Tatooine City Released!

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Xavious
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Tatooine City Released!

Post by Xavious »

At last! I was finally able to upload Tatooine City. Enjoy.

Here are some screenies:

Image
Image
Image
Image
Image

Modes:
CW Conquest
GCW Conquest
GCW Assault

Story:

CW: One year after the Battle of Geonosis, in an attempt to better defend Outer Rim planets, the Republic has established a supply center on the planet of Tatooine.

Learning of this supply center, the Confederacy, led by Dooku himself, launches an immediate assault on the city this center is located in.

Obi-Wan Kenobi had arrived on the planet a few days earlier to oversee the transfer of several vehicles to Kasyyyk, and is able to assist in the defense.


GCW: After the destruction of the first Death Star, the Empire realizes the threat that the Rebellion poses.

Darth Vader leads a battallion of stormtroopers to the old supply center city, which they capture easily from the pirates that had taken it after the Republic fell.

Unfortunnetely, one of these pirates sent out a distress signal, which was received by the Rebellion who saw the importance of this center and decided to try to capture it.
Ipodzanyman
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RE: Tatooine City Released!

Post by Ipodzanyman »

Cool, See it looks alot better with shadows....
medalman69

RE: Tatooine City Released!

Post by medalman69 »

AMAZING!

very good actually i give this a 10 and i love the at ats keep it up!
Linus

RE: Tatooine City Released!

Post by Linus »

Wow, looks really good. I'll maybe download tomorrow...

- Linus
somedude210

RE: Tatooine City Released!

Post by somedude210 »

already downloaded, ill transfer it to my computer tonight maybe. looks great, gotta love these desert/urban maps
Xavious
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RE: Tatooine City Released!

Post by Xavious »

For everyone who played this map:

Should I keep working on this map, and if so, what needs to be fixed/improved?
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RE: Tatooine City Released!

Post by AlexSecura »

Nice BattleMap.
The JetTrooper Skin is no`t Bad.
But you can fix the 2nd.Weapon Problem and the Counter from the Jet-Trooper which is no`t working right.That would be great.
You can make him in the Classes Window available.
Good Work.
yodasoda

RE: Tatooine City Released!

Post by yodasoda »

a bit bland
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RE: Tatooine City Released!

Post by t551 »

The streets, especially the wide ones, seem empty. Maybe add some small terrain variation, and or some objects.
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RE: Tatooine City Released!

Post by valiant »

Where is the link?
somedude210

RE: Tatooine City Released!

Post by somedude210 »

mm, ya add some cover or something in the streets, maybe add some wrecks or dead bodies or jabba. something interesting that we can take cover behind
Rockwind

RE: Tatooine City Released!

Post by Rockwind »

hmmm this looks good gonna download now, i like the idea of a main street with an at-at walking down it
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Re: RE: Tatooine City Released!

Post by Xavious »

AlexSecura wrote:But you can fix the 2nd.Weapon Problem and the Counter from the Jet-Trooper which is no`t working right.That would be great.You can make him in the Classes Window available.
Could you explain that better?
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RE: Re: RE: Tatooine City Released!

Post by Hebes24 »

Where is the link?
it's in the first sentence, above the screenies.
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RE: Re: RE: Tatooine City Released!

Post by AlexSecura »

Darth_Maul :
Could you explain that better?
Ok.In the Classes Screen you can choose the Jettrooper.
In the Weapon Decription you see EMP-Launscher,ThermalDetonator and Mines,no Blasterrifle.The Animation of the Jettrooper have the Blasterrifle.
When I play with him I have to begin the Blasterrifle but when i choose once the EMP Launcher i can`t switch back to Blasterrifle.
I hope i explain this Time better. :wink:
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RE: Re: RE: Tatooine City Released!

Post by Xavious »

That shouldn't be a problem. Does this happen with anyone else?
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RE: Re: RE: Tatooine City Released!

Post by trainmaster611 »

It could just be me but in the second screen, it looks like there's a clone trooper (possibly Ep2), a stormtrooper, and a snowtrooper. :troop:
What's up with that? :yodaful:
cycommo

Post by cycommo »

I'm having a similar problem to AlexSecura. Once I switch to EMP launcher I can't switch back to rifle.

This seems to be a very common problem when people have Legendary status in a weapon and switches to a modded version. In this case, a Pistol was switched to a modded Rifle. I played again with a profile that didn't have legendary in pistol and it workd fine.

I have no idea how to fix it (as far as coding, maybe the mod forum can help), I'm just familiar with how often this problem comes up in many peoples games.
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Post by AlexSecura »

cycommo wrote:
I'm having a similar problem to AlexSecura. Once I switch to EMP launcher I can't switch back to rifle.
Thats the same Promlem that I have,Dude :wink:

Darth_Maul wrote:
that shouldn't be a problem. Does this happen with anyone else?
No only to the Jet-Trooper.
I checked the other Classes and they are right.
Here`s a nice Ingame-Shot.I like to fight on the right Side of the Main Street.
http://img133.imageshack.us/img133/1831 ... ityzc0.jpg
I must say that this Map is much more better than Assault on Hills Map. :D
Last edited by AlexSecura on Tue Sep 12, 2006 12:43 pm, edited 1 time in total.
Linus

Post by Linus »

I'm having a similar problem to AlexSecura. Once I switch to EMP launcher I can't switch back to rifle.
I have the answer on this problem. Open up a units .ODF-file, it'll look like this, right? :
WEAPONSECTION = 1
WeaponName = "rep_weap_inf_rocket_launcher"
WeaponAmmo = 7

WEAPONSECTION = 2
WeaponName = "rep_weap_inf_pistol"
WeaponAmmo = 0

WEAPONSECTION = 3
WeaponName = "rep_weap_inf_thermaldetonator"
WeaponAmmo = 2
WeaponChannel = 1

WEAPONSECTION = 4
WeaponName = "rep_weap_inf_mine_dispenser"
WeaponAmmo = 3
WeaponChannel = 1

WEAPONSECTION = 5
WeaponName = "rep_weap_award_pistol"
WeaponAmmo = 6

WEAPONSECTION = 6
WeaponName = "rep_weap_award_rocket_launcher"
WeaponAmmo = 4
If you want a Republic Standard Rifle for this unit, edit the .ODF into this :
WEAPONSECTION = 1
WeaponName = "rep_weap_inf_rifle"
WeaponAmmo = 7

WEAPONSECTION = 2
WeaponName = "rep_weap_inf_pistol"
WeaponAmmo = 0

WEAPONSECTION = 3
WeaponName = "rep_weap_inf_thermaldetonator"
WeaponAmmo = 2
WeaponChannel = 1

WEAPONSECTION = 4
WeaponName = "rep_weap_inf_mine_dispenser"
WeaponAmmo = 3
WeaponChannel = 1

WEAPONSECTION = 5
WeaponName = "rep_weap_award_pistol"
WeaponAmmo = 6

WEAPONSECTION = 6
WeaponName = "rep_weap_award_rifle"
WeaponAmmo = 4
- Linus
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