Turrets

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Penguin
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Turrets

Post by Penguin »

Okay, i got some questions.

1: How do you add a collision to turrets that move with them
2: How do you add a lowrez model to turrets
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AceMastermind
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Collision on turrets

Post by AceMastermind »

1.It will have to be specified with a primitive.
art_guide.doc wrote:Collision Primitives are a cheaper and faster way of computing collision for the game engine.
It is also the only way to have collision on moving parts such as turrets or bones.

Collision primitives can be either cubes, cylinders, or spheres.
Cubes can be scaled in x,y, and/or z to better fit the geometry they are conforming to.
It is best to leave the original size of 8 units as is and scale the cube from there.
On the other hand, cylinders and spheres CANNOT be scaled.
Instead, use the polygon properties such as radius and length to control the size of those 2 primitives.

Also very important, primitive collision pieces CANNOT be frozen or lose their primitive properties.
This information is taken directly into the game engine and if it is lost, the engine will most likely ignore the primitive collision.
Lastly, DO NOT move the center of primitive collision either or else the proper information will be lost as well.
Penguin
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Post by Penguin »

ah, thank you
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