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Map Ctd's help please [Solved]

Posted: Tue May 11, 2010 9:26 pm
by acryptozoo
i was adding the sky on my map the other day and i munged and played and i worked after i deleted my old sky it keeps CTD'ing even after i put it back there no error so i cant fix it help please ive tryed everthing :cpu:

Re: Map Ctd's help please :D

Posted: Tue May 11, 2010 9:39 pm
by AQT
Off-topic: It's really hard to understand what you are trying to communicate when you don't use punctuation. Keep that in mind next time.

On-topic: You did the things you mentioned how? Please be descriptive as you can.

Re: Map Ctd's help please :D

Posted: Tue May 11, 2010 11:13 pm
by 501st_commander
acryptozoo wrote:I was adding the sky on my map the other day and i munged. Then played. It (?) worked after i deleted my old sky. Now my map keeps CTD'ing even after i put it back. There is no error so i cant fix it. Help please i've tryed everthing. :cpu:
Fixed for people who cant read it... No offence btw


So there is no errors in the error log? Did you add water?

Re: Map Ctd's help please :D

Posted: Wed May 12, 2010 6:12 am
by acryptozoo
501st_commander wrote:
acryptozoo wrote:I was adding the sky on my map the other day and i munged. Then played. It (?) worked after i deleted my old sky. Now my map keeps CTD'ing even after i put it back. There is no error so i cant fix it. Help please i've tryed everthing. :cpu:
Fixed for people who cant read it... No offence btw


So there is no errors in the error log? Did you add water?
none taken, srry i was in a rush when i wrote that :oops:

yeah no errors in the errorlog, and i added water but i got that to work fine
the only thing I can think of is something with my sky is messing it up (the only thing i changed after it stopped working).

Re: Map Ctd's help please :D

Posted: Wed May 12, 2010 10:05 am
by 501st_commander
Have you tried a clean?

Re: Map Ctd's help please :D

Posted: Wed May 12, 2010 2:40 pm
by acryptozoo
501st_commander wrote:Have you tried a clean?
nope not yet i'll try it then

EDIT: nope cleaning didn't work sadly :shock:

Re: Map Ctd's help please :D

Posted: Sat May 15, 2010 8:31 pm
by CressAlbane
could you post an error log?

Have you added ANYTHING in the world file? If so, delete the prop and it might work.

Re: Map Ctd's help please :D

Posted: Sat May 15, 2010 9:20 pm
by acryptozoo
CressAlbane wrote:could you post an error log?

Have you added ANYTHING in the world file? If so, delete the prop and it might work.
nothing in the error log

yes i put stuff in the world folder so what do you want me to delte

Re: Map Ctd's help please :D

Posted: Sun May 16, 2010 3:18 am
by lucasfart
Can you post your new sky file please?

Re: Map Ctd's help please :D

Posted: Sun May 16, 2010 1:29 pm
by acryptozoo
lucasfart wrote:Can you post your new sky file please?
sure

its
KOT.sky
OLD.sky
then all the endor sky assets
end_skyy_dome
end_sky_dome_trees
end_sky_dome_sat
end_sky_dome_death
ect...

Re: Map Ctd's help please :D

Posted: Sun May 16, 2010 1:31 pm
by AQT
What lucasfart meant was the content of your new .sky file. Also post your error log as well even if you say there's nothing severe, just to double check.

Re: Map Ctd's help please :D

Posted: Sun May 16, 2010 1:56 pm
by acryptozoo
AQT wrote:What lucasfart meant was the content of your new .sky file. Also post your error log as well even if you say there's nothing severe, just to double check.
k heres the sky
Hidden/Spoiler:
SkyInfo()
{
Enable(1);

PS2()
{
FogRange(90.0, 350.0);
FogColor(144,153,156);
NearSceneRange(0.700000, 90.000000, 150.000000);
NearSplitScreenRange(0.700000, 90.000000, 130.000000);
FarSceneRange(0.000000);
SplitOptions()
{
PropClusterEnable(1);
PropClusterFadeAdj(0.6);
PropClusterDensity(0.1);
}

}
XBOX()
{
FogRange(90.0, 450.0);
FogColor(170,170,170);
NearSceneRange(0.700000, 100.000000, 130.000000);
NearSplitScreenRange(0.700000, 50.000000, 70.0);
FarSceneRange(400.000000);
SplitOptions()
{
FogRange(90.0, 450.0);
FarSceneRange(200.0);
}
}
PC()
{
FogRange(90.0, 450.0);
FogColor(170,170,170);
NearSceneRange(110.0, 140.0, 140.0, 260.0);
FarSceneRange(160.000000, 400.0);
}
}


DomeInfo()
{
Texture("sky_endor.tga");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
TerrainColorDarkening();

Softness(1);
SoftnessParam(60);


DomeModel()
{
Geometry("end1_sky_dome");
}
DomeModel()
{
Geometry("end_sky_dome_sat");
Offset(130.0);
MovementScale(0.992);
}
DomeModel()
{
Geometry("end_sky_dome_trees");
Offset(95.0);
MovementScale(0.992);
}
DomeModel()
{
Geometry("end_sky_dome_death");
Offset(130.0);
MovementScale(0.992);
}
LowResTerrain()
{
Texture("end1_lowresterrain");
PatchResolution(5);
TextureScale(19.0);
}
}

FlatInfo()
{
Height(0.000000, 0.000000);
Texture("");
Color(128, 128, 128, 255);
Modulate(0);
TextureSpeed(0.000000, 0.000000);
TileSize(100.000000);
}
errorlog:
Hidden/Spoiler:
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--

-- General handler for a "Error" dialog.

-- Does any work to activate this. Vis is nil if off, or a float in
-- the following list (out of FLGuiManager.h)

-- enum eErrorSeverity {
-- ERROR_NONE = 0, // no error
-- OLD_ERROR_PAD_MISSING = 1, // Pauses SP, dialog in MP
-- ERROR_WARNING = 2, // no ui steps required
-- ERROR_DELAY = 3, // no ui steps required, but add a delay to return
-- ERROR_SUBSCREEN = 4, // error in subscreen, bail one screen
-- ERROR_IGNORE_OR_REBOOT = 5, // optional reboot to dashboard
-- ERROR_LEAVE_SESSION = 6, // must leave the current session
-- ERROR_LOGOFF_SECONDARY, // 7 - must disconnect secondary player only (XLive)
-- ERROR_LOGOFF, // 8 - must disconnect all players
-- ERROR_LOGOFF_CABLE, // 9 - cable out, must disconnect
-- ERROR_LOGOFF_OR_REBOOT, // 10 - must logoff, optional reboot to dashboard
-- ERROR_REBOOT, // 11 - must reboot to dashboard
-- ERROR_MISSING_DC, // 12 - client missing a downloadable content map in MP
-- ERROR_PAD_MISSING, // 13 - Pauses SP, dialog in MP [new one, bumped priority above net - NM 7/1/04]
-- };

-- The OK button is shown for anything ERROR_SUBSCREEN or higher

function gPopup_Error_fnActivate(this,vis)
print("Error_fnActivate. vis = ", vis)
if(vis) then

-- Hack for bug 7600 - ifs_mp_lobby_quick's fnPostError gets no error
-- reported, as it's been cleared by then. So, store a copy of the
-- last error, as long as it's not a controller-pulled error.
if(vis < 13) then
this.iLastNetError = vis
end

-- Hide busy popup if present by making it transparent.
-- [Artists want everything transparent, which makes showing both
-- at once very visually confusing]
if(Popup_Busy) then
IFObj_fnSetAlpha(Popup_Busy,0.0)
end

-- HACK for 3774, 6326 - hide DNAS stuff if present (only in PS2 shell)
-- Thou shalt have no bitmaps before the DNAS logo.
if(ifs_mpps2_dnas and ifs_mpps2_dnas.dnasImg) then
IFObj_fnSetVis(ifs_mpps2_dnas.dnasImg, nil)
IFObj_fnSetVis(ifs_mpps2_dnas.dnasTM, nil)
IFObj_fnSetVis(ifs_mpps2_dnas.buttons, nil)
IFObj_fnSetVis(ifs_mpps2_dnas.errorText, nil)
end

-- Fix for 10993, 11067 - hide any popups, because the artists cannot be
-- severed from their love of transparency. Two popups in the same
-- space is unreadable. - NM 8/19/05
if(Popup_Ok) then
IFObj_fnSetVis(Popup_Ok, nil)
end
if(Popup_YesNo) then
IFObj_fnSetVis(Popup_YesNo, nil)
end
if(Popup_YesNo_Large) then
IFObj_fnSetVis(Popup_YesNo_Large, nil)
end
if(Popup_LoadSave2) then
IFObj_fnSetVis(Popup_LoadSave2, nil)
end
if(Popup_Tutorial) then
IFObj_fnSetVis(Popup_Tutorial, nil)
end
if(Popup_YesNo_Gamespy) then
IFObj_fnSetVis(Popup_YesNo_Gamespy, nil)
end
if(Popup_Ask_Historical) then
IFObj_fnSetVis(Popup_Ask_Historical, nil)
end
if(Popup_Ok_Large) then
IFObj_fnSetVis(Popup_Ok_Large, nil)
end

if(Popup_LobbyOpts and (Popup_LobbyOpts.bIsActivated)) then
Popup_LobbyOpts:fnActivate(nil)
end

this.bShowButtons = (vis > 3)
if(this.bShowButtons) then
this.bShowOk = (vis == 4) or ((vis >=6) and (vis <= 9)) or (vis == 11) or (vis == 13)

if(this.bShowOk) then
IFButton_fnSelect(this.buttons.no,nil)
this.CurButton = "yes"
IFButton_fnSelect(this.buttons.yes,1)
this.buttons.no.hidden = 1
RoundIFButtonLabel_fnSetString(this.buttons.yes,"common.ok")
else
IFButton_fnSelect(this.buttons.yes,nil)
this.CurButton = "no"
IFButton_fnSelect(this.buttons.no,1)
this.buttons.no.hidden = nil
RoundIFButtonLabel_fnSetString(this.buttons.yes,"common.yes")
end

ShowHideVerticalButtons(this.buttons, Vertical_YesNoButtons_layout)
gCurHiliteButton = this.buttons[this.CurButton]
IFObj_fnSetVis(this.buttons,(vis ~= 11))
else
this.CurButton = "no"
-- IFButton_fnSelect(this.buttons[this.CurButton],nil)
-- gCurHiliteButton = nil
IFObj_fnSetVis(this.buttons,nil)
end
end

-- Hack workaround for bug 6841 - turn off second "no controllers" message
-- if present
if((ifs_boot) and (ifs_boot.title)) then
IFObj_fnSetVis(ifs_boot.title, not vis)
end

end


-- Handle the user hitting accept (back uses defaults). Close this popup,
-- let things know who won
function gPopup_Error_fnInput_Accept(this)
if(this.bShowButtons) then
local ErrorLevel,ErrorMessage = ScriptCB_GetError()
print("In gPopup_Error_fnInput_Accept")
-- Default: hide this.

local bUserHitYes = (this.CurButton == "yes") -- or 'Ok', same thing
ScriptCB_CloseErrorBox(bUserHitYes)

-- Call callback if applicable, w/ result (nil = no, other = yes)
ScriptCB_SndPlaySound("shell_menu_ok")
if(this.fnDone) then
this.fnDone()
end

ifelem_shellscreen_fnPostControllerError()

if(gCurScreenTable and (gCurScreenTable.fnPostError)) then
gCurScreenTable.fnPostError(gCurScreenTable,bUserHitYes,ErrorLevel,ErrorMessage)
-- else
-- print("Uhoh, current screen has no post-error handler!")
end

end
end

Popup_Error = NewPopup {
ScreenRelativeX = 0.5, -- centered onscreen
ScreenRelativeY = 0.5,
height = 270,
width = 440,
ButtonHeightHint = 70,
ZPos = 0,

title = NewIFText {
font = gPopupTextFont,
textw = 415,
texth = 170,
y2 = -115,
valign = "top",
nocreatebackground = 1,
},

buttons = NewIFContainer {
y = 95,
},

fnSetMode = gPopup_Error_fnSetMode,
fnActivate = function(this,vis)
gPopup_Error_fnActivate(this,vis)
end,
fnSetTitle = function(this, MsgUStr)
gPopup_fnSetTitleUStr(this, MsgUStr)
end,

Input_Accept = function(this)
gPopup_Error_fnInput_Accept(this)
end,
Input_Back = function(this)
this.CurButton = "no"
gPopup_Error_fnInput_Accept(this)
end,

Update = function(this, fDt)
gIFShellScreenTemplate_fnUpdate(this, fDt)
ScriptCB_UpdateLobby(nil)
end,

fnPostMissingController = function(this)
if(gCurScreenTable and gCurScreenTable.fnPostMissingController) then
gCurScreenTable.fnPostMissingController(gCurScreenTable)
end
end,
}

Popup_Error.CurButton = AddVerticalButtons(Popup_Error.buttons, Vertical_YesNoButtons_layout)
Popup_Error.buttons.x2 = Popup_Error.buttons.x
gButtonWindow_fnSetTexture(Popup_Error,"opaque_rect")

CreatePopupInC(Popup_Error,"Popup_Error")
Popup_Error = DoPostDelete(Popup_Error)

Re: Map Ctd's help please :D

Posted: Sun May 16, 2010 3:18 pm
by CressAlbane
That's not the right second file. It should be called Bfront2, located in Gamedata.
Acryptozoo wrote:yes i put stuff in the world folder so what do you want me to delte
You added props in ZE? Or files in the World1 folder?

Re: Map Ctd's help please :D

Posted: Sun May 16, 2010 3:51 pm
by acryptozoo
CressAlbane wrote:That's not the right second file. It should be called Bfront2, located in Gamedata.
Acryptozoo wrote:yes i put stuff in the world folder so what do you want me to delte
You added props in ZE? Or files in the World1 folder?
both

Re: Map Ctd's help please :D

Posted: Sun May 16, 2010 5:23 pm
by 501st_commander
Thats not the error log, you posted a lua.

Re: Map Ctd's help please :D

Posted: Sun May 16, 2010 5:34 pm
by acryptozoo
501st_commander wrote:Thats not the error log, you posted a lua.
oh oops srry for a nooby question but whats the error log called :oops:

Re: Map Ctd's help please :D

Posted: Sun May 16, 2010 5:42 pm
by skelltor
BFront2

Re: Map Ctd's help please :D

Posted: Sun May 16, 2010 6:02 pm
by acryptozoo
skelltor wrote:BFront2
k thanks

errorlog: cant find it in my mod tools or my gamedata

Re: Map Ctd's help please :D

Posted: Sun May 16, 2010 6:05 pm
by AQT
See fourth question and answer here: http://www.gametoast.com/forums/viewtop ... 27&t=13806

Re: Map Ctd's help please :D

Posted: Sun May 16, 2010 6:19 pm
by acryptozoo
AQT wrote:See fourth question and answer here: http://www.gametoast.com/forums/viewtop ... 27&t=13806
errorlog:
Hidden/Spoiler:
Opened logfile BFront2.log 2010-05-16 1817
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: Found custom_gc_5.lvl
custom_gc_5: Entered

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\SK1\data\_LVL_PC\Load\core.lvl
ifs_freeform_init_jcw.lua
ifs_freeform_start_jcw.lua

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\SK1\data\_LVL_PC\Load\core.lvl
custom_gc_5: Taking control of custom_GetGCButtonList()...
custom_gc_5: Taking control of custom_PressedGCButton()...
custom_gc_5: Exited
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: No custom_gc_10.lvl
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_gc_5: custom_GetGCButtonList(): Entered
custom_GetGCButtonList()
custom_gc_5: custom_GetGCButtonList(): Exited
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = nil
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = check_mode1
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 056CFFC4
The key, value is: era_c 1
The key, value is: era_g 1
The key, value is: mode_con_c 1
The key is mapluafile, the formated value is: KOT<A>_<B>
The key, value is: mode_con_g 1
The key, value is: bSelected 1
The key, value is: isModLevel 1
custom_printTable(): Returning
custom_printTable(): table: 052B6B0C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: KOTc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
uf_updateClassIndex(): Added class: rep_inf_ep3_rifleman
uf_updateClassIndex(): Added class: rep_inf_ep3_rocketeer
uf_updateClassIndex(): Added class: rep_inf_ep3_sniper
uf_updateClassIndex(): Added class: rep_inf_ep3_engineer
uf_updateClassIndex(): Added class: rep_inf_ep3_officer
uf_updateClassIndex(): Added class: rep_inf_ep3_jettrooper
uf_updateClassIndex(): Added class: cis_inf_rifleman
uf_updateClassIndex(): Added class: cis_inf_rocketeer
uf_updateClassIndex(): Added class: cis_inf_sniper
uf_updateClassIndex(): Added class: cis_inf_engineer
uf_updateClassIndex(): Added class: cis_inf_officer
uf_updateClassIndex(): Added class: cis_inf_droideka
uf_updateClassIndex(): Added class: cis_hero_darthmaul
uf_updateClassIndex(): Added class: rep_hero_anakin
utility_functions2: ReadDataFile(): This map's code, mode: kot kot_conquest

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "hoth_prop_crate_small" geometry "HOTH_prop_crate_small" not found

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "spa_prop_frigate_destruct_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(642)
Building "hoth_prop_correliancruiser" missing destroyed geometry "spa1_prop_correliancruiser_dest"

Message Severity: 2
.\Source\AttachedEffects.cpp(130)
AttachEffects: odf 'spa1_prop_engine_light' not found

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'spa1_sfx_engineheatshimmer_18diam' not found

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'spa1_sfx_engineheatshimmer_12diam' not found

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'spa1_sfx_engineheatshimmer_12diam' not found

Message Severity: 3
.\Source\EntityGeometry.cpp(666)
Entity "hoth_prop_correliancruiser" missing chunk geometry "hoth_prop_correliancruiser_chunk1"
thanks for helping