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.OPTION: -bump [Solved]
Posted: Sat Oct 25, 2008 3:37 pm
by sharkmon7
I'm working on creating a base that is within the cliff/mountain, such as the Hoth Hangar entrance. I wanted to know how you can run through a building that sits in the terrain without being blocked by the terrain itself. I opened up the .wld of Hoth in ZE and I saw that the terrain is still there and the base just sits in front of it. I then looked at the .OPTION file of the Hangar Entrance and it said -bump. So:
1. How can you run through the base entrance that is going through the terrain in ZE?
2. What does bump do in the .OPTION file?
Thanks in advance.
Off topic: I still wish to obtain the 5.11 foundation trial version.

Re: .OPTION: -bump
Posted: Sat Oct 25, 2008 3:41 pm
by Culvar
-bump means it has a bumpmap for visual appeal. It means the object has a terrain cutter if I understand what you are saying. Someone released some terrain cutters awhile back.
Re: .OPTION: -bump
Posted: Sat Oct 25, 2008 3:53 pm
by sharkmon7
So I would have to obtain a terrain cutter and open up what I need? Because Hoth is all underground, and the terrain is still visible. A terrain cutter did that then?
Re: .OPTION: -bump
Posted: Sat Oct 25, 2008 3:59 pm
by Culvar
Yea, the hoth tunnels have a terrain cutter on the entrances.
Re: .OPTION: -bump
Posted: Sat Oct 25, 2008 4:00 pm
by sharkmon7
Ok, so where can I find one, and is it self-explanatory on how to use it?
Re: .OPTION: -bump
Posted: Sat Oct 25, 2008 5:20 pm
by destos
http://www.gametoast.com/forums/viewtop ... 64&t=14771 hers the link to the terrain cutters.
its like a prop in a way. all you have to do is set them where u want to put the tunnel or anythign really. i belive i covered it all....
Re: .OPTION: -bump
Posted: Sat Oct 25, 2008 5:39 pm
by sharkmon7
So basically all I had to do was make the shape according to my entrance and then place it in ZE with the right ODF properties? If so, then I may as well make my own shapes, UNLESS FragMe did something to the cutters in XSI that I can't do in Maya. I hope this will be my last question. Thank you very much though.

Re: .OPTION: -bump
Posted: Sun Oct 26, 2008 8:35 am
by DarthD.U.C.K.
if you use the shipped entrances, they will cut the terrain automatically
Re: .OPTION: -bump
Posted: Mon Oct 27, 2008 7:13 pm
by sharkmon7
That's true, I could do that. But what exactly makes the box, cylinder, and rectangle 'cuttable?' Is that only done in XSI, because the ODF didn't look very special.

Re: .OPTION: -bump
Posted: Mon Oct 27, 2008 10:21 pm
by AceMastermind
sharkmon7 wrote:..But what exactly makes the box, cylinder, and rectangle 'cuttable?' Is that only done in XSI, because the ODF didn't look very special.
The name "
terraincutter" of the object in the hierarchy gives it the ability to cut through terrain, we have a tutorial here for creating your own.
Re: .OPTION: -bump
Posted: Tue Oct 28, 2008 12:39 am
by sharkmon7
Oh, excellent

Thanks.