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Cleanly intersecting tubes [Solved]

Posted: Fri Dec 09, 2016 7:39 pm
by Oceans14
I'm attempting to create a t-junction hallway but can't find a nice clean way to do it. Seems like everything I've tried so far results in bad faces and stuff that I know is going to cause problems on export. The problem is cutting a hole in the side of the main tube for the offshoot - I can do it with a boolean difference but then I have to drag the vertices to match the curvature of the wall... it gets messy. If somebody who knows what they're doing could help me out that would be awesome :)

Re: Cleanly intersecting tubes

Posted: Fri Dec 09, 2016 9:53 pm
by Marth8880
1) Do a boolean union.
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2) Freeze both and delete or hide the old object so you only have the united one.
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3) Select the edges where the two tubes intersect.
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4) Bevel the selected edges.
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5) Adjust the distance and rounding settings as needed.
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6) Clean up the excess edges at the start and end points of the bevels.


Re: Cleanly intersecting tubes

Posted: Fri Dec 09, 2016 10:33 pm
by Oceans14
What are you using for the pre-union polymeshes? I must be doing something different because I have this after my union:
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I'm having a hard time cleanly getting those extra polygons out of the hallway.

Edit: Nevermind, I got it. I was using two cylinders to give the tube substantial walls, which added lots of complicated edges. I'm following through with your instructions now :thumbs: