Re: Bothawui
Posted: Thu Dec 24, 2009 6:23 pm
Nihillo wrote:Why do the "working class" Bothans have ammo belts strapped to their chests?
sampip wrote:Hmm good point, I had better change that.
Nihillo wrote:Why do the "working class" Bothans have ammo belts strapped to their chests?
sampip wrote:Hmm good point, I had better change that.

I'll add in that the gameplay is solid and consistent. You don't have to run a mile or two to get to a fight, but enemies aren't breathing down your neck as soon as you spawn either. I think the only thing I have a problem with is the minor mapping faults (minus the yellow lighting). Fix a few of those and this map will be golden - literally.- I'm not a fan of the yellow splashed over the map, but that's IMO.
- The Clone Trooper, Clone Engineer, and Commander Droid all show up as 0xd75f9a20 or something like that.
- Bes2_bldg_clocktowers south of CP1 are floating.
- Nab2_bldg_fountain at CP3 missing texture?
- Where the ramp meets the platform at CP3: missing texture.
- Most of the posters around the city are floating.
- Canal walls at bridge north of CP3: there should be one running under the bridge connecting the walls on either side; as it is right now, you can see through the canal wall.
Not much I can do about that I'm afraid. Changed the lighting a notchand it looks more yellow/cream now but that's as good as it will good, it won't be another colour nowNull_1138 wrote:- I'm not a fan of the yellow splashed over the map, but that's IMO.
Argh, noticed them and didn't take action. Will be fixed.Ground problems:
Another stupid mistake. I raised the height of the terrain to add spawn nodes (which I then removed) and forgot to lower it. And there will most likely not be a CP in there, I tried and it sort of, well, failed4-The building from the Coruscant Streets assets has terrain inside of it. I think it's fine to make it enter-able (if you were trying to make it so folks can't get in).
Yep, it didn't have them for ages, but I'll just use the Naboo sound level to comprimise so they play. It's quite suited to Bothawui.Then I found a nice brown speeder, I took place and blasted clankers, noticing no sounds...you should add some, vehicles making no noise are rare.![]()
Would if I could texture at allDarthD.U.C.K. wrote:the textures- after some distance they are just blurry
i would use completely new/different textures because it looks mostly like reskinned bespin
That's the problem with foliage. It appears even outside of where you put it and I can't place it manually. I'll try and fix that, though.DarthD.U.C.K. wrote:and foliage placement (foliage outside of the lawns?!)
Most are not meant to be accesable. I'll look into getting those barricades Tean mentioned in so you can't escape :emp:DarthD.U.C.K. wrote: you have a lot of open streets, many look like they are not meant to be accesable by the player (floating objects etc)
i would add some baricades or more buildings to cover these
Easy for buildings, not too easy on the canal walls since they have to be overlapped or apart. I'll look into it.Teancum wrote:6-There are some instances of Z-Fighting, which happens when two objects overlap exactly and they try to fight for who gets to be on top. When possible, try and avoid it.
Capture the flag was screwy from the start. I will most likely remove it as it doesn't really work with the AI for some reason.lesovikk1 wrote:Okay onto a really major Capture The flag Problem. have to watch it on m xfire profile. (sorry for lag. xfire recording on my main pc lags)
The score zone for the republic is at the end of the ramp so all you have to do is run down and score. you should score at your teams blue energy thing. but you cant do it. watch the video for a better discription
Will also be fixed.Some units do not have localizations.
Load screen is needed.
