SketchUp Models

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Eaol
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Re: SketchUp Models

Post by Eaol »

As far as I know, XSI is necessary. But you can use a free version, too. I export as a .dae usually, then open that in an XSI program. You don't really need to do much in XSI. The scale factor you need to change the model by keeps changing every Sketchup release. It's close to XSI's scale now but not exact.
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Re: SketchUp Models

Post by Snork »

Wait, I can export it myself using a free version of XSI? SWEEET
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Re: SketchUp Models

Post by Eaol »

Technically. Check the modding section, search it :P

EDIT: Check this forum, too.
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Re: SketchUp Models

Post by Snork »

I've finally gotten models ingame but they suck.. I can like run through any wall that is too thin.. :/ oh well. I'm learning.
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Re: SketchUp Models

Post by Commander_Fett »

Did you make sure the faces were pointed in the right direction in Sketchup? (blue face you can pass through, white you cannot) If you did, it just could be one of the collision bugs that sometimes occur with Sketchup models. By the way, I haven't done any modding or modeling lately, but do I need to update the Sketchup-bf2 tutorial?
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Re: SketchUp Models

Post by [Padawan]Helkaan »

I followed your tutorial, I got my bunker model in XSI, but with a huge scale. I must scale it down. I think it's normal, if yes so your tutorial doesn't need to be updated I think.
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Re: SketchUp Models

Post by SAMofBIA »

btw if you download the free trial of google sketchup 8, any errors in your model it will fix automatically if you export it as an .obj! very useful. you only have an accumulative 8 hours on it though (or something like that) so dont waste it.
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Re: SketchUp Models

Post by [Padawan]Helkaan »

That tooks me one hour, but I'm pretty happy of the result:
Hidden/Spoiler:
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off-topic- I need someone who can convert .dae files to .msh, if anyone here can do it please PM me.
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Re: SketchUp Models

Post by DarthD.U.C.K. »

nice! the decoration above the windows seems a bit too excessive though, i think it would look more believeable if you added another level with windows instead.
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Re: SketchUp Models

Post by [Padawan]Helkaan »

Yes, I plan on reskinning the textures and adding other textures to polish my model.
Coming soon: new Mos Eisley buildings, Rhen Var and Yavin ruins.
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Re: SketchUp Models

Post by Lephenix »

It is nice my friend , although you can easily add details in sketchup :thumbs: .
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Re: SketchUp Models

Post by [Padawan]Helkaan »

Too bored to continue my Christophsis building, I've made a console:
Hidden/Spoiler:
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Only uses stock textures.
Please comment :P
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Re: SketchUp Models

Post by Lephenix »

It is nice my friend :thumbs: .
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Re: SketchUp Models

Post by commander501stappo »

Yeah, that's very nice. :thumbs:
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Re: SketchUp Models

Post by Cerfon Rournes »

commander501stappo wrote:Yeah, that's very nice. :thumbs:
I concur. :clone:
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Re: SketchUp Models

Post by commandoCC-9811 »

and there goes another person using THEWULFMAN's line, but without the :plokoon:

Does it COUNT!?!

(Oh, btw, great model!)
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Re: SketchUp Models

Post by SAMofBIA »

it doesnt count if you dont use the :plokoon: ....in fact what a lousy concurrence (JK)
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Re: SketchUp Models

Post by THEWULFMAN »

Cerfon Rournes wrote:
commander501stappo wrote:Yeah, that's very nice. :thumbs:
I concur. :clone:

Thats like the third or forth time you have used it. Everyone gets 1 dagnabit!
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Re: SketchUp Models

Post by SAMofBIA »

*gasps in utter horror* anyway back ON topic, the consol is very nice!
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Re: SketchUp Models

Post by THEWULFMAN »

SAMofBIA wrote: the consol is very nice!

I concur :plokoon:

Image
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