About the particle editor... *solved!*

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Rekubot
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About the particle editor... *solved!*

Post by Rekubot »

A little while back maxloef made a tutorial on getting the particle editor working. Unfortunately, it doesn't want to work and gives me an error saying "could not read common.lvl". The Particle Editor still loads up but when I load up a .fx file everything is made up of black squares. The common.lvl file is definitely there, as well as core.lvl and a folder called 'munged', which holds the .fx file I want to edit, as well as it's .tga file. This is all located in data_CHR\_LVL_PC. Have I done something wrong, or is there something else I should be doing? Thanks in advance.
Last edited by Rekubot on Thu Jul 20, 2006 10:39 am, edited 1 time in total.
maxloef
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Post by maxloef »

youn dofnt need your Fx file in nthat munged folder
you need to have the munged version of the tga files in there.
like the munged common fx assets.

the could not load common thing is not solveable
i get that message myself :P

I hope this helped you :)

Max out
Rekubot
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Post by Rekubot »

Thank you so much max~; that worked! :)

Just incase somebody gets stuck on where the munged fx and tga files are, they can be found here:

BF2_ModTools\data_XXX\_BUILD\Common\MUNGED\PC

You need to look in the config.REQ file of your fx you want to load and put all the .TEXTURE files required into data_XXX\_LVL_PC\munged, as well as the .config and it's REQ file. Hopefully that made some sense. Also don't forget to follow max's tutorial.
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