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Bobas Slave1
Posted: Mon Aug 11, 2008 8:29 am
by ANDEWEGET
is the slave 1 beta.xsi from asset pack1 converted?
i found him and imported him into xsi, scaled and exported him as a prop because my keyfrfames keep disappearing -.-
if he isnt exported yet, has somebody time to animate his takeoff? tell me and ill send him
Re: bobas slave
Posted: Sun Aug 17, 2008 6:28 am
by computergeek
Where did you get this model from again?
Re: bobas slave
Posted: Sun Aug 17, 2008 6:30 am
by DarthD.U.C.K.
Dart_Zs assets pack
Re: bobas slave
Posted: Sun Aug 17, 2008 6:33 am
by computergeek
Ah, ok
Re: bobas slave
Posted: Fri Aug 22, 2008 1:42 pm
by (RAPTOR)BENSTWO{SGT}
Could you only use it for BF1 or does it work for BF2 too?

Re: bobas slave
Posted: Fri Aug 22, 2008 2:15 pm
by DarthD.U.C.K.
(nearly) all objects work for both swbf1 and 2
Re: bobas slave
Posted: Sun Aug 24, 2008 4:05 pm
by (RAPTOR)BENSTWO{SGT}
Did he release the asset yet. I am guessing not.
Re: bobas slave
Posted: Sun Aug 24, 2008 5:54 pm
by Caleb1117
The take off animation should be simple, it just has to go from a flat to upright position.
_ \ |
Re: bobas slave
Posted: Sun Aug 24, 2008 6:03 pm
by The_Emperor
plus the wings need to stay horizontal
Re: bobas slave
Posted: Mon Aug 25, 2008 12:01 am
by AceMastermind
Re: bobas slave
Posted: Mon Aug 25, 2008 1:05 am
by DarthD.U.C.K.
Re: Bobas Slave1
Posted: Mon Aug 25, 2008 12:30 pm
by Caleb1117
Wow, nice, you took the fancy route, and made it rotate as it rose.
Re: Bobas Slave1
Posted: Mon Aug 25, 2008 5:54 pm
by (RAPTOR)BENSTWO{SGT}
Coold video ACE. The animation looks perfect.

Re: Bobas Slave1
Posted: Fri Aug 29, 2008 7:26 pm
by computergeek
So, Ace, does this mean we will finally get a Slave 1 in BF2?
*crosses fingers*
Re: Bobas Slave1
Posted: Fri Aug 29, 2008 8:51 pm
by Caleb1117
I would presume so, as the hard part is done already.
Re: Bobas Slave1
Posted: Tue Sep 16, 2008 2:35 pm
by ANDEWEGET
i had this animation in xsi but my anims somehow dont work...