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Re: Dark Space: "Update" p14

Posted: Tue Jun 02, 2009 8:34 am
by RogueKnight
Why can't you use ZE anymore?

Re: Dark Space: "Update" p14

Posted: Tue Jun 02, 2009 8:45 am
by 501st_commander
you cant use ze? oh no, well, May the fo....... good luck with the maps then!

Re: Dark Space: "Update" p14

Posted: Tue Jun 02, 2009 9:32 am
by RogueCruiser
Ok sky, I found it. It is here: http://www.ntfs.com/products_dos_bootdisk.htm

You may have to put it on a cd or a usb drive.(its one of the two)
You just follow the directions, do a couple things in dos and then you can select files and upload them on to a usb drive and put them in another computer.

You can buy, or there is a full version free trial for a few days. Get the free trial, if you want it longer just turn back the computer clock.

It is the Active uneraser thing.

Hope that works out for you, it did for me.

Re: Dark Space: "Update" p14

Posted: Tue Jun 02, 2009 9:45 am
by bobfinkl
Sorry to hear that Sky, but summer vacation's started for me and I have loads of time now so I might be able to finish 1 of your maps for you.

Re: Dark Space: "Update" p14

Posted: Thu Jun 04, 2009 9:01 am
by Sky_216
bobfinkl wrote:Sorry to hear that Sky, but summer vacation's started for me and I have loads of time now so I might be able to finish 1 of your maps for you.
You okay with doing Sraiden Caves? It'll require a fair bit of planning and barriers.


Progress Update:

After 3 hours fixed what was causing sides to crash randomly....the nemoidian had a weapon 4 but no weap 3. Oh well at least its working. Time to start getting all those maps working. :)

Re: Dark Space: "Update" p14

Posted: Thu Jun 04, 2009 9:49 am
by Delta-1035
So, good luck :wink:

Re: Dark Space: "Update" p14

Posted: Thu Jun 04, 2009 10:25 am
by bobfinkl
Sure, I have plenty of experience in underground planning. Just send me the files for it when you want, preferably in 1-2 weeks.

Re: Dark Space: "Update" p14

Posted: Thu Jun 04, 2009 2:35 pm
by Grev
I would take responsibility for a map but my mapping comp sucks. I'm not modding or playing SWBF2 or HALO until I get my new comp.

Re: Dark Space: "Update" p14

Posted: Tue Jun 09, 2009 10:29 am
by Sky_216
Update:

Obi & Mace:
Both have a "Clone Commander" as their support unit - has high HP, a rifle, buffs, and an explosive (Obi's has Pulse Nades, Mace's has RL).
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Vehicles:
Will show more later, for now:
AAT
Type: Medium Tank. Good vs: ground vehicles, buildings, troops. Health: decent.
Basically a generalist.Weapons are Lasers, Shells, Gunner has Cannon
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Dwarf Spider (1st Variant)
Type: Light Walker. Good vs: excels vs troops. Health: low.
Small, slow, has a very powerful cannon (not terribly accurate). Good at cutting through troops.
Dwarf Spider (2nd Variant)
Type: Light Walker. Good vs: excels vs vehicles/troops when at range. Health: low.
Like No1, slightly weaker, cannon has only 1 shot before reload. Cannon is very, very powerful. Basically moblie Artillery
Hidden/Spoiler:
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Re: Dark Space: "Update" p14

Posted: Tue Jun 09, 2009 1:43 pm
by Nova Hawk
Very nice, Sky!

Re: Dark Space: "Update" p14

Posted: Tue Jun 09, 2009 2:14 pm
by B.I.G_Cookie
Skyhammer_216 wrote:Update:

Obi & Mace:
Both have a "Clone Commander" as their support unit - has high HP, a rifle, buffs, and an explosive (Obi's has Pulse Nades, Mace's has RL).
Hidden/Spoiler:
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very cool new pictures ans nice new update :)


Maybe a little bit off-topic..
Hidden/Spoiler:
which foliage type are you using on Grathe?

Re: Dark Space: "Update" p14

Posted: Tue Jun 09, 2009 2:53 pm
by Dom380
Awesome hope everything is balanced because it's really annoying when there is something killing you over and over.

Re: Dark Space: "Update" p14

Posted: Tue Jun 09, 2009 3:49 pm
by Delta-1035
sounds nice, Sky.

Re: Dark Space: "Update" p14

Posted: Tue Jun 09, 2009 4:07 pm
by Grev
I like the idea of a fast yet strong Dwarf Spider. And for the helper units, do you use .lua to make them follow you?

Re: Dark Space: "Update" p14

Posted: Thu Jun 11, 2009 6:28 am
by Darth Revan
Maybe you could make it a overheater not a reloader because from its short scene in episode 2 it takes several slow kinda medium to large shots which look perfect for a slow fireing vehicle.

Re: Dark Space: "Update" p14

Posted: Fri Jun 12, 2009 12:24 am
by Sky_216
Map Update :runaway:


Myddria: L'Koa City
-STORY: An impoverished Outer Rim industrial world, Myddria is occupied by CIS forces during the Clone Wars. Jedi Knight Rai Gar-Saan leads Myddrian and Republic forces in an effort to take back his home world from the Seperatists.
-Map by YaNkFaN.
-I just did skies + envfx + added DS stuff.


Anyway, random glamour shots!
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Oh and small unit update I thought I'd share - Dooku using Force Pacify (enemies do no damage except with melee weapons for 12 seconds) and his HS unit, the Magnaguard (his gets a blaster + electrostaff, Grievous's magna only has staff but does more damage + has more health + is faster)
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Re: Dark Space: Map Update p15

Posted: Fri Jun 12, 2009 2:13 am
by Dom380
wow nice effects

Re: Dark Space: Map Update p15

Posted: Fri Jun 12, 2009 2:22 am
by Nova Hawk
Another new map?! Can this get any better?! Gosh, this is going to be one epic mappack.

Re: Dark Space: Map Update p15

Posted: Fri Jun 12, 2009 2:31 am
by Sky_216
@Nova: it'll get better. Trust me on this. ;)


Another update:

thanks to Mav I've got random/working skies on maps I don't have sources for...which means Veriss is useable (sky was messed up before...no idea why).

And here on Veriss we have Ki Adi showing of Force Bombard and his HS Unit, the Siege Trooper.
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Re: Dark Space: Map Update p15

Posted: Fri Jun 12, 2009 2:33 am
by Delta-1035
wow, Myddria: L'Koa City looks like a very very awesome map Sky!