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Posted: Fri Jan 19, 2007 7:23 pm
by Elmo
FOOLIS wrote:Yes, the 2nd pic isnt so good, because of the dead clones.
But the first one is cool, but why is the sky so dark?!
thx, I'm getting rid of the dead clones... The sky is dark, because it was like that in the movies.. But I REALLY need to fix that white fog thing...
I know it has something to do with the sky file, but i adjusted the sight range and stuff, but there was no result...
Here's my sky file:
SkyInfo()
{
Enable(1);
FogColor(194,197,199);
FogRange(-100.0, 600.0);
PS2()
{
NearSceneRange(0.5, 50.0,80.0);
NearSplitScreenRange(0.5, 50.0, 80.0);
FarSceneRange(300.0);
}
XBOX()
{
NearSceneRange(0.5, 60.0, 100.0);
FarSceneRange(1000.0);
NearSplitScreenRange(0.1, 50.0, 80.0);
SplitOptions()
{
FarSceneRange(0.0);
FogRange(5.0, 70.0);
EnableFadeAdjustWithZoom(0);
}
}
PC()
{
NearSceneRange(30.0, 160.0, 40.0, 200.0);
FarSceneRange(5000.0.5000.0);
}
}
DomeInfo()
{
Texture("myg1_sky_dome.tga");
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("myg1_sky_dome");
}
DomeModel()
{
Geometry("myg1_sky_mountains_01");
MovementScale(0.995);
}
DomeModel()
{
Geometry("geo_sky_explosions");
rotationspeed(0.003, 0,1.0,0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_1", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_4", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_5", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_7", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_8", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_9", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_10", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_11", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_12", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_14", 1.0);
Effect("spa_sfx_skydomeexplosions", "hp_sky_15", 1.0);
}
}
SkyObject()
{
Geometry("cis_fly_gunship_dome");
NumObjects(4);
Height(90, 160);
VelocityZ(60, 100);
VelocityY(-10, 10);
Distance(350);
InDirectionFactor(0.5);
}
SkyObject()
{
Geometry("rep_fly_gunship_dome");
NumObjects(4);
Height(90, 160);
VelocityZ(60, 100);
VelocityY(-10, 10);
Distance(350);
InDirectionFactor(0.5);
}
Any help would be much appreciated...

Posted: Fri Jan 19, 2007 9:53 pm
by Thire
Eh, I can't help much with modding, but this is shaping up to be quite an awsome map! Can't wait for the release!

Posted: Fri Jan 19, 2007 10:05 pm
by PR-0927
ACTUALLY, blasters can leave blood wounds.
- PR-0927/Majin Revan
Posted: Fri Jan 19, 2007 10:06 pm
by Elmo
Yes

Forget the sky problem (thx Penguin)
what do you think of this>
http://img250.imageshack.us/my.php?imag ... 416oc5.jpg
Good?
Posted: Fri Jan 19, 2007 10:33 pm
by trainmaster611
Wow! Now that's more like it!!!!

All you need to add (for the atmosphere) are towers that extend into the eternal depths of Mygeeto

The towers seem to be floating

Posted: Fri Jan 19, 2007 10:35 pm
by PR-0927
:O
- PR-0927/Majin Revan
Posted: Fri Jan 19, 2007 10:39 pm
by Elmo
LoL, I thought you guys would like that pic... Trainmaster... In my knowledge... the buildings/pylons/spires are not floating...

I think later I'll work on adding more objects to make it look more like a crumbled city...
Posted: Fri Jan 19, 2007 11:03 pm
by Penguin
Like I said in Xfire,
:0 :O !!! lol.
*noobie side breaks though* Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! lol.
*Normal side regans control* Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! lol.
Need anymore help just ask me :p Might give you some of my side source files :p
Posted: Fri Jan 19, 2007 11:16 pm
by Elmo
Penguin wrote:Like I said in Xfire,
:0 :O !!! lol.
*noobie side breaks though* Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! lol.
*Normal side regans control* Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! Beta! lol.
Need anymore help just ask me :p Might give you some of my side source files :p
LoL... Thx, I'll probably consider that

Posted: Fri Jan 19, 2007 11:32 pm
by phazon_elite
Elmo, did you hear the good news about the UT-AT? It's in the Plains of Chaos Topic.
- EP-000782
Posted: Fri Jan 19, 2007 11:41 pm
by Linus
Good Lord !...
Elmo, you have saved my life !...
- Linus
Posted: Fri Jan 19, 2007 11:41 pm
by Elmo
phazon_elite wrote:Elmo, did you hear the good news about the UT-AT? It's in the Plains of Chaos Topic.
- EP-000782
Yeah, I'm Enthralled that there's a good chance it'll come out...

Posted: Sat Jan 20, 2007 12:27 am
by Epena
Also add a bridge or two above the one that you fight on. But it looks amazing so far Elmo.
Posted: Sat Jan 20, 2007 12:45 am
by Elmo
I was thinking of that...
But the bridge looks Horrible when you look at it from under.. so i dont think i'll be doing that

Posted: Sat Jan 20, 2007 12:55 am
by Epena
Lol, I feared it might have like one sides polys. You might be able to get somebody to make you a really simple underneath a MGY bridge model. Or you might be able to find something good in the assets.
Posted: Sat Jan 20, 2007 12:58 am
by Elmo
hmmm.. i think my best bet would be getting a modeller to do it for me... Linus is already making a few "pipes" for me as props for like broken bridges... (how are they comin' Linus? *runs away*)
Posted: Sun Jan 21, 2007 7:39 pm
by Elmo
Alright! I've been able to get a loading screen into the map with Schizo's help..
http://img252.imageshack.us/my.php?imag ... led7it.jpg
(yes, i edited it with paint

)
So, I've placed more pylons around the map and on the mountains.. (it adds to the feel that you're in a city) I'm going to add more platforms in the distance with more buildings to make it better.

Posted: Sun Jan 21, 2007 7:51 pm
by {WRL}Bly
As long as it doesn't say "Like it" when it comes out, nice job.
Posted: Sun Jan 21, 2007 7:55 pm
by Darth_Z13
{WRL}Bly wrote:As long as it doesn't say "Like it" when it comes out, nice job.
Ditto. It looks VERY Mygeeto-y!
Posted: Sun Jan 21, 2007 8:07 pm
by Elmo
LoL, of course it wont say like it
