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Superlong munge

Posted: Wed Dec 19, 2007 10:16 pm
by Grev
My munge is taking way too long and I know it shouldnt be...

I went to tennis for an hour and a half and came back to the same thing...

It doesnt freeze, it just doesnt continue. And I just need to munge my edited terrain.. How do I munge only the terrain?

Re: Superlong munge

Posted: Thu Dec 20, 2007 12:43 am
by authraw
Some user-made models take a really long time to munge (10-15 hours, sometimes.) There's not really anything you can do about it except to figure out which model it is and remove it from your map or wait for it to munge.

Re: Superlong munge

Posted: Thu Dec 20, 2007 8:33 am
by Grev
Thanks.. Ill clear off everything Im not using, Im not using a lot of eddies stuff, and then I will try again.

Re: Superlong munge

Posted: Thu Dec 20, 2007 10:57 am
by Caleb1117
oh and heres a important tip, what ever you do, Do not stop a munge before it finishes.
It can cause a host of problems, and isn't recommended.

Re: Superlong munge

Posted: Thu Dec 20, 2007 5:02 pm
by Grev
..... Well, that was late, but I will clean it, and look through it...

Also, could it be my water?

Her is my req. My water position may be wrong...

Code: Select all

ucft
{
	REQN
	{
		"config"
	}

	REQN
	{
		"texture"
		"water_bumpmap_0" 
		"water_bumpmap_1" 
		"water_bumpmap_2" 
		"water_bumpmap_3" 
		"water_bumpmap_4" 
		"water_bumpmap_5" 
		"water_bumpmap_6" 
		"water_bumpmap_7" 
		"water_bumpmap_8" 
		"water_bumpmap_9" 
		"water_bumpmap_10" 
		"water_bumpmap_11" 
		"water_bumpmap_12" 
		"water_bumpmap_13" 
		"water_bumpmap_14" 
		"water_bumpmap_15" 

		"water_normalmap_0" 
		"water_normalmap_1" 
		"water_normalmap_2" 
		"water_normalmap_3" 
		"water_normalmap_4" 
		"water_normalmap_5" 
		"water_normalmap_6" 
		"water_normalmap_7" 
		"water_normalmap_8" 
		"water_normalmap_9" 
		"water_normalmap_10" 
		"water_normalmap_11" 
		"water_normalmap_12" 
		"water_normalmap_13" 
		"water_normalmap_14" 
		"water_normalmap_15" 

		"water_specularmask_0" 
		"water_specularmask_1" 
		"water_specularmask_2" 
		"water_specularmask_3" 
		"water_specularmask_4" 
		"water_specularmask_5" 
		"water_specularmask_6" 
		"water_specularmask_7" 
		"water_specularmask_8" 
		"water_specularmask_9" 
		"water_specularmask_10" 
		"water_specularmask_11" 
		"water_specularmask_12" 
		"water_specularmask_13" 
		"water_specularmask_14" 
		"water_specularmask_15" 
		"water_specularmask_16" 
		"water_specularmask_17" 
		"water_specularmask_18" 
		"water_specularmask_19" 
		"water_specularmask_20" 
		"water_specularmask_21" 
		"water_specularmask_22" 
		"water_specularmask_23" 
		"water_specularmask_24"
		"CR1_map"
	}
	REQN
	{
		"path"
		"CR1"
	}
	REQN
	{
		"congraph"
		"CR1"
	}
	REQN
	{
		"envfx"
		"CR1"
	}
	REQN
	{
		"world"
		"CR1"
	}
	REQN
	{
		"prop"
		"CR1"
	}
	REQN
	{
		"class"
		"bluelight"
		"redlight"
		"greenlight"
		"whitelight"
	}
	REQN
	{
		"config"
		"flyerspray"
		"walkerstomp"
		"hailfire_wake"
	}
	REQN
	{
		"lvl"
		"CR1_conquest"
	}
}
Thanks for the help!!!

Re: Superlong munge

Posted: Thu Dec 20, 2007 5:13 pm
by FOOLIS
Eddie models? Oh there“s a model which takes very long to munge ... its eddie_prop_grass01 or 02 i dunno ... remove the files from your world folder and everything should be fine :thumbs:

Re: Superlong munge

Posted: Thu Dec 20, 2007 6:34 pm
by Grev
AH!!!! during my first problematic munge, that showed up with something about vertices and geometry.. I will remove them since I dont need them.. But is my water right while Im at it?

Thanks foolis... :D