Well, again no
actual (by actual I mean on computer updates), but I still think Ive gotten reasonably far, and Im in a better place than I was before my mouse stopped working.
New Updates:
CIS Guard will have instead of a jump a really fast forward dash with the jump attack, so he flies at you and when you attack, you spin or do a jump attack on the ground, while being propelled about half a foot above the ground a bit slower than a blaster shot.
CIS will have faster dwarf spider droids on the map, to add to the chaos. The republic/clone remnant will have 2 AT-ST's and 2 Hovertanks.
The Darktrooper will be powered up, sine I realized some other units on the rep team were a bit more powerful than him, and I wanted him to be the strongest and hardest to get (although he will be the slowest as well)
The jettrooper now has a jetpack, a steryotypical jetpack. Its a fly up fast and reasonably high and he moves forward pretty fast. He has reasonably low health though, since he can move around realy quickly.
Now, for what will be done thats not realy an update:
Will Do:
-Campaign
-More CIS editing (Cis wont feel default anymore)
-vehicles will have a different, more slow (hover), or faster (walker) speed, as well as a different feel. However, what you lack or have in speed, will be different with power. Slow= Hard hitting, fast= easily taken down.
-New Hero Unit/ model (Its Waz's Plageusis, though he will be slightly reskinned and cooler looking [Saber, overall look, it all gonna be edited for best looking/ fun experience]).
-Canon Localisations for al languages
-Change side layouts by map. I want each map to have their own sides. Some maps will ave some units, others may not. I may not include anti tank on a map with no tanks, and I wont add an engineer where hes not needed.
Wont do:
-No more Republic Side layout editing. Sides stay as is. Weapons will change, but not the republic side layout.
-I wont over do with units. I hate it when you have a great map that you cant play due to uber lag. The maps have enough action with the updates Ive done as is.
-Change weapons of units by map. Too much to do. Not a chance.
Well, thats all for now folks!
EDIT
Excuse the double post, but I wanted to bring this to the attention of all experienced modders, since I dont think this has been done before and need feedback and info on wether its possible or not.
I want the CIS to have a spider tank in the water on my nabooo map, but units die in water, so heres my plan.
Take a tank. Make its .msh and anims that of a jettrooper.
Thats the entier idea summed up. You can go into water with it, you have a bit more than normal unit health, and you dont die because techinically you are a vehicle. And since hover tanks hover on water, you will have a jump which pushes you under the water for brief sneak around...
Is this possible? Just wanted to bring this idea to the attention of the swbf2 modding world, but I dont have my comp, so Im asking incase anyone has tried, or if its not possible in some way or another. Feedback? Comments? Concerns? Confessions?