Page 3 of 3

Re: Dee'ja Peak

Posted: Thu Nov 26, 2009 10:11 am
by biohazard
Right now all I need to do is figure out how to get CTF working how I want it to, then release will be made.
I may make a second release with an additional game mode, with infinite reenforcements, and the way to win is to capture CPs. It would use nothing but custom units.




Next up, Ord Mantell, the chunk tool, and probably also a map for the December FF map compo.

Re: Dee'ja Peak

Posted: Thu Nov 26, 2009 12:10 pm
by eliminator
Hidden/Spoiler:
Image
To prevent bugs you should add to towers in one but one 90 degrees rotated because in those littel towers you ,i count 8 in the picture, can go in...

otherwise the map looks cool :thumbs:

Re: Dee'ja Peak

Posted: Thu Nov 26, 2009 1:28 pm
by biohazard
What?

I'm pretty sure I've eliminated all the object related bugs but one, that's only there because the developers failed when they made its collision model; no consideration for jetpacks at all. It's very minor though.

Re: Dee'ja Peak

Posted: Thu Nov 26, 2009 5:46 pm
by DarthD.U.C.K.
i once fixed the roofcollision of the following naboo bulding for bantha:
-nab_bldg_b_01
-nab_bldg_b_03
-nab_bldg_b_04
-nab_bldg_b_05
-nab_bldg_b_19
-nab_bldg_b_31

i can send them to you if you want

Re: Dee'ja Peak

Posted: Thu Nov 26, 2009 11:43 pm
by biohazard
Those are not the issue. Thanks, though.

Re: Dee'ja Peak

Posted: Sun Nov 29, 2009 6:32 am
by CodaRez
Hmmm, just saying, have you looked in this article of Dee'ja peak yet?

http://starwars.wikia.com/wiki/Deeja_Peak

I used to visit Dee'ja Peak ingame SWG (the place annoys me somewhat)

And it seems (and you can even see from the pic in the article) you are missing a crucial *waterfall*. Also, the whole city looks like its elevated on a mountaintop.

Such there is a bridge over the waterfall, which leads to a shuttleport(the ONLY way to get to dee'ja peak besides WALKING) That could be an intersting entry-command post.

Observe and try to fit the design in. Right now, that looks like another kind of naboo urban sprawl, not dee'ja peak.

But that doesn't mean complete negative, I think you have done quite well so far :thumbs:

Re: Dee'ja Peak

Posted: Sun Nov 29, 2009 7:26 pm
by biohazard
I wanted to make a mpa with Naboo props.

I wanted to name it something from the Star Wars canon.

Dee'ja Peak looked a lot like Naboo.

Name map Dee'ja Peak.

Newbie to Star Wars plays the original game after thinking how awesome my map is.

It thinks, "Man, these Lucasarts guys really know how to ruin a good map"

Win.

Re: Dee'ja Peak

Posted: Sun Nov 29, 2009 10:30 pm
by CodaRez
biohazard wrote:I wanted to make a mpa with Naboo props.

I wanted to name it something from the Star Wars canon.

Dee'ja Peak looked a lot like Naboo.

Name map Dee'ja Peak.

Newbie to Star Wars plays the original game after thinking how awesome my map is.

It thinks, "Man, these Lucasarts guys really know how to ruin a good map"

Win.
Lol what if vice versa happens?

But anyway, is ur choice. It aint bad so far.