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Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Mon Nov 29, 2010 8:36 pm
by THEWULFMAN
LO65 wrote:wow this is a really cool mod packed with stuff i really like the airial sharpshooter not to rush you but is there an estimate on when this mod comes out?

nuff said

Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Mon Nov 29, 2010 10:12 pm
by skelltor
thewulfman is right

i am want beta v2 to be out for a while first (so i can get rid of every bug) and there are still bugs i have no idea of how to fix
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Tue Nov 30, 2010 9:18 pm
by Dairosh

dude!!! the new units look awesome!!! hey why dont you add some ARC troopers??? I dont think i saw any while i was playing the beta. By the way i think the wrist Rocket its a little overpowered. Its a little annoying having an enemy that can shoot a projectile that tracks you down, is impossible to escape from and kills you in one hit

Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Tue Nov 30, 2010 9:23 pm
by commander501stappo
Dairosh wrote:By the way i think the wrist Rocket its a little overpowered. Its a little annoying having an enemy that can shoot a projectile that tracks you down, is impossible to escape from and kills you in one hit

if it's the sbd's rockets, he has only 6, but I think 4 would enought.
if it's the bothan's and the darktrooper's, he knows it and has fixed it
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Tue Nov 30, 2010 9:28 pm
by skelltor
Thanks

I am adding a clone/arc captein and I am planing on adding a basic arc lutenante also I have edited the wrist rockets so the sbds don't use them unless you are much closer and insted use their wrist blaster at long range (which I made much more powerful but semiautomatic)
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Tue Nov 30, 2010 9:36 pm
by commander501stappo
sounds alot better to me(I think XD)
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Wed Dec 01, 2010 1:42 am
by LO65
i see when its done how vague lol anyway i am just wondering i know it is 1% chance that this is wrong and a 99% chance of being right so V2 of beta is it going to the same people or more added people? so ya bye
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Wed Dec 01, 2010 2:19 am
by commander501stappo
LO65 wrote:i see when its done how vague lol anyway i am just wondering i know it is 1% chance that this is wrong and a 99% chance of being right so V2 of beta is it going to the same people or more added people? so ya bye
yes, the same guys as the last time

Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Wed Dec 01, 2010 5:28 pm
by THEWULFMAN
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Wed Dec 01, 2010 7:51 pm
by skelltor
Sorry guys it is going to have the same testors but don't worry if all goes smooth the public release should not take to long
edit new shocktrooper skin whadaya think?
http://www.xfire.com/profile/skelltor/s ... #107585765
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Wed Dec 01, 2010 8:22 pm
by Deathplayer
i'd add scratches etc but looks ok at all.
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Thu Dec 02, 2010 5:05 pm
by Dairosh
commander501stappo wrote:Dairosh wrote:By the way i think the wrist Rocket its a little overpowered. Its a little annoying having an enemy that can shoot a projectile that tracks you down, is impossible to escape from and kills you in one hit

if it's the sbd's rockets, he has only 6, but I think 4 would enought.
if it's the bothan's and the darktrooper's, he knows it and has fixed it
cool. I agree with you, 4 would be enough, but I also think he should make them faster. I been playing as a Jedi and the low speed makes them very hard to deflect
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Thu Dec 02, 2010 6:02 pm
by skelltor
maby but i like the speed cuz as a jedi you can run faster than they move and can have the rockets follow you into a group of droids
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Thu Dec 02, 2010 6:14 pm
by Dairosh
skelltor wrote:maby but i like the speed cuz as a jedi you can run faster than they move and can have the rockets follow you into a group of droids
mmmm I havent thought about that. Thanks for the idea. By the way the new Shocktrooper skin looks nice

Edit: dont know if its my imagination, but in clone wars era the cis always look to have advantage. maybe you should tone the droids down a little. by the way dont know if you have noticed it, but commander thire and the shock jettrooper have missing capes.
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Fri Dec 03, 2010 2:01 am
by LO65
Yes but most people like to play as the clones/Reps more so the CIS is usually pumped up to present a challange. Plus the reps are awesome at beating the odds when outnumbered (makes them look cooler)
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Fri Dec 03, 2010 9:37 am
by skelltor
In version 2 the reps guns now do a bit more damage to droids (due to the blue plama bolts) but the only map I had trouble winnning as rep was utapau but i thinks that thats fixed
I never meant for them to have kamas I looked around and never saw him wearing one.
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Fri Dec 03, 2010 10:32 am
by commander501stappo
the havy troopers rocket launcher on tatoine: dune sea CW isn't localized.
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Fri Dec 03, 2010 10:41 am
by skelltor
now it is

Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Fri Dec 03, 2010 12:28 pm
by LO65
wow i am just wondering but um...how big is this mod exacly because from all the beta tester's reports it appears there are many maps and troops so are you doing like a randomization thing (where the units are switched around each time you play the map) o r there just alot of maps?
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Fri Dec 03, 2010 6:03 pm
by skelltor
just a lot of maps i wanted to do randomized units but it would take up a ton more time cuz i would have to scirpt all possable unit combonations and yes it is big the maps unzipped are like 6 megabytes but the sides unzipped are 1.7 gigs now