How do I use the math.random function for sides?
Posted: Thu Sep 24, 2009 10:57 pm
by 666rulerofclones
Hey, I'm making a mod and I have more clone legions than I do maps. I was wondering how I would use the math.random function to load them correctly. I know about setting up the sides and all, but I was wondering about using it to use different units. What I mean is this:
Thanks!
Hidden/Spoiler:
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep2_rifleman",
"rep_inf_ep2_rocketeer",
"rep_inf_ep2_engineer",
"rep_inf_ep2_sniper",
"rep_inf_ep2_jettrooper",
"rep_inf_ep2_officer",
"rep_inf_ep2_pilot",
"rep_inf_ep2_marine")
----"rep_bldg_defensegridturret")
ReadDataFile("dc:SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_droideka",
"cis_inf_officer",
"cis_inf_pilot",
"cis_inf_marine",
"cis_hero_jangofett")
----"cis_bldg_defensegridturret")
ReadDataFile("dc:SIDE\\heroes.lvl",
"rep_hero_ep2_obiwan")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_chaingun_roof",
"tur_weap_built_gunturret")
SetAttackingTeam(ATT)
SetupTeams{
rep = {
team = REP,
units = 32,
reinforcements = 250,
soldier = { "rep_inf_ep2_rifleman",9, 25},
assault = { "rep_inf_ep2_rocketeer",1, 4},
engineer = { "rep_inf_ep2_engineer", 1, 4},
sniper = { "rep_inf_ep2_sniper",1, 4},
officer = { "rep_inf_ep2_officer",0, 1}, --I have different names for different officer units and special units for each of
special = { "rep_inf_ep2_jettrooper",1,2}, -- my legions. What I want to know is how to make it load a random legion
medic = { "rep_inf_ep2_pilot",1,4}, -- with it's legion-specific units.
elite = { "rep_inf_ep2_marine",1,4},
},
cis = {
team = CIS,
units = 32,
reinforcements = 250,
soldier = { "cis_inf_rocketeer",9, 25},
assault = { "cis_inf_rifleman",1, 4},
engineer = { "cis_inf_engineer", 1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = { "cis_inf_officer",0, 1},
special = { "cis_inf_droideka",1,2},
medic = { "cis_inf_pilot",1,4},
elite = { "cis_inf_marine",1,4},
},
}
SetHeroClass(REP, "rep_hero_ep2_obiwan")
SetHeroClass(CIS, "cis_hero_jangofett")
"rep_inf_ep2_rifleman",
"rep_inf_ep2_rocketeer",
"rep_inf_ep2_engineer",
"rep_inf_ep2_sniper",
"rep_inf_ep2_jettrooper",
"rep_inf_ep2_officer",
"rep_inf_ep2_pilot",
"rep_inf_ep2_marine")
----"rep_bldg_defensegridturret")
ReadDataFile("dc:SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_droideka",
"cis_inf_officer",
"cis_inf_pilot",
"cis_inf_marine",
"cis_hero_jangofett")
----"cis_bldg_defensegridturret")
ReadDataFile("dc:SIDE\\heroes.lvl",
"rep_hero_ep2_obiwan")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_chaingun_roof",
"tur_weap_built_gunturret")
SetAttackingTeam(ATT)
SetupTeams{
rep = {
team = REP,
units = 32,
reinforcements = 250,
soldier = { "rep_inf_ep2_rifleman",9, 25},
assault = { "rep_inf_ep2_rocketeer",1, 4},
engineer = { "rep_inf_ep2_engineer", 1, 4},
sniper = { "rep_inf_ep2_sniper",1, 4},
officer = { "rep_inf_ep2_officer",0, 1}, --I have different names for different officer units and special units for each of
special = { "rep_inf_ep2_jettrooper",1,2}, -- my legions. What I want to know is how to make it load a random legion
medic = { "rep_inf_ep2_pilot",1,4}, -- with it's legion-specific units.
elite = { "rep_inf_ep2_marine",1,4},
},
cis = {
team = CIS,
units = 32,
reinforcements = 250,
soldier = { "cis_inf_rocketeer",9, 25},
assault = { "cis_inf_rifleman",1, 4},
engineer = { "cis_inf_engineer", 1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = { "cis_inf_officer",0, 1},
special = { "cis_inf_droideka",1,2},
medic = { "cis_inf_pilot",1,4},
elite = { "cis_inf_marine",1,4},
},
}
SetHeroClass(REP, "rep_hero_ep2_obiwan")
SetHeroClass(CIS, "cis_hero_jangofett")