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WIP- Mygeeto: Sabotage

Posted: Thu Jun 14, 2007 7:44 pm
by Darth_Z13
I had originally planned to keep this map a secret until it was almost completely done but, as I have no idea what else to add to the story ( :P ), I'm showing it to you early.

If any story writers would like to finish my story, I'll gladly PM you the details. Story is VERY important as this map is a objective-based map. :mrgreen:

So without further adieu, I give you Mygeeto: Sabotage...

And I just want to clear something up;
Someone (Name Withheld) wrote:Hey dude no offense but thats kind of a rip-off of Elmo's map, even if it wasn't it looks like it :?
Please don't tell me I'm ripping off Elmo. I asked him before starting just to make sure he was OK with my making this and just-in-case anyone said I ripped him off. He was totally OK with it and actually sent me some of his assets to aid me in the making of this map. ;)

Screenshots:
21st Nova Troopers, NPCs

Starting CP

The spooky fog environment

Crashed Bridge and Gunship

CIS Base

Another CIS Base

And, of course, the main character: Clone Commando Zeta 09 'Buzz'

So, whadya guys think? :)

RE: WIP- Mygeeto: Sabotage

Posted: Thu Jun 14, 2007 7:51 pm
by phazon_elite
OOOH looks nice! Will you be able to go into the CIS base?

I hope this will be an awsome map, and I like the Buzz skin.

- EP-782

RE: WIP- Mygeeto: Sabotage

Posted: Thu Jun 14, 2007 7:54 pm
by Fusion
CIS Base? I think my terminology is starting to rub off on you :P

RE: WIP- Mygeeto: Sabotage

Posted: Thu Jun 14, 2007 7:54 pm
by Darth_Z13
There are a few CIS bases, the second base screenshot is the first base (silly I know :P ), the first base screenshot is the second base and you haven't seen the third base yet, but it will be a huge base where Buzz will need to aid Commander Bacara and his troops. ;)

RE: WIP- Mygeeto: Sabotage

Posted: Fri Jun 15, 2007 2:22 am
by AlexSecura
Looks good so far and i like Buzz, too

RE: WIP- Mygeeto: Sabotage

Posted: Fri Jun 15, 2007 6:14 am
by XxDepredationxX
Nice one, so this is something of a campaign map?

RE: WIP- Mygeeto: Sabotage

Posted: Fri Jun 15, 2007 7:03 am
by Taivyx
I think he means that the 21st Nova troopers are NPC's (non player controlled) and you are Buzz, like the protagonist of a RPG, and you battle the CIS with the Nova troopers and Commander Bacara fighting alongside you.
So you can only be Buzz and your allied NPC's are the 21st.

Re: RE: WIP- Mygeeto: Sabotage

Posted: Fri Jun 15, 2007 7:49 am
by Darth_Z13
Taivyx wrote:I think he means that the 21st Nova troopers are NPC's (non player controlled) and you are Buzz, like the protagonist of a RPG, and you battle the CIS with the Nova troopers and Commander Bacara fighting alongside you.
So you can only be Buzz and your allied NPC's are the 21st.
Correct except Buzz only comes into contact with the 21st troopers when he enters the third base. ;)

And yes Depredation, this is a campaign map. :D

RE: Re: RE: WIP- Mygeeto: Sabotage

Posted: Fri Jun 15, 2007 8:27 am
by Penguin
add a variety of objects and different areas of the map so the map doesn't get repetitive

RE: Re: RE: WIP- Mygeeto: Sabotage

Posted: Fri Jun 15, 2007 10:13 am
by Bantha55
Where there really Clonecommandos on Mygeeto?

Are there tanks?(I think you should use tanks)

Re: RE: Re: RE: WIP- Mygeeto: Sabotage

Posted: Fri Jun 15, 2007 10:45 am
by Achronos-117
Bantha55 wrote:Where there really Clonecommandos on Mygeeto?

Are there tanks?(I think you should use tanks)
Its very possible. Omega Squad said they were going to work with the Galactic Marines at the end of Triple Zero. It could have been on Mygeeto and with another commando squad

I think there should be tanks but unpilotable, only npcs are in them or else that would make the game unbalanced or you can make a barrier where you'd have to get off the tank to move on. (like in Halo 1 if you taken the tank all the way then down to the where the third marine squad is, there are pipes blocking the way, forcing you to get off the tank)

Also, DarthZ13 can you please make the teal/cyan? color on the commando a little darker

RE: Re: RE: Re: RE: WIP- Mygeeto: Sabotage

Posted: Fri Jun 15, 2007 10:54 am
by The_Emperor
t3h 0mG tiSs a eLM00 rIp0offf!!!1111

*cough*

Sweet! an objective based map :D Thats something different for a change :P
Looking forward to this one.
Doesn't it require a lot of coding though?

RE: Re: RE: Re: RE: WIP- Mygeeto: Sabotage

Posted: Fri Jun 15, 2007 11:13 am
by CamandoMichael
I wonder if it would be possible to add more commandos or even an ARC group to aide this lonesome soldier for a while.

Posted: Fri Jun 15, 2007 12:39 pm
by authraw
Looking great! I'm working on my own campaign map, too. Do I smell a trend? :D

I'd love to have more original maps with campaign modes in them. Can't wait to see what you do with it!

Posted: Sat Jun 16, 2007 8:40 am
by Darth_Z13
Bantha55 wrote:Are there tanks?(I think you should use tanks)
I'm not going to say much about tanks right now. You'll have to wait and see. ;)
Achronos-117 wrote:Also, DarthZ13 can you please make the teal/cyan? color on the commando a little darker
Yes, I think so. :)
The_Emperor wrote:Doesn't it require a lot of coding though?
Yes, LOTS. :D
CamandoMichael wrote:I wonder if it would be possible to add more commandos or even an ARC group to aide this lonesome soldier for a while.
Hence the 21st Nova Troopers. ;)

And that's awesome about you making a campaign map authraw. :D

Posted: Sat Jun 16, 2007 6:01 pm
by phazon_elite
Darth_Z13 wrote:
The_Emperor wrote:Doesn't it require a lot of coding though?
Yes, LOTS. :D
And I should know, because I saw his LUA, and boy, it's long!

- EP-782

Posted: Sat Jun 16, 2007 6:07 pm
by Darth_Z13
phazon_elite wrote:
Darth_Z13 wrote:
The_Emperor wrote:Doesn't it require a lot of coding though?
Yes, LOTS. :D
And I should know, because I saw his LUA, and boy, it's long!

- EP-782
And it's gotten longer since. :twisted:

Posted: Sat Jun 16, 2007 7:00 pm
by Redline
Ok thats is very nice :wink: but where have you this complete brigde?

Posted: Sat Jun 16, 2007 8:08 pm
by Darth_Z13
What do you mean by complete bridge?

New bridge model

Posted: Sat Jun 16, 2007 9:05 pm
by AceMastermind
The bridge sections that you're using are the ones that I customized for Elmo, I rushed those out so he could start putting the bridge together, and since they were rushed, they had a couple of flaws, the texture on the top of the bridge is slightly offset, meaning that the lines on the bridge will not line up correctly if you put another section up against it, and I didn't have enough time to add more potholes from the bomb drop simulation, there are now 2 more potholes in the middle from which you can take cover.
I have a newer bridge section with these things fixed, let me know if you want to use the latest one.