Page 1 of 1

How to make an object where you can walk through?

Posted: Fri Dec 18, 2009 9:19 am
by [Skirata]Darman[M]
Hey guys, I need to know how to make an object, where you can walk through like grass.
I've got some Felucia-plant msh's but when I write them into a grass odf, big white square appear where the plants should appear. If I make an odf like a prop and write:
classLable: grasspatch
map crashes :(

So how can I manage this?
other question: does someone know the Yavin waterfall`s sound name or how can I add a sound to it?

Re: How to make an object where you can walk through?

Posted: Fri Dec 18, 2009 1:07 pm
by DarthD.U.C.K.
there are several ways to remove collisions
the easiest is to create a msh.option file for the models msh and write "-nocollision" into it

2.: ist either a soundregion in ZE or some soundproperty in the waterfalls odf

Re: How to make an object where you can walk through?

Posted: Fri Dec 18, 2009 2:25 pm
by [Skirata]Darman[M]
Got no idea how to set up a soundregion, so I wanna make a sound property

2. :Shell I name the option-file like the odf or msh?

Re: How to make an object where you can walk through?

Posted: Fri Dec 18, 2009 2:34 pm
by FragMe!
same as the msh so it would be nameoffile.msh.option