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Re: WIP Hoth: Frontal Assault

Posted: Thu Sep 20, 2007 4:00 pm
by caboose=SotG=
thats a crazy awsome map :bowdown: :D :thumbs:

Re: WIP Hoth: Frontal Assault

Posted: Thu Sep 20, 2007 5:22 pm
by Thunder
ok i have some stuff i found

Floating Fire
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Re: WIP Hoth: Frontal Assault

Posted: Thu Sep 20, 2007 5:44 pm
by Challenger33
@Darth_Maul, I already addressed most of that, but thanks anyway, especially for the CP info. This is my first map though, and I am definitely going to change the terrain height. I set the units of each team to 50, but to no avail; what else must be changed?

- :royal:

Re: WIP Hoth: Frontal Assault

Posted: Thu Sep 20, 2007 5:53 pm
by Xavious
You need to add this line

Code: Select all

SetUberMode(1);
underneath this one

Code: Select all

conquest:Start()
in your XXXc_con.lua and XXXg_con.lua files.

Re: WIP Hoth: Frontal Assault

Posted: Thu Sep 20, 2007 7:58 pm
by Challenger33
Awesome-thanks a ton Maul! Do I have to add it to XXXg_eli.lua as well?

- :royal:

Re: WIP Hoth: Frontal Assault

Posted: Thu Sep 20, 2007 8:01 pm
by RevanSithLord
I think you do. For every game mode you have that you want extra reinforcements on it, I think you do have to do that.

But, I don't quite remember. :?

Re: WIP Hoth: Frontal Assault

Posted: Thu Sep 20, 2007 8:03 pm
by Challenger33
I added it under

Code: Select all

TDM:Start()
- :royal:

Re: WIP Hoth: Frontal Assault

Posted: Thu Sep 20, 2007 11:11 pm
by woner11
This looks amazing, I can't wait to download it!

:amidala: :yes:

Re: WIP Hoth: Frontal Assault

Posted: Fri Sep 21, 2007 3:57 am
by XxDepredationxX
The missing sounds are the Clone Commando rifles. And about the JSF, the engine fire sometimes goes out and there will be only one flame on the other engine. I forgot to take pics of that, but the flame will pop out again if you land and take off afterwards. :wink:

Re: WIP Hoth: Frontal Assault

Posted: Fri Sep 21, 2007 10:33 am
by AlexSecura
Im very late but here is my review.

All in all i liked your Map (for a first)
Liked to play the Astromechs and Plo Koon much.
Some of the Jedi Starfighter looking very nice.

I agree with the other testers. :P

+The Terrain is to flat.
+ the Astromech uses a CIS Droid Animations and First Person View but thats no Problem i play in Third Person View.
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+ 501 JetTrooper should be changed to 7th Sky Corps JetTrooper (---- Very Important :runaway: :D
+MagnaGuard
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+Astromechs+Heroes+Magna Guard are unlocalized.
+Tunnelystem needs to be fixed.it has many glitches and wallhacks.
+Ai tends to meet for meeting direct under the Lukrehulk CP.
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+The objects in the backound are looking very placed.Get more variety to the Map Layout.
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+ The Rebel Transporters in CW should be changed. (to Venators or something).For GCW they are very fitting and looking very cool.
+the Explosion-Effects are mention.
+Walking over the missing Roof of the Skydome is mentioned before.
+ Rep.Commando has no Weapon Sounds
btw:I didn`t have any Problems,in flying a Jedi Starfighter out of the Hangar.I crashed only One Time.

If i found more,i let you know it.
Good work so far.

Re: WIP Hoth: Frontal Assault

Posted: Fri Sep 21, 2007 3:19 pm
by Challenger33
Thanks, this will be very useful. Now for the other 8 or so beta testers... :lol: Skins are next on my agenda, followed by all the other issues. But the magnastaff wasn't like that for me...Was it like that for anyone else?

- :royal:

Re: WIP Hoth: Frontal Assault

Posted: Fri Sep 21, 2007 3:23 pm
by Xavious
Yep, it was like that for me.

Re: WIP Hoth: Frontal Assault

Posted: Fri Sep 21, 2007 11:52 pm
by Challenger33
That's strange, because this is how it shows up for me:

Re: WIP Hoth: Frontal Assault

Posted: Sat Sep 22, 2007 1:27 pm
by Achronos-117
OK heres the glitches:
that anakin guy with the flamethrower has lightsaber sound
There are no shadows

Admiral Thrawn joined the Rebels
Image

The Fusion Cutter wanted to leave the HUD
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This pilot guy is great
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Somone forgot to turn the engines off
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Ooh the tank has Jell-O in iT!
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Republic Commando's Arms are missing if you shoot alot of its weapons at once, and they have no sound
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Heres a random screeny:
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Re: WIP Hoth: Frontal Assault

Posted: Sat Sep 22, 2007 2:43 pm
by Taivyx
I've told you already on xfire, but:

The clone commando is waaaaay overpowered.
Way. Way. Way.
The shields are much too strong.
I can jump off the Trade Federation Droid Control Ship, fall for a mile or two, and still have full health when I hit the ground. :shock:
The shields absorb the entire fall.

Re: WIP Hoth: Frontal Assault

Posted: Sat Sep 22, 2007 2:57 pm
by Challenger33
I haven't had the HUD glitch or the commando arm glitch either...I will fix the engines on the starfighters now. I don't know why it does that with Thrawn and the rebels, maybe if I cleaned that side it would fix it. BTW, the ship is supposed to be crashing :wink: .

- :royal:

Re: WIP Hoth: Frontal Assault

Posted: Sat Sep 22, 2007 3:13 pm
by Taivyx
Challenger33 wrote:That's strange, because this is how it shows up for me:
What lighting settings are you playing on?

Re: WIP Hoth: Frontal Assault

Posted: Sat Sep 22, 2007 3:15 pm
by Challenger33
Hm...I'm not sure, either Low or Medium I think, because you aren't supposed to use High with mod maps.

- :royal:

Re: WIP Hoth: Frontal Assault

Posted: Sun Sep 23, 2007 6:55 pm
by Kennehcl
RELEASE THE BETA!!! :crying:

I cant wait any longer!

Re: WIP Hoth: Frontal Assault

Posted: Sun Sep 23, 2007 6:58 pm
by Thunder
um well he did