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Changing laser bolt crossed to parallel [Solved]

Posted: Fri Jun 11, 2010 9:59 pm
by Deviss
hi there :D yay! learning more about sides, i saw utat main blaster shoot parellel but barcspeeder have it crossed as here
Image
i want know how change that to parallel fire as must to be :D here image of explain
Image

thanks in advance :D

Re: changing laser bolt crossed to parallel

Posted: Fri Jun 11, 2010 10:04 pm
by Eggman
1.) Look in the UT-AT's .odfs (I think the property you're trying to change is referenced in the weapon's ordnance .odf)
2.) Are you really sure you want to do that? It will really throw off the ability to hit anything you shoot at.

Re: changing laser bolt crossed to parallel

Posted: Fri Jun 11, 2010 10:08 pm
by Deviss
Eggman wrote:1.) Look in the UT-AT's .odfs (I think the property you're trying to change is referenced in the weapon's ordnance .odf)
2.) Are you really sure you want to do that? It will really throw off the ability to hit anything you shoot at.
1) yea i used them but dont worked :S
2) i know but anyway i want because in barcspeeder or laat isnt problem because there is short distance between points :D

EDIT
you know how could i make it :D?

Please don't double post, it's against The Rules. Use the edit button instead. Thanks, ~Staff

Re: changing laser bolt crossed to parallel

Posted: Sat Jun 12, 2010 6:41 pm
by myers73
they are parallel, its in perspective.

Re: changing laser bolt crossed to parallel

Posted: Sat Jun 12, 2010 6:42 pm
by Deviss
myers73 wrote:they are parallel, its in perspective.
they arentxD, because are crossed shooting to same point in medium, they must each one have his own point of shoot for to be parallel :)

Re: changing laser bolt crossed to parallel

Posted: Sat Jun 12, 2010 7:30 pm
by FragMe!
This is what myers73 was referring to

Image

Which lines are parallel?



Answer: they both are.

Re: changing laser bolt crossed to parallel

Posted: Sat Jun 12, 2010 8:09 pm
by RepSharpshooter
Deviss wrote:
myers73 wrote:they are parallel, its in perspective.
they arentxD, because are crossed shooting to same point in medium, they must each one have his own point of shoot for to be parallel :)
Don't worry Deviss, you aren't insane:

Image

The guns point inward, the rockets fire inward, it has nothing to do with perspective (although sure over a longer distance it would look slanted in, but the above pic is top down at short distance). The game devs thought itd be good to have the ordinances actually meet at the point you were aiming at.

As for how to change this I don't know, it may have to do with the aimer nodes:
Hidden/Spoiler:
[code]AimerNodeName = "aimer_frontleft_gun"
FirePointName = "hp_firefront_L"
BarrelNodeName = "hp_firefront_L"
BarrelLength = "2.0"
AimerPitchLimits = "-15.0 15.0"
AimerYawLimits = "-25.0 25.0"

NextAimer = "-"

AimerNodeName = "aimer_frontright_gun"
FirePointName = "hp_firefront_R"
BarrelNodeName = "hp_firefront_R"
BarrelLength = "2.0"
AimerPitchLimits = "-15.0 15.0"
AimerYawLimits = "-25.0 25.0"[/code]

In the msh file, the aimernodes are parents of the hp_fire nodes. If you want to see what these things do, maybe you could change some of them to "dummyroot" which is centered at 0,0,0

Re: changing laser bolt crossed to parallel

Posted: Sat Jun 12, 2010 8:34 pm
by Deviss
RepSharpshooter wrote:
Deviss wrote:
myers73 wrote:they are parallel, its in perspective.
they arentxD, because are crossed shooting to same point in medium, they must each one have his own point of shoot for to be parallel :)
Don't worry Deviss, you aren't insane:
Hidden/Spoiler:
Image
The guns point inward, the rockets fire inward, it has nothing to do with perspective (although sure over a longer distance it would look slanted in, but the above pic is top down at short distance). The game devs thought itd be good to have the ordinances actually meet at the point you were aiming at.

As for how to change this I don't know, it may have to do with the aimer nodes:
Hidden/Spoiler:
[code]AimerNodeName = "aimer_frontleft_gun"
FirePointName = "hp_firefront_L"
BarrelNodeName = "hp_firefront_L"
BarrelLength = "2.0"
AimerPitchLimits = "-15.0 15.0"
AimerYawLimits = "-25.0 25.0"

NextAimer = "-"

AimerNodeName = "aimer_frontright_gun"
FirePointName = "hp_firefront_R"
BarrelNodeName = "hp_firefront_R"
BarrelLength = "2.0"
AimerPitchLimits = "-15.0 15.0"
AimerYawLimits = "-25.0 25.0"[/code]

In the msh file, the aimernodes are parents of the hp_fire nodes. If you want to see what these things do, maybe you could change some of them to "dummyroot" which is centered at 0,0,0
first: many thanks rep by keep me ;)
second: many thanks you saved me again problem solved look :D
Image

modified odf of barcspeeder:

WeaponName = "rep_weap_hover_barcspeeder_cannon"
WeaponAmmo = "0"

AimerNodeName = "aimer_frontleft_gun"
FirePointName = "hp_firefront_L"
//BarrelNodeName = "hp_firefront_L"
//BarrelLength = "2.0"
AimerPitchLimits = "-10.0 50.0"
AimerYawLimits = "-0.0 0.0"

NextAimer = "-"

AimerNodeName = "aimer_frontright_gun"
FirePointName = "hp_firefront_R"
//BarrelNodeName = "hp_firefront_R"
//BarrelLength = "2.0"
AimerPitchLimits = "-10.0 50.0"
AimerYawLimits = "-0.0 0.0"
this topic can be lockec problem solved thanks to rep :D