OpenAudioStream("dc:sound\\efx.lvl", "efxcw_music")
OpenAudioStream("sound\\global.lvl", "cw_music")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1_emt")
SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)
SetOutOfBoundsVoiceOver(2, "cisleaving")
SetOutOfBoundsVoiceOver(1, "repleaving")
SetAmbientMusic(REP, 1.00, "gcw_lnd_amb_mountain_middle", 0,1)
SetAmbientMusic(REP, 0.80, "rep_yav_amb_middle", 1,1)
SetAmbientMusic(REP, 0.20, "rep_yav_amb_end", 2,1)
SetAmbientMusic(CIS, 1.00, "cis_yav_amb_start", 0,1)
SetAmbientMusic(CIS, 0.80, "cis_yav_amb_middle", 1,1)
SetAmbientMusic(CIS, 0.20, "cis_yav_amb_end", 2,1)