Boolean Error: boolean engine did not cope :: Solved ::

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Penguin
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Boolean Error: boolean engine did not cope :: Solved ::

Post by Penguin »

If I try to boolean an object with multiple polygons in it it displays an error "boolean engine did not cope"

Any ideas?
Last edited by Penguin on Sat Feb 17, 2007 1:26 am, edited 1 time in total.
t551
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RE: Boolean Error: boolean engine did not cope

Post by t551 »

What do you mean by "multiple polygons"? Do you mean any object with more than one polygon, or something else?

The error seems pretty definite: Something about the objects that you are using is causing the XSI's boolean code to fail.
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RE: Boolean Error: boolean engine did not cope

Post by t551 »

In modeling, Boolean operations are those that add, subtract, and mask shapes together to produce new shapes.
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RE: Boolean Error: boolean engine did not cope

Post by Penguin »

I imported a object from ZE, so its messy. Thats why it fails. Either somehow I clean it up, or I create a new one
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RE: Boolean Error: boolean engine did not cope

Post by t551 »

Yeah, you're probably going to want to get rid of the other meshes, or extract them into their own objects, and then delete the original.

The way to go about that would be to select a polygon on say, a collision sphere. Under the select menu, hit grow selection a few times, until you have all of the polygons in the sphere selected. Then, go create->Poly. Mesh-> Extract(delete). This will pull the selected polygons into a new object, and delete them from the source object.

Once you have the visible geometry in an object by itself, you should be able to perform boolean operations on it.
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RE: Boolean Error: boolean engine did not cope

Post by Penguin »

Ahah, that did the trick! Thanks t551t551
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RE: Boolean Error: boolean engine did not cope

Post by t551 »

No problem. To be honest, I was just guessing.
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