Hello, I'm trying to make a basic side modification for the Alliance. Several problems have arisen; do note that I'm quite new to this, as this is my first time making a side mod.
Problem 1: Command prompt reads "error reading processed script" when attempting to munge alliance side, then finishes extremely quickly. I assume this is a problem. I have attempted both forms of the Visual Munge fixes available here http://gametoast.com/viewtopic.php?f=27&t=13806
Problem 2: Alliance .tga files appear... incomplete? When editing "all_inf_soldierurban.tga" with paint.net for example, only a few highly faded blocks show up, rather than the full unraveled skin like on ep3 clone troopers.
Problem 3: Assuming I can fix problem two, how would I go about making my changes apply to all Alliance sides when playing? I would of course need a new all.lvl file containing my edited sides, but how do I get this?
Any help would be appreciated.
Visual Munge problems
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SnakeEyesRaw
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- AnthonyBF2
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Re: Visual Munge problems
I use this program to convert TGA files to JPG, then back to TGA. This makes the blacked out textures become 100% visible. Transparency layers will be lost.
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SnakeEyesRaw
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Re: Visual Munge problems
Thank you, though the download appears to be broken and there's no Windows 10 version.AnthonyBF2 wrote:I use this program to convert TGA files to JPG, then back to TGA. This makes the blacked out textures become 100% visible. Transparency layers will be lost.
Do you know of any other similar programs?
- AnthonyBF2
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- Projects :: PS2+PSP Overhaul
Re: Visual Munge problems
Run the program in compatibility mode and try Vista/7.
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SnakeEyesRaw
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Re: Visual Munge problems
No no, the download on the webpage is broken for all versions, I mean.AnthonyBF2 wrote:Run the program in compatibility mode and try Vista/7.
I found a solution, no worries
Just got myself TR's Alpha Mapper plugin for paint.net.
