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new map by venom hot close combat in development
Posted: Thu Sep 15, 2005 8:57 am
by Venom
after my first map "frag worl" im develop a small version of hot ideal for clan war. tha map have the hangar shield generator a tranch and imperial bunker.
the empire have one or 2 at-st and rebel ave 2 anti person turret and 2 anti veclhes turret.
i have 2 problem first delete the clone wars and changhe the skins of rebel and imperial whit the snow clotes and changhe storm trooper in snow trooper can you help me?

RE: new map by venom hot close combat in development
Posted: Thu Sep 15, 2005 12:06 pm
by Leviathan
Venom, what you ask here should be posted in the
SWBF's modding section...

RE: new map by venom hot close combat in development
Posted: Mon Sep 19, 2005 9:43 pm
by sawyerdk9
is anyone still here? map sounds cool. You should download bfbuilder pro so you can choose to have it only gcw. for the clothes go to the mission lua and where is says add side
-- Start sidelvls
ReadDataFile("SIDE\\all.lvl",
"all_inf_basicsnow",
"all_inf_lukeskywalkersnow",
"all_inf_smuggler");
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_basicsnow",
"imp_inf_darthvader",
"imp_inf_dark_trooper");
--end sidelvls
--start loadouts
SetTeamName(ALL, "Alliance")
SetTeamIcon(ALL, "all_icon")
AddUnitClass(ALL, "all_inf_soldiersnow",20)
AddUnitClass(ALL, "all_inf_vanguardsnow",5)
AddUnitClass(ALL, "all_inf_pilot",5)
AddUnitClass(ALL, "all_inf_marksmansnow",15)
AddUnitClass(ALL, "all_inf_smugglersnow",3)
SetHeroClass(ALL, "all_inf_lukeskywalkersnow")
SetTeamName(IMP, "Empire")
SetTeamIcon(IMP, "imp_icon")
AddUnitClass(IMP, "imp_inf_storm_troopersnow",15)
AddUnitClass(IMP, "imp_inf_shock_troopersnow",10)
AddUnitClass(IMP, "imp_inf_pilotatat",3)
AddUnitClass(IMP, "imp_inf_scout_troopersnow",15)
AddUnitClass(IMP, "imp_inf_dark_troopersnow",5)
SetHeroClass(IMP, "imp_inf_darthvader")
--end loadouts
this is what you should do to the lua file
you would do this to change the rebels clothes to jungle etc.