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ATXT Failing

Posted: Sat Mar 27, 2010 12:01 pm
by Fiodis
I'm trying to load the ATXT into the stock Utapau in a custom map, renamed to replace the alliance hoverspeeders. However, VM crashes while munging and I get these mungelog messages:

Code: Select all

ERROR[PC_modelmunge msh\ter_weap_missile.msh]:_CreateShadowMesh(bone:dummyroot,lod:0): edges to close (36) not predicted correctly
ERROR[PC_modelmunge msh\ter_weap_missile.msh]:_ReduceShadowMesh: edge->twin->next does not share vertex!
ERROR[levelpack req\all_hover_combatspeeder.req]:Could not open munged\pc\imp_walk_atst.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\all_hover_combatspeeder.req]:Could not open munged\pc\imp_walk_atst.anims for input. DOS reports:
No such file or directory
 [continuing]
ERROR[levelpack req\rep_walk_atxt.req]:Could not open munged\pc\imp_walk_atst.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\rep_walk_atxt.req]:Could not open munged\pc\imp_walk_atst.anims for input. DOS reports:
No such file or directory
 [continuing]
ERROR[levelpack req\ter_hero_corwin.req]:Expecting bracket, but none was found.
File : munged\pc\ter_weap_missile.model.req(1)...

ucft <--
ERROR[levelpack req\ter_hero_corwin.req]:Expecting bracket, but none was found.
File : munged\pc\ter_weap_missile.model.req(1)...

ucft <--
 [continuing]
   6 Errors    0 Warnings

ERROR[levelpack ter.req]:Expecting bracket, but none was found.
File : munged\pc\all_hover_combatspeeder.lvl.req(1)...

ucft <--
ERROR[levelpack ter.req]:Expecting bracket, but none was found.
File : munged\pc\all_hover_combatspeeder.lvl.req(1)...

ucft <--
 [continuing]
   2 Errors    0 Warnings
What's wrong with it? I tried loading the Imperial ATST after it in the LUA, but that didn't help. Neither did a manual clean and remunge; it merely crashed again.

Re: ATXT Failing

Posted: Sat Mar 27, 2010 12:44 pm
by Teancum
Did you include imp_walk_atst.anims, zaabin and zafbin in your side?

Re: ATXT Failing

Posted: Sat Mar 27, 2010 3:43 pm
by Fiodis
No, I included the zafbin and zaabin files that came with the ATXT, and I loaded the ATST itself in the LUA. Still, tossing the ATST anim file in, it still crashes when munging. Well, to be more accurate, it freezes for a moment, and then I get a popup saying that pc_Modelmunge or something similar has stopped working and needs to close. I click close, and VM continues, skipping over whatever it had been working on that incited that episode there.