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Kashyyyk Shadowlands 1.0 Realeased!
Posted: Sun Jul 29, 2007 2:34 pm
by Clonedude55
OK today I am releasing my first map I have made to release to the public one reason I picked today is because as some of you know today is my birthday. Here is the ReadMe.
Kashyyyk Shadowlands
Creator: Clonedude55
Installation:
Extract KSK to your AddOn folder
Uninstallation:
Delete KSK from you AddOn folder
Map Description:
Fight it out where wookiees fear to tread. This is located under the roots of the huge trees of Kashyyyk.
CREDITS: (In no specific order)
Darth Maul- for being my Beta tester\ help about stuff
Gogie- for being my beta tester
FOOLIS- for being my beta tester
Alex_Secura- for being my beta tester
XxDeperationxX- for being my beta tester
Dann_Boing- for help about various things
Jawa_Killer and Dragoun- (ML) Kashyyyk sides
Caleb1117- for the star map
Phsy0fred- for his vehicles he released for public use
Phazon Elite- for help about various things
The_Emeror- for his Weequay skin
AmazingFish- inspiring me to make a Kashyyyk: Shadowlands that looks like KotOR (He made one a while back)
***********If I forgot anyone, tell me**************
Special Credits:
George Lucas- for making Star Wars
Very Special Credits:
The Lord of Lords and King of Kings Jesus Christ
Legal Stuff:
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
and here is the link to Kashyyyk Shadowlands
http://files.filefront.com/Kashyyyk+Sha ... einfo.html
Enjoy!
Posted: Sun Jul 29, 2007 2:40 pm
by Maveritchell
Liked what I saw in the WIP thread, and was especially impressed by you keeping accurate to the KOTOR map. Definitely worth a playthrough... and happy birthday!
Posted: Sun Jul 29, 2007 2:44 pm
by =AOX=Durge
Definetily Dling and Happy B-day!
Posted: Sun Jul 29, 2007 2:49 pm
by The_Emperor
Happy birthday! (for like the 4th time now lol)
D/ling now

Posted: Sun Jul 29, 2007 2:54 pm
by {501st}Commander_Appo
Thanks for the map Clonedude its cool, BTW happy Birthday

browngt
CC-1119/Commander Appo :troop:
EDIT:Jolee Bindo's face looks blurry
EDIT2:Also the Weequay is missing some wookie dreads
EDIT3:btw,WHEN I MENT 'Brownie pwns' as in Happy Birthday now heres ur brownies lol

Posted: Sun Jul 29, 2007 3:03 pm
by Darth_Z13
Happy Birthday!
I'll download it later (not feeling well at-the-moment).

Posted: Sun Jul 29, 2007 3:31 pm
by brokenshard_of_glass
Happy BBN-Day and B-day. (BBN stands for i'm a Big Boy Now) I shall D/l at hyper speed.
Posted: Sun Jul 29, 2007 4:40 pm
by RevanSithLord
Happy B-day.
I shall submit my bandwidth to this awesome creation.

Posted: Sun Jul 29, 2007 4:55 pm
by ARC_Trooper_phi658
happy birthday, how nice that you gave us a present on your birthday instead of the other way around.
Posted: Sun Jul 29, 2007 5:06 pm
by EGG_GUTS
Happy Birthday (I got it on the right day this time

) Dling
EDIT: here's a tut for the Weequany dreadlocks If you want it.
EGG_GUTS wrote:Darth_Z13 wrote:The_Emperor wrote:
my Weequay is bald!

You should give him some scaled down wookiee tentacles, that looks muchos better

How do I do that?
You just move all the odfs and msh of the tentacles from the all folder to the folder with the Weequany
Then skin them if you want (all_inf_wookie.tga)
Open up the Wookie dreads ODFs
[GameObjectClass]
ClassLabel = "cloth"
[Properties]
attachedmesh = "all_inf_wookie"
CrossConstraint = 0
ParticleMass = 2.0
Then Just replace the all_inf_wookie with your weequany odf name.
Next you have to make a all_inf_wookiedreads.msh.option with Notepad.
( I just opened the all_inf_wookie.msh.option and copyed everything from it and pasted it in the the one your making.) Then Add -scale0.65 so it looks like this
-nocollision -keepmaterial override_texture -scale 0.65
Then open your weequany Odf and add this (this is Obi-wan's odf but anyways)
[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "rep_inf_ep3obiwan.msh"
[Properties]
AISizeType = "HOVER"
GeometryName = "rep_inf_ep3obiwan"
GeometryLowRes = "rep_inf_ep3obiwan_low1"
AnimationName = "obiwan"
ClothODF = "rep_inf_ep3obiwan_skirt"
//ClothODF = "all_inf_wookie_dreads1"
//ClothODF = "all_inf_wookie_dreads2"
//ClothODF = "all_inf_wookie_dreads3"
//ClothODF = "all_inf_wookie_dreads4"
// the cool bit - Mike Z
AnimatedAddon = "DREADS"
GeometryAddon = "all_inf_wookiedreads"
AddonAttachJoint = "bone_head"
NumTentacles = "4"
BonesPerTentacle = "5"
TentacleCollType = "1"
JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 40.0
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
WEAPONSECTION = 1
WeaponName1 = "rep_weap_lightsaber_obiwan"
WeaponAmmo1 = 0
WEAPONSECTION = 2
WeaponName2 = "com_weap_inf_sabre_throw"
WeaponAmmo2 = 0
WeaponChannel2 = 1
WEAPONSECTION = 3
WeaponName3 = "com_weap_inf_force_push"
WeaponAmmo3 = 0
WeaponChannel3 = 1
//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_obiWan_spawn"
SndHeroDefeated = "hero_obiWan_exhausted"
SndHeroKiller = "hero_obiWan_exhausted"
VOSound = "rep_off_response_hero_command SC_Follow"
VOSound = "rep_off_response_hero_command SC_StopFollow"
VOSound = "rep_off_response_hero_command SC_VehicleWaitUp"
VOSound = "rep_off_response_hero_command SC_GetIn"
VOSound = "rep_off_response_hero_command SC_GetOut"
VOSound = "hero_obiWan_AcquiredTarget AcquiredTarget"
VOSound = "hero_obiWan_KillingSpree4 KillingSpree4"
VOUnitType = 190
SoldierMusic = "rep_hero_ObiWan_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
//ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "rep_inf_soldier"
Munge and your done.
Posted: Sun Jul 29, 2007 6:38 pm
by AlexSecura
I dont wanted to say it a second Time but i do it:
HAPPY BIRTHDAY,Dude
Im very happy to see the Final out now.Im on the Way to DL your Map.
Posted: Sun Jul 29, 2007 9:18 pm
by Clonedude55
@Everybody- Thanks for the Happy Birth Day's
@Egg_Guts- Thanks for the Tut. if I make a 2.0 I will use it.
Posted: Sun Jul 29, 2007 10:44 pm
by Teancum
Awesome map dude. Glad to see it finally out.
Posted: Sun Jul 29, 2007 10:57 pm
by EraOfDesann
Whoa, the map looks great! Happy Birthday!
Posted: Sun Jul 29, 2007 11:13 pm
by Taivyx
Although I've never played KotOR, I'm sure I'll still enjoy this.
Happy B-day!
Posted: Sun Jul 29, 2007 11:23 pm
by RevanSithLord
ARC_Trooper_phi658 wrote:happy birthday, how nice that you gave us a present on your birthday instead of the other way around.
Actually I think us playing it and loving it is his b-day present.

Posted: Mon Jul 30, 2007 12:07 am
by ARC_Trooper_phi658
@ RevanSithLord
I didn't think of it that way, good to know.

Posted: Mon Jul 30, 2007 8:28 am
by XxDepredationxX
Happy Birthday!!! I'll re-download it tomorrow, I accidentaly pressed restart and canceled the download...(and I was at the brink of extracting...oh man I'm so angry :emp: )
Posted: Mon Jul 30, 2007 1:04 pm
by Ace_Azzameen_5
Good map, time for bugs/ critique, really seamless environment (almost)
Bug 1: Something involving the elite rifle or the rifleman alternate primary causes a freeze
Bug 2: Some objects near the edge of the map seam to be disappearing and there are some bad collisions
Suggestion: When you look up at the sky it seams pretty blank for the bottom of the galaxies tallest forest. Maybe a few kachiro tree models or some custom sky dome trees.
In summary, a very fun map.
*EDIT*
The KotOR era is great, stealing the speeders as wookies.
One thing though, is that Jolee doesn't have enough health to even make it to the battle in time.
Posted: Tue Jul 31, 2007 5:11 am
by Alpha-17
Happy B-day and Great map !! Makes a lot of fun . I love the atmosphere