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Superlong munge
Posted: Wed Dec 19, 2007 10:16 pm
by Grev
My munge is taking way too long and I know it shouldnt be...
I went to tennis for an hour and a half and came back to the same thing...
It doesnt freeze, it just doesnt continue. And I just need to munge my edited terrain.. How do I munge only the terrain?
Re: Superlong munge
Posted: Thu Dec 20, 2007 12:43 am
by authraw
Some user-made models take a really long time to munge (10-15 hours, sometimes.) There's not really anything you can do about it except to figure out which model it is and remove it from your map or wait for it to munge.
Re: Superlong munge
Posted: Thu Dec 20, 2007 8:33 am
by Grev
Thanks.. Ill clear off everything Im not using, Im not using a lot of eddies stuff, and then I will try again.
Re: Superlong munge
Posted: Thu Dec 20, 2007 10:57 am
by Caleb1117
oh and heres a important tip, what ever you do, Do not stop a munge before it finishes.
It can cause a host of problems, and isn't recommended.
Re: Superlong munge
Posted: Thu Dec 20, 2007 5:02 pm
by Grev
..... Well, that was late, but I will clean it, and look through it...
Also, could it be my water?
Her is my req. My water position may be wrong...
Code: Select all
ucft
{
REQN
{
"config"
}
REQN
{
"texture"
"water_bumpmap_0"
"water_bumpmap_1"
"water_bumpmap_2"
"water_bumpmap_3"
"water_bumpmap_4"
"water_bumpmap_5"
"water_bumpmap_6"
"water_bumpmap_7"
"water_bumpmap_8"
"water_bumpmap_9"
"water_bumpmap_10"
"water_bumpmap_11"
"water_bumpmap_12"
"water_bumpmap_13"
"water_bumpmap_14"
"water_bumpmap_15"
"water_normalmap_0"
"water_normalmap_1"
"water_normalmap_2"
"water_normalmap_3"
"water_normalmap_4"
"water_normalmap_5"
"water_normalmap_6"
"water_normalmap_7"
"water_normalmap_8"
"water_normalmap_9"
"water_normalmap_10"
"water_normalmap_11"
"water_normalmap_12"
"water_normalmap_13"
"water_normalmap_14"
"water_normalmap_15"
"water_specularmask_0"
"water_specularmask_1"
"water_specularmask_2"
"water_specularmask_3"
"water_specularmask_4"
"water_specularmask_5"
"water_specularmask_6"
"water_specularmask_7"
"water_specularmask_8"
"water_specularmask_9"
"water_specularmask_10"
"water_specularmask_11"
"water_specularmask_12"
"water_specularmask_13"
"water_specularmask_14"
"water_specularmask_15"
"water_specularmask_16"
"water_specularmask_17"
"water_specularmask_18"
"water_specularmask_19"
"water_specularmask_20"
"water_specularmask_21"
"water_specularmask_22"
"water_specularmask_23"
"water_specularmask_24"
"CR1_map"
}
REQN
{
"path"
"CR1"
}
REQN
{
"congraph"
"CR1"
}
REQN
{
"envfx"
"CR1"
}
REQN
{
"world"
"CR1"
}
REQN
{
"prop"
"CR1"
}
REQN
{
"class"
"bluelight"
"redlight"
"greenlight"
"whitelight"
}
REQN
{
"config"
"flyerspray"
"walkerstomp"
"hailfire_wake"
}
REQN
{
"lvl"
"CR1_conquest"
}
}
Thanks for the help!!!
Re: Superlong munge
Posted: Thu Dec 20, 2007 5:13 pm
by FOOLIS
Eddie models? Oh there“s a model which takes very long to munge ... its eddie_prop_grass01 or 02 i dunno ... remove the files from your world folder and everything should be fine

Re: Superlong munge
Posted: Thu Dec 20, 2007 6:34 pm
by Grev
AH!!!! during my first problematic munge, that showed up with something about vertices and geometry.. I will remove them since I dont need them.. But is my water right while Im at it?
Thanks foolis...
