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Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Mon Nov 29, 2010 8:36 pm
by THEWULFMAN
LO65 wrote:wow this is a really cool mod packed with stuff i really like the airial sharpshooter not to rush you but is there an estimate on when this mod comes out?

Image
nuff said :music:

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Mon Nov 29, 2010 10:12 pm
by skelltor
thewulfman is right :) i am want beta v2 to be out for a while first (so i can get rid of every bug) and there are still bugs i have no idea of how to fix

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Tue Nov 30, 2010 9:18 pm
by Dairosh
:faint: dude!!! the new units look awesome!!! hey why dont you add some ARC troopers??? I dont think i saw any while i was playing the beta. By the way i think the wrist Rocket its a little overpowered. Its a little annoying having an enemy that can shoot a projectile that tracks you down, is impossible to escape from and kills you in one hit :runaway:

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Tue Nov 30, 2010 9:23 pm
by commander501stappo
Dairosh wrote:By the way i think the wrist Rocket its a little overpowered. Its a little annoying having an enemy that can shoot a projectile that tracks you down, is impossible to escape from and kills you in one hit :runaway:
if it's the sbd's rockets, he has only 6, but I think 4 would enought.

if it's the bothan's and the darktrooper's, he knows it and has fixed it

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Tue Nov 30, 2010 9:28 pm
by skelltor
Thanks :)
I am adding a clone/arc captein and I am planing on adding a basic arc lutenante also I have edited the wrist rockets so the sbds don't use them unless you are much closer and insted use their wrist blaster at long range (which I made much more powerful but semiautomatic)

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Tue Nov 30, 2010 9:36 pm
by commander501stappo
sounds alot better to me(I think XD)

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Wed Dec 01, 2010 1:42 am
by LO65
i see when its done how vague lol anyway i am just wondering i know it is 1% chance that this is wrong and a 99% chance of being right so V2 of beta is it going to the same people or more added people? so ya bye

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Wed Dec 01, 2010 2:19 am
by commander501stappo
LO65 wrote:i see when its done how vague lol anyway i am just wondering i know it is 1% chance that this is wrong and a 99% chance of being right so V2 of beta is it going to the same people or more added people? so ya bye
yes, the same guys as the last time :wink:

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Wed Dec 01, 2010 5:28 pm
by THEWULFMAN
I am waaaaaaaaaaaaaaaaaay to late to beta im sure :yes: :funny2: :faint:

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Wed Dec 01, 2010 7:51 pm
by skelltor
Sorry guys it is going to have the same testors but don't worry if all goes smooth the public release should not take to long :)

edit new shocktrooper skin whadaya think?
http://www.xfire.com/profile/skelltor/s ... #107585765

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Wed Dec 01, 2010 8:22 pm
by Deathplayer
i'd add scratches etc but looks ok at all.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Thu Dec 02, 2010 5:05 pm
by Dairosh
commander501stappo wrote:
Dairosh wrote:By the way i think the wrist Rocket its a little overpowered. Its a little annoying having an enemy that can shoot a projectile that tracks you down, is impossible to escape from and kills you in one hit :runaway:
if it's the sbd's rockets, he has only 6, but I think 4 would enought.

if it's the bothan's and the darktrooper's, he knows it and has fixed it
cool. I agree with you, 4 would be enough, but I also think he should make them faster. I been playing as a Jedi and the low speed makes them very hard to deflect

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Thu Dec 02, 2010 6:02 pm
by skelltor
maby but i like the speed cuz as a jedi you can run faster than they move and can have the rockets follow you into a group of droids

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Thu Dec 02, 2010 6:14 pm
by Dairosh
skelltor wrote:maby but i like the speed cuz as a jedi you can run faster than they move and can have the rockets follow you into a group of droids
mmmm I havent thought about that. Thanks for the idea. By the way the new Shocktrooper skin looks nice :)
Edit: dont know if its my imagination, but in clone wars era the cis always look to have advantage. maybe you should tone the droids down a little. by the way dont know if you have noticed it, but commander thire and the shock jettrooper have missing capes.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Fri Dec 03, 2010 2:01 am
by LO65
Yes but most people like to play as the clones/Reps more so the CIS is usually pumped up to present a challange. Plus the reps are awesome at beating the odds when outnumbered (makes them look cooler)

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Fri Dec 03, 2010 9:37 am
by skelltor
In version 2 the reps guns now do a bit more damage to droids (due to the blue plama bolts) but the only map I had trouble winnning as rep was utapau but i thinks that thats fixed

I never meant for them to have kamas I looked around and never saw him wearing one.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Fri Dec 03, 2010 10:32 am
by commander501stappo
the havy troopers rocket launcher on tatoine: dune sea CW isn't localized.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Fri Dec 03, 2010 10:41 am
by skelltor
now it is :)

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Fri Dec 03, 2010 12:28 pm
by LO65
wow i am just wondering but um...how big is this mod exacly because from all the beta tester's reports it appears there are many maps and troops so are you doing like a randomization thing (where the units are switched around each time you play the map) o r there just alot of maps?

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Fri Dec 03, 2010 6:03 pm
by skelltor
just a lot of maps i wanted to do randomized units but it would take up a ton more time cuz i would have to scirpt all possable unit combonations and yes it is big the maps unzipped are like 6 megabytes but the sides unzipped are 1.7 gigs now