WiP: Rise of the At - At
Posted: Tue Jul 15, 2008 11:56 am
Hey all,
This is essentially my first series of maps, after making several as a way to try out the software, I've decide to create a almost campaign like group of maps based on the life and works of General Veers. (No, I'm not obsessed) Each map will have both the campaign mode and Conquest, and will feature new units, new heroes and vehicles.
Of course, I'll post screens when I'm on the PC with the WiP's on, just thought I'd start this thread in preparation.
Here's a brief outline of each map:
Culroon III: Native ambush:
After a peace talk with the natives of Culroon III went horribly wrong, Veers was assigned his first real mission, to defend and save the stranded Imperial
This is essentially my first series of maps, after making several as a way to try out the software, I've decide to create a almost campaign like group of maps based on the life and works of General Veers. (No, I'm not obsessed) Each map will have both the campaign mode and Conquest, and will feature new units, new heroes and vehicles.
Of course, I'll post screens when I'm on the PC with the WiP's on, just thought I'd start this thread in preparation.
Here's a brief outline of each map:
Culroon III: Native ambush:
After a peace talk with the natives of Culroon III went horribly wrong, Veers was assigned his first real mission, to defend and save the stranded Imperial
- s.
Units:
Imperials:
Stormtrooper
Scout Sniper
Heavy Trooper
Engineer
Field Sergeant
Heroes:
Lieutenant Veers
Natives:
Infantry
Infidel support trooper
Ambush trooper
Sabotuer
Officer
Culroon III: Counter attack
Deeper into the valley, Veers pushed the natives back and gave time for the remaining Imperials to survive.
(Units will be decided later)
If anyone wishes to help or has any ideas, feel free to say.





