Hex Editing Transparency
Posted: Thu Oct 15, 2009 4:52 pm
Hello GT.
First of all, I want to say that I have read through the FAQs GT already has on this:
http://www.gametoast.com/forums/viewtop ... 05#p217405
And I kind of get it. What I want to do is take the all_inf_engineer's backpack and either a) eliminate it or b) make it invisible. I've opted for b, and I checked out what GT had to say on transparency. There's just one concern I have: all_inf_engineer only has one texture, which includes its entire body and the backpack.
Do I apply the same methods from the above tutorial, then select the parts of the backpack in the skin and set it as the alpha channel (or vice versa, I know how to work with Alpha channels themselves, but I've never applied them like this), or do I have to do something different?
EDIT: Wow. Nevermind, I tried just that, and it works beautifully.
First of all, I want to say that I have read through the FAQs GT already has on this:
http://www.gametoast.com/forums/viewtop ... 05#p217405
And I kind of get it. What I want to do is take the all_inf_engineer's backpack and either a) eliminate it or b) make it invisible. I've opted for b, and I checked out what GT had to say on transparency. There's just one concern I have: all_inf_engineer only has one texture, which includes its entire body and the backpack.
Do I apply the same methods from the above tutorial, then select the parts of the backpack in the skin and set it as the alpha channel (or vice versa, I know how to work with Alpha channels themselves, but I've never applied them like this), or do I have to do something different?
EDIT: Wow. Nevermind, I tried just that, and it works beautifully.