Tie
Posted: Sun Oct 23, 2011 1:51 pm
Is it impossible to have a tie in a game? Or when the two last people on either team shoot each other at the same time one randomly gets defeat?
Hm. There is still an extremely small chance...but I don't think they ever made a title that says "TIE".Marvel4 wrote:I don't think that's possible. One of them will die first, even if it's just a difference of 1 ms.
The one with the least deaths? That is basically how many reinforcements you deplete until it is 1v1. So I don't see how the number of deaths could influence a tie not being a tie...unless it was unlimited reinforcements...Teancum wrote:In the astronomical event of a tie the game *could* also take into account number of deaths per team. The one with the least would win.
Perhaps a test...Teancum wrote:The chance of such is a fraction so small I can't even imagine it.
I just checked, and that's correct. Directly from the LUA code:skelltor wrote:I think it just says victory for whatever side your on because when I use FC victory teams 1 & 2 it says victory for me.
Code: Select all
function ObjectiveConquest:GameOptionsTimeLimitUp()
local team1pts = GetReinforcementCount(1)
local team2pts = GetReinforcementCount(2)
if ( team1pts > team2pts ) then
MissionVictory(1)
elseif ( team1pts < team2pts ) then
MissionVictory(2)
else
--tied, so victory for both
MissionVictory({1,2})
end
endCode: Select all
function ObjectiveTDM:GameOptionsTimeLimitUp()
local team1pts = GetTeamPoints(1)
local team2pts = GetTeamPoints(2)
if ( team1pts > team2pts ) then
MissionVictory(1)
elseif ( team1pts < team2pts ) then
MissionVictory(2)
else
--tied, so victory for both
MissionVictory({1,2})
end
endAfter six or so years of playing something is only bound to happen.kinetosimpetus wrote:This may have happened to me once. I'm not sure... and I doubt I have a screenshot... but I think I remember winning a conquest match and having 0 - 0 reinforcements on the score screen.
Dakota wrote:i wonder why i never thought of trying this out. just get 1 reinforcement on each team (easier with fc and on multiplayer) and then drop a bomb and then sit on it...
I just checked, and that's correct. Directly from the LUA code:Teancum wrote:Guys, I literally just confirmed a few posts above that it counts as a victory for both teams. There is no such thing as an actual "Tie" in the traditional sense. Check the code I posted.
Hidden/Spoiler:
Code: Select all
function ObjectiveConquest:GameOptionsTimeLimitUp()
local team1pts = GetReinforcementCount(1)
local team2pts = GetReinforcementCount(2)
if ( team1pts > team2pts ) then
MissionVictory(1)
elseif ( team1pts < team2pts ) then
MissionVictory(2)
else
--tied, so victory for both
MissionVictory({1,2})
end
endCode: Select all
function ObjectiveTDM:GameOptionsTimeLimitUp()
local team1pts = GetTeamPoints(1)
local team2pts = GetTeamPoints(2)
if ( team1pts > team2pts ) then
MissionVictory(1)
elseif ( team1pts < team2pts ) then
MissionVictory(2)
else
--tied, so victory for both
MissionVictory({1,2})
end
endWell, even though it is highly unlikely, yes.[RDH]Zerted wrote:Would you guys rather it said tie if multiple teams win? Even when a tie, your team has a Victory (and a Defeat).
Actually for me it's extremely likely. I usually get bored with SP matches inside of twenty minutes and use Fake Console to get a victory for both teams.Noobasaurus wrote:Well, even though it is highly unlikely, yes.
Well I mean actually in the game. But if you did that then a nice TIE title would be cool...Fiodis wrote:Actually for me it's extremely likely. I usually get bored with SP matches inside of twenty minutes and use Fake Console to get a victory for both teams.Noobasaurus wrote:Well, even though it is highly unlikely, yes.
My SP matches are, actually, in the game.Noobasaurus wrote:Well I mean actually in the game.