just some little ideas: a) a version of the next map without that much grass b)visting Qiilura in RotE #X c) the helmet inside HUD Vyse made for the Commandoes, and probably a reskin of this for the ordinary troopers.
I think this would add a lot of accuracy.

Posted: Wed Sep 13, 2006 12:34 am
by YT-1300
JackSkratch wrote:I have a problem. Either you intended the water to be blood red or theres something wrong with my graphics.
i at first had this problem too, but all you have to due its turn your water quality option to like high or something at it will turn back to normal water

Posted: Wed Sep 13, 2006 12:43 am
by Ipodzanyman
I love to be the SUPER battledroid (forgot name.... :oops:)

Posted: Wed Sep 13, 2006 6:41 am
by t3tine
woaw! awesome map!! waiting for the 4# ^^
the gungans are impressiv, and the clones are cool, first time that they really help me in battle, "carefull in your back!" etc... :D

Posted: Wed Sep 13, 2006 7:22 am
by cloneknight
I think it is the best so far! :shock:

Posted: Wed Sep 13, 2006 7:25 am
by 2_lowiq_clone
I got the binoculars to work, and I zoomed in so far with them that the screen turned black! holy cow! I was about 100 ft away from the AT-TE, and I used the binoculars, and I could almost count the rivets in the side of the armour. wow! the jumpang gunans are a nice touch. very nice map man.

Posted: Wed Sep 13, 2006 8:04 am
by Tuskenjedi
Great Job Majin!

Posted: Wed Sep 13, 2006 9:04 am
by EraOfDesann
JackSkratch wrote:I have a problem. Either you intended the water to be blood red or theres something wrong with my graphics.


That's because your water settings are on low. Switch'm to medium or high and it'll look normal.

Posted: Wed Sep 13, 2006 9:18 am
by Ipodzanyman
that area that gets all whitish, what effect is that? I love it.... :wink:

Posted: Wed Sep 13, 2006 9:48 am
by LordGrievous13
[GT]EraOfDesann wrote:
JackSkratch wrote:I have a problem. Either you intended the water to be blood red or theres something wrong with my graphics.


That's because your water settings are on low. Switch'm to medium or high and it'll look normal.
I have the same problem but when I change them they still stay red. By the way Majin I sent a screen shot of this map with that glitch to Starwarsbattlefront.filefront.com with the caption of "And at the Second Battle of Naboo the rivers were filled with Gungan blood

Posted: Wed Sep 13, 2006 3:51 pm
by JackSkratch
[GT]EraOfDesann wrote:
JackSkratch wrote:I have a problem. Either you intended the water to be blood red or theres something wrong with my graphics.


That's because your water settings are on low. Switch'm to medium or high and it'll look normal.
It was on high. :?

Posted: Wed Sep 13, 2006 5:05 pm
by trainmaster611
I am so confused! I thought RotE was supposed to be rebels fighting clones (now part of the imps :troop: ). So waht are CIS droids doing there??? I know you said something about the rebels buying cis equipment but I didn't think you meant whole droids! :bdroid2:

Posted: Wed Sep 13, 2006 5:49 pm
by PR-0927
trainmaster611 wrote:I am so confused! I thought RotE was supposed to be rebels fighting clones (now part of the imps :troop: ). So waht are CIS droids doing there??? I know you said something about the rebels buying cis equipment but I didn't think you meant whole droids! :bdroid2:

Please read the README file. I only said it a billion times.

The HAVw A6 Juggernaut isn't driveable.

The MTTs, AATs, and the Heavily Modified Seraph-class Urban Landspeeders do NOT respawn.

As for almost any suggestions anyone may I have...I have probably tried it...it probably killed the game...or I hated it.

Remember, I got for accuracy above ALMOST everything.

Oh, and Commander Thire's...additional item...it's zooming maximum amount is actually accurate...something like 600 kilometers of zoom...got that from Wookieepedia, and put that in-game...

- Majin Revan

Posted: Wed Sep 13, 2006 5:57 pm
by Vyse
This map is very good. Has a nice quality feel to it. I even like the realistic balster fire color now. :)

Even though the Juggernaut wasn't drivable I rly enjoyed seeing it in-game. Only, would of been really fun if it was more in the combat zone instead of off to the side.

The skins were great and so were the weapons!

If there was one thing I didn't like it was the health, I believe I heard you lowered it to make it more realistic, or if you didn't it just seemed like I spawn and then get killed. I would have to dodge really quick to make sure that didn't happen.

Another great map! :)

Posted: Wed Sep 13, 2006 6:11 pm
by PR-0927
I just highered damage amount, health was standardized (standard soldier is at 400, as are all Imperials with same armor type, which means that the Imperial Clone Engineer, Imperial Clone Pilot, and Imperial Clone Commando, and Commander Thire are exceptions to that rule).

- Majin Revan

Posted: Wed Sep 13, 2006 6:26 pm
by PvtParts
Fun map. Loved it. It was great because of the size, and organization. putting to cps, with a long way around, and a short way through, is a wonderful design that makes sure as long as a unit stays inside the map, it is in the battlefield. The size works greatly with the fog, which makes the battlefield seem vast, yet you dont have to worry about being in the middle of nowhere.

I enjoy using the units, and weapons. One of my favorite weapons was the BAW E-5s sniper rifle. A blast to use, automatic, and it sounds beastly.

I also enjoyed the SBD, with its size, and of course the sounds (where those SBD wrist blaster sounds?)

Moreover, I envy your map and files.

One thing I would recommend changing, in your next version, would be the Gunner POV in the MTT. Its awefull, and easily correctable by simply raising the lign of vision, or perhaps even putting in front of the MTT.

Regardless, fun map.

Posted: Wed Sep 13, 2006 8:00 pm
by yodasoda
im amzed at the size of this map :D only 99mb the others were like 250

Posted: Thu Sep 14, 2006 12:03 am
by Alpha_522
third ones out :D whoopee nice work Revan ;) keep it up

Posted: Thu Sep 14, 2006 12:21 am
by jangoisbaddest
Very well done. It certainly produces a feel of authenticity when everything is set up so....deliberately (accuracy, as you put it). However, sometimes you carry it a bit too far - the binoculars, for example. My view went through the terrain before the zoom was @ maximum :P ! My favorite is the wookie's detpack - what a nuke :twisted: . Your creativity, more than your strict adherance to arbitrary facts and numbers (which can be a good thing, to a degree), are what makes these maps so great. So keep that up!

Posted: Thu Sep 14, 2006 12:34 am
by Bac-Talan
Well, I would be one of the masses of people showing up at your door, chanting your names (ya, them), but I'm sure you already have enough of them :P
Instead, I'll just say a well deserved "Congratulations"
I like the units here, as opposed to on Danthomir where it is too easy to die.
The fog is just awsome too.
And the gungans (once their dead or dieing atleas :P)
Nice...