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Bespin: Escape (3.0)

Posted: Thu Dec 31, 2009 12:43 pm
by Jendo7
Bespin: Escape (3.0)

Final version of my BF1 map conversion.

Star Wars Battlefront Files:

http://starwarsbattlefront.filefront.co ... ape;108639

Alternative Moddb link.

http://www.moddb.com/games/star-wars-ba ... cape-final


Readme:
Hidden/Spoiler:
[code]Star Wars Battlefront II

Bespin: Escape Version 3.0

By Jendo7
22nd of December 2009

Gamemodes for both eras:

Conquest, CTF, 1Flag CTF, Hunt, Assault, XL.

Heroes

Empire: Boba Fett.
Rebels: Luke Skywalker (Bespin Luke).
Republic: Obi-Wan, Anakin Skywalker, Kit Fisto.
CIS: Jango Fett, General Grievous, Asajj Ventress.

Sides

Alliance: New urban camo for the Rebel sniper/vanquard classes and a new rebel engineer.
Empire: New officer and engineer classes.

Republic: 146th Elite Legion.
CIS: Stock sides.

Vehicles

GCW era:

Empire: ATST, Imperial Troop Transport, Tie Interceptor, Tie Fighter, Cloud Car.
Rebels: AAC-1 Hovertank, X-Wing, A-Wing, Cloud Car.

CW era:

Republic: AT-XT, AT-RT, LAAT/i Gunship, Republic Starfighter (Anakin's Starfighter, Obiwan's Starfighter, Plo Koon's Starfighter), Cloud Car.
CIS: AAT, Cloud Car, Droid Tri-fighter, CIS Strike Bomber (Grievous's Starfighter).

Background

Loosely based on the climactic ending of episode V: The Empire Strikes Back with an escape route leading to the Millennium Falcon.

History

GCW era: The Empire is making a sweep of all Outer Rim settlements, and have discovered with the help of a bounty hunter that a small band of rebels are hiding in Cloud City on Bespin, the central settlement in this rich tibanna gas region.

CW era: During the Clone Wars the CIS and The Republic were fighting for control of this rich planet, for the bountiful natural resource tibanna gas, that was used in weapon production.

Credits

George Lucas.
Lucasarts and Pandemic: Star Wars Battlefront and SWBFII.
Pandemic: BFBuilder and the BF2 Mod Tools.
Psych0fred: Imperial Troop Transport, AT-XT, ATST Dock.
Pandemic, Maveritchell and Teancum: Kit Fisto, Asajj Ventress.
Revan Software: Lando Calrissian Model converted from Jedi Knight Outcast/Academy.
Teancum, Maveritchell and the Conversion Pack Team: Vehicle assets, heroes Bespin luke, Lando Calrissian and the Republic 146th Elite Legion assets.
Teancum: Star Wars Battlefront conversion tutorial.
Rends: Coruscant City assets.
Dragonum: LAAT/c Dropship model.
Maveritchell: Space Service Truck (fixed texture).
Saitek009: Hunt mode tutorial.
]V[: +123 source files.
Elfie: Working R2D2.
Guru: For his forum at Gametoast.com.
The Star Wars Battlefront Community.

Special thanks goes to ggctuk for providing custom sound, that unfortunately was not used.

Installation: Extract the BNE folder to the, "LucasArts/Star Wars Battlefront II/GameData/addon" directory.

Uninstallation: Remove BNE from GameData/addon folder.

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.[/code]
Screenshots:
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Re: Bespin: Escape (Final)

Posted: Thu Dec 31, 2009 12:59 pm
by Nihillo
Oh, I got it from Moddb already, and I like it very much.

I like the new game-modes, such as the "space" assault with Cloud Cars, and that Asajj Ventress Wave Mode of sorts, that's a pretty nice model you got by the way, her lightsaber combos are interesting and the Starblades ability is neat.

Thank you for your hard work, Bespin: Escape is awesome, I'll be sure to keep it stored in my "favorite maps" folder. :P

Re: Bespin: Escape (Final)

Posted: Thu Dec 31, 2009 2:11 pm
by Jendo7
Thanks Nihillo! I'm glad you like it. :)

Re: Bespin: Escape (3.0 Final)

Posted: Sun Jan 03, 2010 12:32 pm
by Anakin
Not bad but if could make an other minimap it would be better because on this one the ways you can go can't be seen as well as it should be

Re: Bespin: Escape (3.0 Final)

Posted: Sun Jan 03, 2010 1:45 pm
by Jendo7
I did have some trouble getting the minimap right. I took the screenshot ingame, and used that as the basis of the minimap, but it didn't come out as clear as I hoped.

I won't be updating it further, but if I do another map I'll make sure it's more comprehensible.

Re: Bespin: Escape (3.0 Final)

Posted: Mon Jan 04, 2010 2:22 am
by skelltor
will it work with the coversion pack and bfx??

Re: Bespin: Escape (3.0 Final)

Posted: Mon Jan 04, 2010 2:54 am
by Nihillo
skelltor wrote:will it work with the coversion pack and bfx??
Yes, of course.

Re: Bespin: Escape (3.0 Final)

Posted: Mon Jan 04, 2010 12:42 pm
by skelltor
k cool thanks this was one of my favs in bf1

Re: Bespin: Escape (3.0 Final)

Posted: Mon Jan 04, 2010 1:44 pm
by Anakin
there are lots of Bespin maps.
And all maps and mods work together.
for example search for Bespin Industry City
Hidden/Spoiler:
but on my screan the list is to short

Re: Bespin: Escape (3.0 Final)

Posted: Fri Jan 08, 2010 8:11 am
by Hawk
nice.
I download it :)