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How to scale my weapon mesh?
Posted: Tue Jan 10, 2017 11:24 am
by PilotHawk
Hello guys
I've converted some weapons models to swbf 2, but in-game they are huge, I've heard about creating a .option file in order to scale them proprely or scaling them manualy in XSI modtool. How i can do for both method? Plus, I'm not familiar with .option file

Re: How to scale my weapon mesh?
Posted: Tue Jan 10, 2017 1:49 pm
by Anakin
Now we're gonna learn about the search function
http://www.gametoast.com/viewtopic.php? ... esh+option
option files are pretty easy. Let's say you have your name.msh, so just add a new file in the same directory name.msh.option. and then you put your parameter in there.
But there is a .option creator tool as far as i remember, too.
Re: How to scale my weapon mesh?
Posted: Tue Jan 10, 2017 3:19 pm
by PilotHawk
wait, i tested the following thing:
my msh is named: "rep_inf_dc15s" I've created a .msh option file with the excact same name and inserted my value. It didn't worked.
Here is what i tried:
-scale 1.2
-scale 1.0
-scale 0.5
-scale 0.25
Re: How to scale my weapon mesh?
Posted: Tue Jan 10, 2017 3:46 pm
by Delta-1035
PilotHawk wrote:It didn't worked.
It should have worked.
Just take a random ***.msh.option file from the stock assets, rename it, open it, delete everything inside and add -scale 0.whatever. It has to work.
Re: How to scale my weapon mesh?
Posted: Tue Jan 10, 2017 5:18 pm
by PilotHawk
Delta-1035 wrote:PilotHawk wrote:It didn't worked.
It should have worked.
Just take a random ***.msh.option file from the stock assets, rename it, open it, delete everything inside and add -scale 0.whatever. It has to work.
I re -re tryed and it didn't worked, i checked 10 times if it was the right name, and yes it was.

Of course i deleted the old content of it.
Now, I'm thinking that it is my mesh conversion the real problem...But however the model works fine in-game! I tried with another weapon the last few hours and i have the exact issue. Is there any weapons templates? Like the colone one by pysch0fred's. I will see what's the size of swbf weapons and rescale manually with XSI

- (i will need o find a way to do it, I'm still new!)
Thanks for the help

Re: How to scale my weapon mesh?
Posted: Wed Jan 11, 2017 5:46 am
by Anakin
Since you already have zerotools you can import a stock weapon as reference
Re: How to scale my weapon mesh?
Posted: Wed Jan 11, 2017 1:22 pm
by PilotHawk
Anakin wrote:Since you already have zerotools you can import a stock weapon as reference
Thx for the trick it worked
But now the only prolem is that the model is not using the two hp: "hp_active" and "hp_fire"

Re: How to scale my weapon mesh?
Posted: Wed Jan 11, 2017 3:23 pm
by Marth8880
PilotHawk wrote:But now the only prolem is that the model is not using the two hp: "hp_active" and "hp_fire"

You actually don't need hp_active, you can just position the weapon to where the trigger meets the handle with the center of the grid in XSI, like so:
Additionally, make sure that hp_fire is a child of the parent object that you select when you export the mesh. For example, in this case, I select DummyRoot when I export the mesh. Notice how hp_fire is a child object of it in the hierarchy:
Re: How to scale my weapon mesh?
Posted: Thu Jan 12, 2017 3:05 am
by PilotHawk
So my weapon model and my hp should be a child of Dummyroot, right?
Also how did you get the texture showingup in XSI? I know how add texture in order to work in-game but not in XSI
Thanks.