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Mist/Fog Help
Posted: Fri Oct 22, 2010 10:17 pm
by Lozza
How can you change the colour of the mist? Is the colour linked through, tga or particle?
I would like the mist to be green, to create a gassy effect.
Re: Mist/Fog Help
Posted: Fri Oct 22, 2010 10:37 pm
by THEWULFMAN
its not tga related, all the color effects are in number fromat exmaple
red 255 green 255 blue 255 , thats white
so open up your fx file with note pad, it would look like this, important parts are here
Code: Select all
Size(0, 2.0000, 2.5000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 0.0000, 0.0000);
Re: Mist/Fog Help
Posted: Fri Oct 22, 2010 11:03 pm
by Lozza
Can you make the fog more dense?
Re: Mist/Fog Help
Posted: Fri Oct 22, 2010 11:06 pm
by genaral_mitch
Yes, there should be a line in your fx file that says 'ParticleDensity(0);' or something similar.
Re: Mist/Fog Help
Posted: Fri Oct 22, 2010 11:19 pm
by Lozza
For the final, how do I get the mist ingame?
EDIT: There is many Green Blue Red Alpha codes in the dagmist.fx file. Which one do I edit?
Re: Mist/Fog Help
Posted: Sat Oct 23, 2010 8:06 am
by THEWULFMAN
Lozza wrote:For the final, how do I get the mist ingame?
EDIT: There is many Green Blue Red Alpha codes in the dagmist.fx file. Which one do I edit?
all of them, or parts will stay white,
and for getting it ingame, look at the dag_mist odf to see how its bsetup, just copy rename and reference your fx in the odf, make sure you have the grass editor msh thing, its a white disc used for foliage and some effects. again look at the dag_mist odf to see what im talking about