Yavin 4: Sunken Temple;Soon to be Released
Posted: Thu Dec 28, 2006 5:44 pm
Well, after much tweaking and planning, i've nearly completed my newest map, Yavin 4: Sunken Temple. Here are some pics





Yavin 4: Sunken Temple is set in a large temple complex out in a flooded wetland on Yavin 4. The temple itself was once inhabited by Massassi, but it has also been built over by other cultures, illustrated by the differing architecture and more recent additions to the stonework. As far as story goes, the Imp/Rep have landed in the temple and are trying to defeat the rebel/cis inhabitants. Here is the full story.
Republic/CIS:
"After the fall of the Jedi order and the initialization of the new Galactic Empire, the CIS began to deteriorate as a war machine. A few of it's remaining owners utilized the defeated droid armies to help with the research into much more unnatural weapons of war, one being ancient artifacts. On the seemingly desolate and peaceful Yavin 4, Republic troops are on route to disrupt the excavation of many coveted Massassi artifacts by the CIS."
Rebel/Empire:
"The Rebel Alliance, still locked in a struggle with the Empire, sought refuge on Yavin 4. After the destruction of the Death Star, Imperial troops began scouring Yavin 4's Surface. One of the Rebel's well hidden outposts, an abandoned Massassi temple complex, has recently been discovered, and Imperial forces hope to exterminate any remaining Rebel presence on Yavin 4"
---Level Information---
-Supports GCW and CW
-Gamemodes: Conquest, CTF, and my new gamemode Bombing Run(info below)
-Same new units from MMD(Storm Commando and Havoc Trooper)
-New Heroes(info below)
-though not all that exciting, a proffesional looking minimap(finally!)
-New Game Mode: Bombing Run(GCW only)
To make things more interesting, I decided to replace hero deathmatch(since it wasn't feasible for this level) with a new gamemode. The gamemode Bombing Run features 6 spawns, 3 for each side. It functions similar to a conquest match, except that spawn points are destroyed on capture. The team that holds at least one of their spawn points at the end of the match wins. Notice in the first pic that there is a tie bomber, that's where this game mode gets its name. I have scripted bombers to come in and actually bomb the cps, just to add to the authenticity.
-New Heroes
Just like hero deathmatch, jedi and flying heroes were not feasible for this level, so I had to replace them with some static non-flying heroes. Nothing all that big, just a new pistol/rifle wielding hero for each side(except alliance, since they have 3 already)
I believe that's it.
I do have two problems that need fixing, and that is getting my load screen to work and figuring out how to activate my portals. After that, i'll call on beta testers.
Yavin 4: Sunken Temple is set in a large temple complex out in a flooded wetland on Yavin 4. The temple itself was once inhabited by Massassi, but it has also been built over by other cultures, illustrated by the differing architecture and more recent additions to the stonework. As far as story goes, the Imp/Rep have landed in the temple and are trying to defeat the rebel/cis inhabitants. Here is the full story.
Republic/CIS:
"After the fall of the Jedi order and the initialization of the new Galactic Empire, the CIS began to deteriorate as a war machine. A few of it's remaining owners utilized the defeated droid armies to help with the research into much more unnatural weapons of war, one being ancient artifacts. On the seemingly desolate and peaceful Yavin 4, Republic troops are on route to disrupt the excavation of many coveted Massassi artifacts by the CIS."
Rebel/Empire:
"The Rebel Alliance, still locked in a struggle with the Empire, sought refuge on Yavin 4. After the destruction of the Death Star, Imperial troops began scouring Yavin 4's Surface. One of the Rebel's well hidden outposts, an abandoned Massassi temple complex, has recently been discovered, and Imperial forces hope to exterminate any remaining Rebel presence on Yavin 4"
---Level Information---
-Supports GCW and CW
-Gamemodes: Conquest, CTF, and my new gamemode Bombing Run(info below)
-Same new units from MMD(Storm Commando and Havoc Trooper)
-New Heroes(info below)
-though not all that exciting, a proffesional looking minimap(finally!)
-New Game Mode: Bombing Run(GCW only)
To make things more interesting, I decided to replace hero deathmatch(since it wasn't feasible for this level) with a new gamemode. The gamemode Bombing Run features 6 spawns, 3 for each side. It functions similar to a conquest match, except that spawn points are destroyed on capture. The team that holds at least one of their spawn points at the end of the match wins. Notice in the first pic that there is a tie bomber, that's where this game mode gets its name. I have scripted bombers to come in and actually bomb the cps, just to add to the authenticity.
-New Heroes
Just like hero deathmatch, jedi and flying heroes were not feasible for this level, so I had to replace them with some static non-flying heroes. Nothing all that big, just a new pistol/rifle wielding hero for each side(except alliance, since they have 3 already)
I believe that's it.
I do have two problems that need fixing, and that is getting my load screen to work and figuring out how to activate my portals. After that, i'll call on beta testers.