You only loose lives after 3 wrong attempts of the code.
Re: Endor: Death Watch Bunker 3.0
Posted: Sat Oct 10, 2015 6:02 pm
by AQT
Sandtrooper is correct. Here's that specific part of that objective again:
Objective wrote:Your third and subsequent incorrect attempts at deciphering the code will result in the cost of 1 life.
(Remember that you can bring up the current objective pop-up screen again by pressing the M Key followed by the Enter key.) This means that your first two wrong guesses do not cost anything, but you will lose a life each on your third, fourth, fifth, and so on wrong guesses.
Anakin wrote:Just one question where I need to get the color code. Is there somewhere an hint, too??
This is more of a logic-based objective compared to the shield objective. Since there are only three colors to choose from, you know that there are six combinations (permutations) possible. Unless you decide to enter the same wrong code more than once (Marth ), you should be able to get the correct code within at most six tries. But you should be able to do it within three tries most of the time if you follow the hints (hence the last clause in the objective from above). You are given a hint in the form of an error message every time you enter the wrong code. The message tells you the number of colors you have in the correct position.
For example:
Hidden/Spoiler:
Let's say the actual code is {Red, Green, Blue} (the code randomly changes every time you play, as pointed out earlier in the objective prompt). Let's say for your first attempt you guess {Green, Red, Blue}, which is wrong. The error message will then tell you that you got one color correct, but it won't tell you which color it was. Maybe you think Green is in the correct position, so for your next attempt you guess {Green, Blue, Red}. Now a new error message will tell you that none of the colors are in the correct position. So now you have two hints:
Thus your next guess will have to either be {Blue, Red, Green} or the actual {Red, Green, Blue}.
Anakin wrote:How did you made the armour looking?? I love this "frozen" effect.
What exactly are you referring to?
Re: Endor: Death Watch Bunker 3.0
Posted: Sun Oct 11, 2015 5:54 am
by Anakin
Ah thank you for the code explain.
I mean the flags you used to make most of the surface look beamless.
Re: Endor: Death Watch Bunker 3.0
Posted: Sat Oct 24, 2015 6:39 pm
by atm101010
Not to get off topic but can you please make a Mandalorion Wars map?
Re: Endor: Death Watch Bunker 3.0
Posted: Mon Nov 02, 2015 6:28 pm
by Generalfacu
By the Force! I had played the previosu version ,but this sir, is unbeatable. I must say you have made the most immersive map I've ever played. Congratulations for those awesome textures, the ultra-realistic sounds and the environment!
Re: Endor: Death Watch Bunker 3.0
Posted: Wed Nov 04, 2015 3:48 pm
by ARC1778
ctf causes crash for me, but otherwise most beautiful map ever.
Might I ask where you got the westar blaters from?
Re: Endor: Death Watch Bunker 3.0
Posted: Mon Nov 23, 2015 2:32 pm
by yukisuna
Redownloading BFII just for this. Looks amazing! And the campaign addition reminds me of Mav's campaign series. I hope you'll be making a series of campaign missions as well!
Re: Endor: Death Watch Bunker 3.0
Posted: Sun Oct 30, 2016 9:52 pm
by AQT
I know I am early, but just for Halloween, I would like to share an Easter Egg that has been hidden in the map this whole entire time.
Happy Halloween, everyone!
Re: Endor: Death Watch Bunker 3.0
Posted: Sun Oct 30, 2016 10:54 pm
by Sandtrooper956
Ah I remember that Easter egg! Easily one of the best I've seen in a map in a long time!
Out of curiosity, where did you get those horrifying sounds?