Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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xXxINSANITYxXx
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Re: Model showcase thread Part II

Post by xXxINSANITYxXx »

it belongs to the era of my imagination!, but im haveing problems getting it to spawn off a vehical spawn, it will only work if i place it and the effects only work if its a flyer, still working on all that

and do you think i should let the community use the moddle?
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Re: Model showcase thread Part II

Post by Guest »

i think yes, having more vehicles adds more variety to the maps
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Maveritchell
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Re: Model showcase thread Part II

Post by Maveritchell »

Image

Quick little model; not my best work but it'll work for what I need it for.
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Re: Model showcase thread Part II

Post by redgroupclan »

A new kind of autoturret?
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Re: Model showcase thread Part II

Post by Frisbeetarian »

IT-O Interrogator
Though if I remember correctly from the card game, it was called a seeker.
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Re: Model showcase thread Part II

Post by Guest »

i think he will use it in the kotor era for the convo pack (kotor2 -> G0-T0)
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Re: Model showcase thread Part II

Post by Caleb1117 »

Yup. You made a G0-T0, looks good, almost makes me not want to hate his mechanic guts.
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Re: Model showcase thread Part II

Post by Teancum »

Caleb1117 wrote:Yup. You made a G0-T0, looks good, almost makes me not want to hate his mechanic guts.
Seconded :thumbs:

Mav's Model == awesome
GO-T0 as a KotOR 2 character == the sux
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Re: Model showcase thread Part II

Post by Caleb1117 »

Teancum wrote:
Caleb1117 wrote:Yup. You made a G0-T0, looks good, almost makes me not want to hate his mechanic guts.
Seconded :thumbs:

Mav's Model == awesome
GO-T0 as a KotOR 2 character == the sux
Atleast I'm not alone in the opinion.

:lol:
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Re: Model showcase thread Part II

Post by elfie »

Wow, that looks just like G0-T0 in KOTOR2! Looks great! :thumbs:
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Re: Model showcase thread Part II

Post by MandeRek »

Wow.. I've read through both Model Showcase topics and my eyes are burning now! I notice GT made more awesome models in the past,though it's not completely true. Models then were released immediately, and now we keep them for our mod.. Especially KotOR models are more popular to make..

That was my conclusion :P To keep this topic out of the :spam: group:

Image

I've got no words.. KotOR popular or not, I love player models, and i love Clone Wars :)

(yet again, a BF0 hero. Black visor is transparent ingame, don't worry.. Pelvis, belt and legs NOT DONE YET)

Reference pic:

Image
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Re: Model showcase thread Part II

Post by PhantoM »

That's...awesome...*drools*
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Re: Model showcase thread Part II

Post by MicWal »

u know what i think, i think dat model needa kick in the posterior

"i think dat" you need to not try and evade the censor. Thanks, -Staff
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Re: Model showcase thread Part II

Post by MandeRek »

O...kay... :|

That made no sense at all :lol:

Edit: Sorry but i just love the staff :P
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Re: Model showcase thread Part II

Post by Maveritchell »

Image

Another quickie model; this one was inspired by the boxart for KotOR II (pistol held by Visas/Handmaiden).
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Re: Model showcase thread Part II

Post by MandeRek »

Ah man.. That's freakin awesome! :o
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Re: Model showcase thread Part II

Post by Guest »

if you make gold textures for it, it will look like the modified hold-out blaster fron one of the quests on telos
anyway it looks awesome
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Re: Model showcase thread Part II

Post by Caleb1117 »

Always wanted one of these, so... I made one.

Imperial Landing platform/AT-AT dock.

Image
Image


Image
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Re: Model showcase thread Part II

Post by DarthD.U.C.K. »

wow, really cool
do you plan a new map?
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

All of the last few models are amazing, especially Durge. Manderek, I personally think you should make the pistol held in that pic as well. And Caleb, that model doesn't fit quite right in that pic, choose a new one... jk.
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