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Proper Endor Skydome

Posted: Sat Oct 30, 2010 4:14 pm
by Food_Eater
I was making a Battle of Endor map over the summer, but I have since lost interest. So it's time to be generous!

I made/edited SWBF2's space skydome models to give a more Battle of Endor feel.

Image
Looking ahead at the Death Star over Endor.

Image
Looking behind at the Executor and the rest of the Imperial fleet. It's just an image if you can't tell. It's taken straight from the movie, though.


This also comes with an atmosphere model for Endor, like the stock planet models do, but the model is messed up. It should be an easy fix if anyone's up for it.

DOWNLOAD

Installation: I'm a little rusty on modding, but it should be as easy as dumping the file's contents into the Worlds/AAA folder of your space map. Maybe you have to edit an .lua or something to load up the proper skydome.

You have permission to reskin anything and everything (Not that I could stop you if I wanted to).

edit: Almost forgot, the texture used for the planet was made by Thomas Guilpain of the Celestia Motherlode.

edit 2: Yes, I actually came back seven years later and updated the image links on this post from photobucket to imgur, because I realized they weren't working anymore. If you are somehow reading this: Hi!

Re: Proper Endor Skydome

Posted: Sat Oct 30, 2010 4:23 pm
by [Padawan]Helkaan
AWESOME! You're back!

Re: Proper Endor Skydome

Posted: Sat Oct 30, 2010 5:01 pm
by Darth_Spiderpig
Cool stuff. :thumbs:

Re: Proper Endor Skydome

Posted: Sat Oct 30, 2010 5:17 pm
by Cerfon Rournes
O_O Very nice...

Re: Proper Endor Skydome

Posted: Sat Oct 30, 2010 5:29 pm
by Marvel4
Wow, this is perfect... :thumbs:

Re: Proper Endor Skydome

Posted: Sat Oct 30, 2010 5:31 pm
by CommanderBacara/CC-1138
:shock: nice! great work :thumbs:

Re: Proper Endor Skydome

Posted: Sat Oct 30, 2010 8:18 pm
by MrCrayon
Its...ITS...BEAUTIFUL!!! :bowdown: :bowdown: :bowdown:

Re: Proper Endor Skydome

Posted: Sun Oct 31, 2010 3:04 am
by Delta-1035
Yeah, good job man! :thumbs:

Re: Proper Endor Skydome

Posted: Sun Oct 31, 2010 9:49 am
by kinetosimpetus
I added the Death Star to my map. Looks great! :D But does anyone know how to move it 180 degrees to the other side of the sky?

Re: Proper Endor Skydome

Posted: Tue Nov 02, 2010 5:49 am
by commander501stappo
wow, looks great :thumbs:

Re: Proper Endor Skydome

Posted: Tue Nov 02, 2010 1:12 pm
by acryptozoo
Wow thats one of the most awesome things ive ever seen
Great Job Food_Eater i will use if i ever make anything that calls for it :thumbs: :bowdown:

Re: Proper Endor Skydome

Posted: Wed Nov 03, 2010 2:23 am
by Food_Eater
@kinetosimpetus - I believe the position of skydome objects is determined in the model. It would have to be rotated 180 degrees around the axis in XSI or another modeling program.

Or you could try putting the death star skin and mask on the imperial fleet model.

Re: Proper Endor Skydome

Posted: Wed Nov 03, 2010 3:16 am
by AQT
kinetosimpetus wrote:But does anyone know how to move it 180 degrees to the other side of the sky?
example .sky file wrote:...
DomeModel()
{
Geometry("end_sky_dome_death");
Offset(130.0);
MovementScale(0.992);
}
...
Try adjusting the Offset value until you get it in the position you want. I forget which way it'll move when increasing/decreasing the number, though.

Re: Proper Endor Skydome

Posted: Wed Nov 03, 2010 3:36 am
by DarthD.U.C.K.
then you must enable double sided transparency, or it will not be rendered since you now look on the rear side.

Re: Proper Endor Skydome

Posted: Wed Nov 03, 2010 9:43 am
by kinetosimpetus
Yay, a couple good ideas to try. I'll try them when I have a chance.

Re: Proper Endor Skydome

Posted: Wed Nov 03, 2010 5:35 pm
by Null_1138
Food_Eater wrote:Image
I could only tell that it was BF2 by seeing the Home One model in the bottom right and the HUD. I mean, daaaang! :faint:

Re: Proper Endor Skydome

Posted: Wed Nov 03, 2010 5:42 pm
by Havoc 526
O M G That looks awesome!