PointsToUnlock
Posted: Wed Aug 15, 2012 2:02 pm
Hey gametoast community,
It is possible to scripting somehow that the players for some classes at the assault mode(tat.2) need a few kills for unlock them? like the spec units in the shooter mode?
my first try was that I was searching the ODF file of my hero class and wrote this line: PointsToUnlock = 12
under [Properties]
after munging and paste it doesn't work...
OK second try: i wrote this line in the tat2g_eli.lua: SetClassProperty("all_hero_hansolo_tat", "PointsToUnlock", "12")
in the -- ScriptInit part
but it doesn't work again..
doesn't work it for assault mode?
It is possible to scripting somehow that the players for some classes at the assault mode(tat.2) need a few kills for unlock them? like the spec units in the shooter mode?
my first try was that I was searching the ODF file of my hero class and wrote this line: PointsToUnlock = 12
under [Properties]
after munging and paste it doesn't work...
OK second try: i wrote this line in the tat2g_eli.lua: SetClassProperty("all_hero_hansolo_tat", "PointsToUnlock", "12")
in the -- ScriptInit part
but it doesn't work again..
doesn't work it for assault mode?