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Re: DEV's Side Mod 3.0 Final - Ask for Assets
Posted: Sat Feb 06, 2010 12:10 pm
by Deviss
Anakin wrote:so you are a thief you get the skins from other members and than you make them to a
"
Dev side mod"

lol for this reason on BIGCookie i put: many skins lol because naming all will be 100 words surely

Re: DEV's Side Mod 3.0 Final - Ask for Assets
Posted: Sat Feb 06, 2010 5:01 pm
by IronMan_MKII
All the bugs are fixed, and finally some cool BF I maps.
I love this mod, make more of them.
Re: DEV's Side Mod 3.0 Final - Ask for Assets
Posted: Sat Feb 06, 2010 5:09 pm
by Deviss
IronMan_MKII wrote:All the bugs are fixed, and finally some cool BF I maps.
I love this mod, make more of them.
cool

many thanks for report also

, and i added win medals using vehicles also

, mm well told with AQT and BIGCookie i decide post it on swbf files i don't know how but well

, also maybe will make Patch of improvements

Re: DEV's Side Mod 3.0 Final - Ask for Assets
Posted: Sun Feb 07, 2010 6:30 am
by IronMan_MKII
if you do an EPIII Mygeeto map with that 21st. Galctic Marines, it will be an amazing Movie like map.^^
Re: DEV's Side Mod 3.0 Final - Ask for Assets
Posted: Sun Feb 07, 2010 8:35 am
by Sky_216
Feedback/Bugs:
My Opinion: Overall its fun, personally I don't care enough about different legions to think they deserve two eras purely for visual differences, but other people do so nevermind.
Sounds are nice, edited/new models are generally good, skins are good, gameplay is generally fun.
Complaints about gameplay:
no points to unlock - kind of makes the basic classes (except rocketeer) a bit redundant?
balance issues - some weapons are severely underpowered eg the arc caster even fully charged isn't a one hit kill and has quite high time between shots.
infinite hp/ammo - oh come on it makes those classes with it ridiculously overpowered, especially since its practically the only secondary weapon with infinite ammo. Went through a whole match as a chaingun weilding clone.
CIS Sniper rifle - seems to be better as a close range carbine than a long range sniper weapon.
Bugs/Quirks:
Droid Commando has no fp.
Fly height on tatooine dune sea is set to default. Way too low, makes you crash planes a lot.
Flyer sounds missing from most ground maps.
Rhen Var and geo terrains are very dark, even on medium/low light settings.
Overall enjoyed it. And good to see you fixed the ingame.lvl stuff from last time, makes it so much easier to use.
IronMan_MKII wrote:if you do an EPIII Mygeeto map with that 21st. Galctic Marines, it will be an amazing Movie like map.^^
What? How? As far as I know Dev hasn't made a map at all.
Re: DEV's Side Mod 3.0 Final - Ask for Assets
Posted: Sun Feb 07, 2010 9:39 am
by Anakin
i found a bug if you jump with the comanders you can see the cuted arms. and on Bespin isn't sound

Re: DEV's Side Mod 3.0 Final - Ask for Assets
Posted: Sun Feb 07, 2010 12:22 pm
by Deviss
IronMan_MKII wrote:if you do an EPIII Mygeeto map with that 21st. Galctic Marines, it will be an amazing Movie like map.^^
i am not mapper xD, but always there is a first time no;)
Skyhammer_216 wrote:Feedback/Bugs: My Opinion: Overall its fun, personally I don't care enough about different legions to think they deserve two eras purely for visual differences, but other people do so nevermind. Sounds are nice, edited/new models are generally good, skins are good, gameplay is generally fun. Complaints about gameplay: no points to unlock - kind of makes the basic classes (except rocketeer) a bit redundant? balance issues - some weapons are severely underpowered eg the arc caster even fully charged isn't a one hit kill and has quite high time between shots. infinite hp/ammo - oh come on it makes those classes with it ridiculously overpowered, especially since its practically the only secondary weapon with infinite ammo. Went through a whole match as a chaingun weilding clone. CIS Sniper rifle - seems to be better as a close range carbine than a long range sniper weapon. Bugs/Quirks: Droid Commando has no fp. Fly height on tatooine dune sea is set to default. Way too low, makes you crash planes a lot. Flyer sounds missing from most ground maps. Rhen Var and geo terrains are very dark, even on medium/low light settings. Overall enjoyed it. And good to see you fixed the ingame.lvl stuff from last time, makes it so much easier to use.
well originally weapons no need ammo really because when in Star Wars anyone saw one stormtrooper or clonetrooper charging new ammo into his rifle? but well i added it for no infinite ammo about sounds mm i believed i fixed all but well i will make a patch for fix so

, you are right now i know make first person thanks to Mav and FragMe i must make first person for it and from maps lights... i know i suck mapping xD, i used geonosis light for geonosis map and used mygeeto light for rhen var so i believed look nice
Anakin wrote:i found a bug if you jump with the comanders you can see the cuted arms. and on Bespin isn't sound

please could you post screenie of cuted arms problem ?? which bespin xD? 1 or 2?
Re: DEV's Side Mod 3.0 Final - Ask for Assets
Posted: Mon Feb 08, 2010 12:41 pm
by Anakin
The sound problem is on Bespin Plattform
i have no screen shot but play in the first perspective with a comander with two wepans and than jump
Re: DEV's Side Mod 3.0 Final - Ask for Assets
Posted: Mon Feb 08, 2010 12:51 pm
by Deviss
Anakin wrote:The sound problem is on Bespin Plattform
i have no screen shot but play in the first perspective with a comander with two wepans and than jump
whe you mean two weapons are dual pistol?
SOUND: ouch you are right xD
Re: DEV's Side Mod 3.0 Final - Ask for Assets
Posted: Mon Feb 08, 2010 4:12 pm
by IronMan_MKII
On Bespin:Platforms i have sound

Re: DEV's Side Mod 3.0 Final - Ask for Assets
Posted: Mon Feb 08, 2010 4:46 pm
by acryptozoo
Downloading now looks good
like the pistol

Re: DEV's Side Mod 3.0 Final - Ask for Assets
Posted: Mon Feb 08, 2010 5:45 pm
by Deviss
IronMan_MKII wrote:On Bespin:Platforms i have sound

fixed anyway

, also ships is a really space battle now xD
acryptozoo wrote:Downloading now looks good
like the pistol

thanks man

Re: DEV's Side Mod 3.0 Final - Ask for Assets
Posted: Mon Feb 08, 2010 6:00 pm
by Darth_Spiderpig
Cool Beans, patching it up right now.
Thanks Dev
Re: DEV's Side Mod 3.0 Final - Ask for Assets
Posted: Mon Feb 08, 2010 9:24 pm
by Deviss
Darth_Spiderpig wrote:Cool Beans, patching it up right now.
Thanks Dev
thanks to you fixing some bugs also

, i hope now no more bugs xD
Re: DEV's Side Mod 3.0 Final - Ask for Assets
Posted: Tue Feb 09, 2010 1:04 pm
by Anakin
ok there are some pics of the bug following:
here are the arms cuted.(the bug is only there if you roll or jump)
why didn't the clone hold the pistol in both hands like there?:
and why didn't he holt it in both hands in the 1st perspektiv??
here can you see the pistol in the 2 perspective asif i haven't choose it.
the vehicults are black quadrangle.
and here one of my favorit clones and Grievous
a question who will win the race??

Re: DEV's Side Mod 3.0 Final - Ask for Assets
Posted: Tue Feb 09, 2010 1:15 pm
by Deviss
Anakin wrote:ok there are some pics of the bug following:
here are the arms cuted.(the bug is only there if you roll or jump)
why didn't the clone hold the pistol in both hands like there?:
and why didn't he holt it in both hands in the 1st perspektiv??
here can you see the pistol in the 2 perspective asif i haven't choose it.
the vehicults are black quadrangle.
and here one of my favorit clones and Grievous
a question who will win the race??

first person problem i know, then mmm... i believe you are a bit noob xD. have you ever used DUCK dual pistols? of course pistol appear there because is an addon mesh xD, and for clones holding fordo pistol mmm maybe is because they have diferent animation?XD lol they aren't bugs

Re: DEV's Side Mod 3.0 Final - Ask for Assets
Posted: Tue Feb 09, 2010 1:17 pm
by Maveritchell
Anakin wrote:
a question who will win the race??

I think you are confused as to what is part of this mod and what is not.
Re: DEV's Side Mod 3.0 Final - Ask for Assets
Posted: Tue Feb 09, 2010 1:19 pm
by mswf
Why did you spam all these pictures? You'd only need to show one picture of a incorrect 1st person to point it out and is it really necesary to post images of units with incorrect envelopping, if the picture didn't even capture the bug. You could've just told the name of the unit.
Also, your last "race" picture is from another mod, it's in nothing related to the topic.
Please stop posting all these unnecesary/ unnecesarily high-resolution/irrelevant pictures, they eat up people their bandwidth.
Re: DEV's Side Mod 3.0 Final - Ask for Assets
Posted: Tue Feb 09, 2010 1:37 pm
by Deviss
Maveritchell wrote:Anakin wrote:
a question who will win the race??

I think you are confused as to what is part of this mod and what is not.
thanks Mav
mswf wrote:Why did you spam all these pictures? You'd only need to show one picture of a incorrect 1st person to point it out and is it really necesary to post images of units with incorrect envelopping, if the picture didn't even capture the bug. You could've just told the name of the unit.
Also, your last "race" picture is from another mod, it's in nothing related to the topic.
Please stop posting all these unnecesary/ unnecesarily high-resolution/irrelevant pictures, they eat up people their bandwidth.
you are right, or scare to people with BUGS what really don't exist :S
Re: DEV's Side Mod 3.0 Final - Ask for Assets
Posted: Tue Feb 09, 2010 2:39 pm
by Hawk
Yeah nice Update, Deviss.
I hope, you make more mods
PS: Have you a asset for the flying weapon bug?